forked from External/mage
144 lines
4.8 KiB
Java
144 lines
4.8 KiB
Java
package mage.abilities.keyword;
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import mage.ApprovingObject;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.filter.FilterCard;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterLandCard;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.stack.Spell;
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import mage.players.Player;
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import mage.target.common.TargetCardInExile;
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/**
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* @author BetaSteward_at_googlemail.com
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*/
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public class CascadeAbility extends TriggeredAbilityImpl {
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//20091005 - 702.82
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private static final String REMINDERTEXT = " <i>(When you cast this spell, "
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+ "exile cards from the top of your library until you exile a "
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+ "nonland card that costs less."
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+ " You may cast it without paying its mana cost. "
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+ "Put the exiled cards on the bottom in a random order.)</i>";
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private final boolean withReminder;
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private static final FilterCard filter = new FilterLandCard("land card (to put onto the battlefield)");
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public CascadeAbility() {
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this(true);
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}
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public CascadeAbility(boolean withReminder) {
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super(Zone.STACK, new CascadeEffect());
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this.withReminder = withReminder;
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}
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private CascadeAbility(final CascadeAbility ability) {
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super(ability);
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this.withReminder = ability.withReminder;
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.SPELL_CAST;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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Spell spell = game.getStack().getSpell(event.getTargetId());
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return spell != null
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&& spell.getSourceId().equals(this.getSourceId());
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}
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@Override
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public String getRule() {
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StringBuilder sb = new StringBuilder("cascade");
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if (withReminder) {
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sb.append(REMINDERTEXT);
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}
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return sb.toString();
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}
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@Override
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public CascadeAbility copy() {
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return new CascadeAbility(this);
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}
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}
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class CascadeEffect extends OneShotEffect {
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CascadeEffect() {
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super(Outcome.PutCardInPlay);
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}
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private CascadeEffect(CascadeEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Card card;
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Player controller = game.getPlayer(source.getControllerId());
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if (controller == null) {
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return false;
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}
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Cards cards = new CardsImpl();
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card = game.getCard(source.getSourceId());
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if (card == null) {
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return false;
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}
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int sourceCost = card.getConvertedManaCost();
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do {
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card = controller.getLibrary().getFromTop(game);
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if (card == null) {
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break;
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}
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cards.add(card);
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controller.moveCards(card, Zone.EXILED, source, game);
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} while (controller.canRespond()
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&& (card.isLand() || card.getConvertedManaCost() >= sourceCost));
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controller.getLibrary().reset(); // set back empty draw state if that caused an empty draw
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GameEvent event = GameEvent.getEvent(
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GameEvent.EventType.CASCADE_LAND, source.getSourceId(),
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source.getSourceId(), source.getControllerId(), 0
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);
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game.replaceEvent(event);
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if (event.getAmount() > 0) {
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TargetCardInExile target = new TargetCardInExile(
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0, event.getAmount(), StaticFilters.FILTER_CARD_LAND, null, true
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);
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controller.choose(Outcome.PutCardInPlay, cards, target, game);
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controller.moveCards(
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new CardsImpl(target.getTargets()).getCards(game), Zone.BATTLEFIELD,
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source, game, true, false, false, null
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);
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}
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if (card != null && controller.chooseUse(
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outcome, "Use cascade effect on " + card.getLogName() + '?', source, game
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)) {
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game.getState().setValue("PlayFromNotOwnHandZone" + card.getId(), Boolean.TRUE);
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controller.cast(controller.chooseAbilityForCast(card, game, true),
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game, true, new ApprovingObject(source, game));
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game.getState().setValue("PlayFromNotOwnHandZone" + card.getId(), null);
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}
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// Move the remaining cards to the buttom of the library in a random order
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cards.removeIf(uuid -> game.getState().getZone(uuid) != Zone.EXILED);
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return controller.putCardsOnBottomOfLibrary(cards, game, source, false);
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}
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@Override
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public CascadeEffect copy() {
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return new CascadeEffect(this);
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}
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}
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