forked from External/mage
* refactor: improved target pointer init code and logic, added docs and runtime checks; * game: fixed miss or wrong init calls in some continuous effects; * game: fixed wrong usage of target pointers (miss copy code, miss npe checks);
141 lines
4.5 KiB
Java
141 lines
4.5 KiB
Java
package mage.abilities.keyword;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.SpellAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.BecomesCreatureTargetEffect;
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import mage.abilities.effects.common.counter.AddCountersTargetEffect;
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import mage.cards.Card;
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import mage.constants.*;
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import mage.counters.CounterType;
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import mage.filter.common.FilterControlledLandPermanent;
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import mage.game.Game;
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import mage.game.permanent.token.TokenImpl;
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import mage.target.Target;
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import mage.target.common.TargetControlledPermanent;
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import mage.target.targetpointer.FixedTarget;
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import mage.util.CardUtil;
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import java.util.UUID;
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/**
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* @author LevelX2
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*/
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public class AwakenAbility extends SpellAbility {
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private final String rule;
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private static final FilterControlledLandPermanent filter = new FilterControlledLandPermanent(AwakenEffect.filterMessage);
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public AwakenAbility(Card card, int awakenValue, String awakenCosts) {
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super(card.getSpellAbility());
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this.newId();
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this.setCardName(card.getName() + " with awaken");
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zone = Zone.HAND;
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spellAbilityType = SpellAbilityType.BASE_ALTERNATE;
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this.clearManaCosts();
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this.clearManaCostsToPay();
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this.addCost(new ManaCostsImpl<>(awakenCosts));
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this.addTarget(new TargetControlledPermanent(filter));
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this.addEffect(new AwakenEffect(awakenValue));
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rule = "Awaken " + awakenValue + "—" + awakenCosts
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+ " <i>(If you cast this spell for " + awakenCosts + ", also put "
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+ CardUtil.getOneOneCountersText(awakenValue)
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+ " on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)</i>";
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}
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protected AwakenAbility(final AwakenAbility ability) {
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super(ability);
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this.rule = ability.rule;
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}
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@Override
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public AwakenAbility copy() {
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return new AwakenAbility(this);
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}
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@Override
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public String getRule(boolean all) {
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return getRule();
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}
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@Override
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public String getRule() {
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return rule;
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}
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}
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class AwakenEffect extends OneShotEffect {
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static final String filterMessage = "a land you control to awake";
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private final int awakenValue;
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AwakenEffect(int awakenValue) {
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super(Outcome.BoostCreature);
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this.awakenValue = awakenValue;
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this.staticText = "put " + CardUtil.getOneOneCountersText(awakenValue) + " on target land you control and it becomes a 0/0 Elemental creature with haste";
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}
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private AwakenEffect(final AwakenEffect effect) {
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super(effect);
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this.awakenValue = effect.awakenValue;
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}
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@Override
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public AwakenEffect copy() {
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return new AwakenEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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UUID targetId = null;
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if (source != null && source.getTargets() != null) {
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for (Target target : source.getTargets()) {
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if (target.getFilter() != null && target.getFilter().getMessage().equals(filterMessage)) {
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targetId = target.getFirstTarget();
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}
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}
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if (targetId != null) {
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FixedTarget blueprintTarget = new FixedTarget(targetId, game);
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ContinuousEffect continuousEffect = new BecomesCreatureTargetEffect(new AwakenElementalToken(), false, true, Duration.Custom);
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continuousEffect.setTargetPointer(blueprintTarget.copy());
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game.addEffect(continuousEffect, source);
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Effect effect = new AddCountersTargetEffect(CounterType.P1P1.createInstance(awakenValue));
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effect.setTargetPointer(blueprintTarget.copy());
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effect.apply(game, source);
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}
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return true;
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}
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return false;
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}
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}
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class AwakenElementalToken extends TokenImpl {
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public AwakenElementalToken() {
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super("", "0/0 Elemental creature with haste");
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this.cardType.add(CardType.CREATURE);
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this.subtype.add(SubType.ELEMENTAL);
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this.power = new MageInt(0);
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this.toughness = new MageInt(0);
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this.addAbility(HasteAbility.getInstance());
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}
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private AwakenElementalToken(final AwakenElementalToken token) {
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super(token);
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}
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public AwakenElementalToken copy() {
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return new AwakenElementalToken(this);
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}
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}
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