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challenge
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playertype, enum singleton
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2017-04-02 22:09:20 +02:00 |
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draft
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clientcallbacks to enums
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2017-04-04 21:52:15 +02:00 |
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exceptions
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Introducing Optionals
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2017-01-14 21:52:40 +01:00 |
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game
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Changed user disconnect handling. The user in the server is no longer deleted directly after connection problem, disconnect or quit. The user object remains now for 8 minutes so the rejoin not possible after disconnect problem should be solved (I hope so). We will see. Also fixed the problem, that the table panel was not shown, if a player disconected and reconected.
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2017-08-13 16:22:18 +02:00 |
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rating
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Add user rating using Glicko rating system (#1498)
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2016-05-17 17:22:14 +03:00 |
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record
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talk to interfaces rather than implementations
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2017-07-16 11:08:09 +02:00 |
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services
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Functional interfaces should be annotated as functional interfaces
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2017-02-15 19:23:12 +03:00 |
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tournament
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* Added check if the deck was modified during sideboarding.
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2017-06-05 20:23:09 +02:00 |
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util
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Add emblems into the int.txt file 'emblem:Human:ElspethSunsChampionEmblem:1' for example
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2017-05-21 12:42:50 +10:00 |
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AuthorizedUser.java
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Added chat mute and user (de)activation actions to the Mage server console.
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2016-10-05 00:59:51 +02:00 |
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AuthorizedUserRepository.java
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Big refactoring (server)
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2017-01-09 19:47:03 +03:00 |
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ChatManager.java
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talk to interfaces rather than implementations
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2017-07-16 11:08:09 +02:00 |
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ChatSession.java
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talk to interfaces rather than implementations
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2017-07-16 11:08:09 +02:00 |
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DisconnectReason.java
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put disconnect reason message in enum
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2017-04-04 21:59:26 +02:00 |
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ExtensionPackage.java
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Big refactoring (server)
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2017-01-09 19:47:03 +03:00 |
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ExtensionPackageLoader.java
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Made utility classes final to explicitly forbid it's inheritance
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2017-02-27 17:03:38 +03:00 |
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GmailClient.java
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rewrote singleton to enum where applicable
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2017-03-14 16:32:47 +01:00 |
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MageServerImpl.java
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Changed user disconnect handling. The user in the server is no longer deleted directly after connection problem, disconnect or quit. The user object remains now for 8 minutes so the rejoin not possible after disconnect problem should be solved (I hope so). We will see. Also fixed the problem, that the table panel was not shown, if a player disconected and reconected.
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2017-08-13 16:22:18 +02:00 |
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MailClient.java
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rewrote singleton to enum where applicable
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2017-03-14 16:32:47 +01:00 |
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MailgunClient.java
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rewrote singleton to enum where applicable
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2017-03-14 16:32:47 +01:00 |
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Main.java
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Some minor changes to server connect handling and logging.
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2017-04-17 18:28:35 +02:00 |
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Room.java
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rewrites to optionals
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2017-03-19 19:48:32 +01:00 |
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RoomImpl.java
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rewrote singleton to enum where applicable
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2017-03-14 16:32:47 +01:00 |
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Session.java
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Changed user disconnect handling. The user in the server is no longer deleted directly after connection problem, disconnect or quit. The user object remains now for 8 minutes so the rejoin not possible after disconnect problem should be solved (I hope so). We will see. Also fixed the problem, that the table panel was not shown, if a player disconected and reconected.
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2017-08-13 16:22:18 +02:00 |
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SessionManager.java
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Changed user disconnect handling. The user in the server is no longer deleted directly after connection problem, disconnect or quit. The user object remains now for 8 minutes so the rejoin not possible after disconnect problem should be solved (I hope so). We will see. Also fixed the problem, that the table panel was not shown, if a player disconected and reconected.
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2017-08-13 16:22:18 +02:00 |
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TableController.java
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* Some minor changes to logging and return code handling.
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2017-07-23 11:06:23 +02:00 |
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TableManager.java
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* Fixed a problem that the table health check removed tables that were just created by adding 30 seconds check stop after table start to prevent checking while server still is initializing the table start.
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2017-07-23 20:28:18 +02:00 |
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User.java
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Changed user disconnect handling. The user in the server is no longer deleted directly after connection problem, disconnect or quit. The user object remains now for 8 minutes so the rejoin not possible after disconnect problem should be solved (I hope so). We will see. Also fixed the problem, that the table panel was not shown, if a player disconected and reconected.
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2017-08-13 16:22:18 +02:00 |
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UserManager.java
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Changed user disconnect handling. The user in the server is no longer deleted directly after connection problem, disconnect or quit. The user object remains now for 8 minutes so the rejoin not possible after disconnect problem should be solved (I hope so). We will see. Also fixed the problem, that the table panel was not shown, if a player disconected and reconected.
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2017-08-13 16:22:18 +02:00 |