forked from External/mage
* initial refactor of damage events * cleaned up some instances of classes that need to be removed * removed old damage event classes * removed outdated imports * temporarily refactor Everlasting Torment (this will need to be changed more) * updated damage handling to use new changes * some reworking of lethal/excess damage plus a test * updated damage marking to handle planeswalkers * updated implementation of Phyrexian Unlife * updated implementation of Everlasting Torment * added some more excess damage tests * small change to wither check
63 lines
2.1 KiB
Java
63 lines
2.1 KiB
Java
package mage.abilities.common;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.DestroyTargetEffect;
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import mage.constants.Zone;
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import mage.filter.FilterPermanent;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.target.targetpointer.FixedTarget;
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public class DestroyPlaneswalkerWhenDamagedTriggeredAbility extends TriggeredAbilityImpl {
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private final FilterPermanent filter;
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public DestroyPlaneswalkerWhenDamagedTriggeredAbility() {
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this((FilterPermanent) null);
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}
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public DestroyPlaneswalkerWhenDamagedTriggeredAbility(FilterPermanent filter) {
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super(Zone.BATTLEFIELD, null);
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this.filter = filter;
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}
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private DestroyPlaneswalkerWhenDamagedTriggeredAbility(final DestroyPlaneswalkerWhenDamagedTriggeredAbility effect) {
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super(effect);
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this.filter = effect.filter;
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}
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@Override
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public DestroyPlaneswalkerWhenDamagedTriggeredAbility copy() {
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return new DestroyPlaneswalkerWhenDamagedTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.DAMAGED_PERMANENT;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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Permanent permanent = getSourcePermanentIfItStillExists(game);
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if (permanent == null) {
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return false;
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}
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boolean applies = filter != null ?
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permanent.isPlaneswalker() && filter.match(permanent, game) : event.getSourceId().equals(getSourceId());
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if (applies) {
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Effect effect = new DestroyTargetEffect();
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effect.setTargetPointer(new FixedTarget(event.getTargetId(), game));
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this.getEffects().clear();
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this.addEffect(effect);
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return true;
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}
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return false;
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}
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@Override
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public String getRule() {
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return "Whenever " + (filter != null ? filter.getMessage() : "this creature") + " deals damage to a planeswalker, destroy that planeswalker.";
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}
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}
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