foul-magics/Mage/src/main/java/mage/abilities/effects/common/MistmeadowWitchEffect.java
bobwoco 7b8dd44e7a
Fix Mistmeadow Witch behavior when flickering itself; also fixes #8504 (#9880)
Co-authored-by: Ethan Ward <ethanandrewward@gmail.com>
2023-01-27 21:07:45 -06:00

47 lines
1.8 KiB
Java

package mage.abilities.effects.common;
import mage.abilities.Ability;
import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.targetpointer.FixedTarget;
import mage.util.CardUtil;
/**
* Created by Eric on 9/24/2016.
*/
public class MistmeadowWitchEffect extends OneShotEffect {
public MistmeadowWitchEffect() {
super(Outcome.Detriment);
staticText = "Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step";
}
private MistmeadowWitchEffect(final MistmeadowWitchEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(source.getFirstTarget());
if (player == null || permanent == null) {
return false;
}
player.moveCardsToExile(permanent, source, game, true, CardUtil.getExileZoneId(game, source), CardUtil.getSourceName(game, source));
Effect effect = new ReturnToBattlefieldUnderOwnerControlTargetEffect(false, false);
effect.setText("Return the exiled card to the battlefield under its owner's control");
effect.setTargetPointer(new FixedTarget(source.getFirstTarget(), game));
game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect), source);
return true;
}
@Override
public MistmeadowWitchEffect copy() {
return new MistmeadowWitchEffect(this);
}
}