foul-magics/Mage/src/main/java/mage/abilities/keyword/AwakenAbility.java
Oleg Agafonov 78612ddc91 multiple changes:
* refactor: improved target pointer init code and logic, added docs and runtime checks;
* game: fixed miss or wrong init calls in some continuous effects;
* game: fixed wrong usage of target pointers (miss copy code, miss npe checks);
2024-02-18 15:05:05 +04:00

141 lines
4.5 KiB
Java

package mage.abilities.keyword;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.SpellAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.BecomesCreatureTargetEffect;
import mage.abilities.effects.common.counter.AddCountersTargetEffect;
import mage.cards.Card;
import mage.constants.*;
import mage.counters.CounterType;
import mage.filter.common.FilterControlledLandPermanent;
import mage.game.Game;
import mage.game.permanent.token.TokenImpl;
import mage.target.Target;
import mage.target.common.TargetControlledPermanent;
import mage.target.targetpointer.FixedTarget;
import mage.util.CardUtil;
import java.util.UUID;
/**
* @author LevelX2
*/
public class AwakenAbility extends SpellAbility {
private final String rule;
private static final FilterControlledLandPermanent filter = new FilterControlledLandPermanent(AwakenEffect.filterMessage);
public AwakenAbility(Card card, int awakenValue, String awakenCosts) {
super(card.getSpellAbility());
this.newId();
this.setCardName(card.getName() + " with awaken");
zone = Zone.HAND;
spellAbilityType = SpellAbilityType.BASE_ALTERNATE;
this.clearManaCosts();
this.clearManaCostsToPay();
this.addCost(new ManaCostsImpl<>(awakenCosts));
this.addTarget(new TargetControlledPermanent(filter));
this.addEffect(new AwakenEffect(awakenValue));
rule = "Awaken " + awakenValue + "&mdash;" + awakenCosts
+ " <i>(If you cast this spell for " + awakenCosts + ", also put "
+ CardUtil.getOneOneCountersText(awakenValue)
+ " on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)</i>";
}
protected AwakenAbility(final AwakenAbility ability) {
super(ability);
this.rule = ability.rule;
}
@Override
public AwakenAbility copy() {
return new AwakenAbility(this);
}
@Override
public String getRule(boolean all) {
return getRule();
}
@Override
public String getRule() {
return rule;
}
}
class AwakenEffect extends OneShotEffect {
static final String filterMessage = "a land you control to awake";
private final int awakenValue;
AwakenEffect(int awakenValue) {
super(Outcome.BoostCreature);
this.awakenValue = awakenValue;
this.staticText = "put " + CardUtil.getOneOneCountersText(awakenValue) + " on target land you control and it becomes a 0/0 Elemental creature with haste";
}
private AwakenEffect(final AwakenEffect effect) {
super(effect);
this.awakenValue = effect.awakenValue;
}
@Override
public AwakenEffect copy() {
return new AwakenEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
UUID targetId = null;
if (source != null && source.getTargets() != null) {
for (Target target : source.getTargets()) {
if (target.getFilter() != null && target.getFilter().getMessage().equals(filterMessage)) {
targetId = target.getFirstTarget();
}
}
if (targetId != null) {
FixedTarget blueprintTarget = new FixedTarget(targetId, game);
ContinuousEffect continuousEffect = new BecomesCreatureTargetEffect(new AwakenElementalToken(), false, true, Duration.Custom);
continuousEffect.setTargetPointer(blueprintTarget.copy());
game.addEffect(continuousEffect, source);
Effect effect = new AddCountersTargetEffect(CounterType.P1P1.createInstance(awakenValue));
effect.setTargetPointer(blueprintTarget.copy());
effect.apply(game, source);
}
return true;
}
return false;
}
}
class AwakenElementalToken extends TokenImpl {
public AwakenElementalToken() {
super("", "0/0 Elemental creature with haste");
this.cardType.add(CardType.CREATURE);
this.subtype.add(SubType.ELEMENTAL);
this.power = new MageInt(0);
this.toughness = new MageInt(0);
this.addAbility(HasteAbility.getInstance());
}
private AwakenElementalToken(final AwakenElementalToken token) {
super(token);
}
public AwakenElementalToken copy() {
return new AwakenElementalToken(this);
}
}