forked from External/mage
179 lines
7.4 KiB
Java
179 lines
7.4 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.keyword;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.costs.mana.ManaCost;
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import mage.abilities.costs.mana.ManaCosts;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.players.Player;
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import mage.target.targetpointer.FixedTarget;
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import mage.watchers.common.MiracleWatcher;
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/**
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* 702.92. Miracle
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*
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* 702.92a Miracle is a static ability linked to a triggered ability (see rule 603.10).
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* "Miracle [cost]" means "You may reveal this card from your hand as you draw it if
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* it's the first card you've drawn this turn. When you reveal this card this way,
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* you may cast it by paying [cost] rather than its mana cost."
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*
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* 702.92b If a player chooses to reveal a card using its miracle ability, he or she
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* plays with that card revealed until that card leaves his or her hand, that ability
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* resolves, or that ability otherwise leaves the stack.
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*
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* You can cast a card for its miracle cost only as the miracle triggered ability resolves.
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* If you don't want to cast it at that time (or you can't cast it, perhaps because
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* there are no legal targets available), you won't be able to cast it later for the miracle cost.
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*
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* RULINGS:
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* You still draw the card, whether you use the miracle ability or not. Any ability that
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* triggers whenever you draw a card, for example, will trigger. If you don't cast the card
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* using its miracle ability, it will remain in your hand.
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*
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* You can reveal and cast a card with miracle on any turn, not just your own, if it's the
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* first card you've drawn that turn.
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*
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* You don't have to reveal a drawn card with miracle if you don't wish to cast it at that time.
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*
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* You can cast a card for its miracle cost only as the miracle triggered ability resolves.
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* If you don't want to cast it at that time (or you can't cast it, perhaps because there are
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* no legal targets available), you won't be able to cast it later for the miracle cost.
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*
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* You cast the card with miracle during the resolution of the triggered ability. Ignore any timing
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* restrictions based on the card's type.
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*
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* It's important to reveal a card with miracle before it is mixed with the other cards in your hand.
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*
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* Multiple card draws are always treated as a sequence of individual card draws. For example, if
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* you haven't drawn any cards yet during a turn and cast a spell that instructs you to draw three
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* cards, you'll draw them one at a time. Only the first card drawn this way may be revealed and cast
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* using its miracle ability.
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*
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* If the card with miracle leaves your hand before the triggered ability resolves, you won't be able
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* to cast it using its miracle ability.
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*
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* You draw your opening hand before any turn begins. Cards you draw for your opening hand
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* can't be cast using miracle.
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*
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* @author noxx, LevelX2
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*/
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public class MiracleAbility extends TriggeredAbilityImpl {
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private static final String staticRule = " <i>(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)<i/>";
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private String ruleText;
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@SuppressWarnings("unchecked")
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public MiracleAbility(Card card, ManaCosts miracleCosts) {
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super(Zone.HAND, new MiracleEffect((ManaCosts<ManaCost>)miracleCosts), true);
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addWatcher(new MiracleWatcher());
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ruleText = "Miracle " + miracleCosts.getText() + staticRule;
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}
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public MiracleAbility(final MiracleAbility ability) {
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super(ability);
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this.ruleText = ability.ruleText;
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}
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@Override
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public MiracleAbility copy() {
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return new MiracleAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.MIRACLE_CARD_REVEALED;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getSourceId().equals(getSourceId())) {
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// Refer to the card at the zone it is now (hand)
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FixedTarget fixedTarget = new FixedTarget(event.getSourceId());
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fixedTarget.init(game, this);
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getEffects().get(0).setTargetPointer(fixedTarget);
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return true;
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}
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return false;
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}
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@Override
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public String getRule() {
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return ruleText;
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}
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}
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class MiracleEffect extends OneShotEffect {
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private final ManaCosts<ManaCost> miracleCosts;
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public MiracleEffect(ManaCosts<ManaCost> miracleCosts) {
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super(Outcome.Benefit);
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this.staticText = "cast this card for its miracle cost";
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this.miracleCosts = miracleCosts;
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}
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public MiracleEffect(final MiracleEffect effect) {
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super(effect);
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this.miracleCosts = effect.miracleCosts;
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}
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@Override
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public MiracleEffect copy() {
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return new MiracleEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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// use target pointer here, so it's the same card that triggered the event (not gone back to library e.g.)
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Card card = game.getCard(getTargetPointer().getFirst(game, source));
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if (controller != null && card != null) {
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ManaCosts<ManaCost> costRef = card.getSpellAbility().getManaCostsToPay();
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// replace with the new cost
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costRef.clear();
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costRef.add(miracleCosts);
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controller.cast(card.getSpellAbility(), game, false);
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// Reset the casting costs (in case the player cancels cast and plays the card later)
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costRef.clear();
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for (ManaCost manaCost : card.getSpellAbility().getManaCosts()) {
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costRef.add(manaCost);
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}
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return true;
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}
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return false;
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}
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}
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