..
functions
(WIP) [SNC] Implemented Ob Nixilis, the Adversary ( #8838 )
2022-04-18 22:04:51 -04:00
trace
Reworking card types in preparation for implementing Grist, the Hunger Tide ( #7899 )
2021-07-09 07:28:43 +04:00
CardUtil.java
Remove lockedIn parameter from BoostTargetEffect. Fixes #9329 ( #9334 )
2022-08-02 02:40:59 -04:00
CircularList.java
ClassScanner.java
Revert "format: organize imports"
2020-02-05 02:17:00 +04:00
Copier.java
CopierObjectInputStream.java
Copyable.java
Fixed miss copy code in Game object (lki, cards), removed unused code. Possible fixes:
2021-08-12 00:08:08 +04:00
DateFormat.java
DebugUtil.java
* GUI: new reworked GUI and card render engine, card icons and dozens of other fixes (see full list in related PR);
2021-01-30 16:38:55 +04:00
DeckUtil.java
Revert "format: organize imports"
2020-02-05 02:17:00 +04:00
FastByteArrayInputStream.java
FastByteArrayOutputStream.java
GameLog.java
[AFR] fixed game log issue with +2 Mace
2021-07-10 08:44:59 -04:00
JarVersion.java
Revert "format: organize imports"
2020-02-05 02:17:00 +04:00
JsonUtil.java
Dev: migrated to single json lib (removed json-simple from deck import code), clean up guava lib usage in cards;
2021-10-01 17:57:54 +04:00
ManaUtil.java
Revert "Condense mana strings shown to player. Fix #8945."
2022-07-04 15:42:51 -04:00
MessageToClient.java
Refactor: removed default comment headers
2021-02-21 08:15:16 +04:00
RandomUtil.java
Reworking goad effects (ready for review) ( #8034 )
2022-02-15 09:18:21 -05:00
StreamUtils.java
SubTypes.java
Refactoring subtypes to make Maskwood Nexus work (ready for review) ( #7432 )
2021-01-26 08:52:35 -05:00
TargetAddress.java
Additional fixes for #6771 (modal spells resolve order)
2020-07-03 01:46:05 +04:00
ThreadLocalStringBuilder.java
TournamentUtil.java
Make Add Land dialog no longer add a random mix of regular and snow-covered basic lands ( #9353 )
2022-08-10 20:11:01 -04:00
TreeNode.java