foul-magics/Mage/src/main/java/mage/abilities/keyword/CascadeAbility.java
2020-11-11 09:08:16 -05:00

144 lines
4.8 KiB
Java

package mage.abilities.keyword;
import mage.ApprovingObject;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.StaticFilters;
import mage.filter.common.FilterLandCard;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.stack.Spell;
import mage.players.Player;
import mage.target.common.TargetCardInExile;
/**
* @author BetaSteward_at_googlemail.com
*/
public class CascadeAbility extends TriggeredAbilityImpl {
//20091005 - 702.82
private static final String REMINDERTEXT = " <i>(When you cast this spell, "
+ "exile cards from the top of your library until you exile a "
+ "nonland card that costs less."
+ " You may cast it without paying its mana cost. "
+ "Put the exiled cards on the bottom in a random order.)</i>";
private final boolean withReminder;
private static final FilterCard filter = new FilterLandCard("land card (to put onto the battlefield)");
public CascadeAbility() {
this(true);
}
public CascadeAbility(boolean withReminder) {
super(Zone.STACK, new CascadeEffect());
this.withReminder = withReminder;
}
private CascadeAbility(final CascadeAbility ability) {
super(ability);
this.withReminder = ability.withReminder;
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.SPELL_CAST;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
Spell spell = game.getStack().getSpell(event.getTargetId());
return spell != null
&& spell.getSourceId().equals(this.getSourceId());
}
@Override
public String getRule() {
StringBuilder sb = new StringBuilder("cascade");
if (withReminder) {
sb.append(REMINDERTEXT);
}
return sb.toString();
}
@Override
public CascadeAbility copy() {
return new CascadeAbility(this);
}
}
class CascadeEffect extends OneShotEffect {
CascadeEffect() {
super(Outcome.PutCardInPlay);
}
private CascadeEffect(CascadeEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Card card;
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
Cards cards = new CardsImpl();
card = game.getCard(source.getSourceId());
if (card == null) {
return false;
}
int sourceCost = card.getConvertedManaCost();
do {
card = controller.getLibrary().getFromTop(game);
if (card == null) {
break;
}
cards.add(card);
controller.moveCards(card, Zone.EXILED, source, game);
} while (controller.canRespond()
&& (card.isLand() || card.getConvertedManaCost() >= sourceCost));
controller.getLibrary().reset(); // set back empty draw state if that caused an empty draw
GameEvent event = GameEvent.getEvent(
GameEvent.EventType.CASCADE_LAND, source.getSourceId(),
source.getSourceId(), source.getControllerId(), 0
);
game.replaceEvent(event);
if (event.getAmount() > 0) {
TargetCardInExile target = new TargetCardInExile(
0, event.getAmount(), StaticFilters.FILTER_CARD_LAND, null, true
);
controller.choose(Outcome.PutCardInPlay, cards, target, game);
controller.moveCards(
new CardsImpl(target.getTargets()).getCards(game), Zone.BATTLEFIELD,
source, game, true, false, false, null
);
}
if (card != null && controller.chooseUse(
outcome, "Use cascade effect on " + card.getLogName() + '?', source, game
)) {
game.getState().setValue("PlayFromNotOwnHandZone" + card.getId(), Boolean.TRUE);
controller.cast(controller.chooseAbilityForCast(card, game, true),
game, true, new ApprovingObject(source, game));
game.getState().setValue("PlayFromNotOwnHandZone" + card.getId(), null);
}
// Move the remaining cards to the buttom of the library in a random order
cards.removeIf(uuid -> game.getState().getZone(uuid) != Zone.EXILED);
return controller.putCardsOnBottomOfLibrary(cards, game, source, false);
}
@Override
public CascadeEffect copy() {
return new CascadeEffect(this);
}
}