forked from External/mage
102 lines
3.4 KiB
Java
102 lines
3.4 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.players;
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import java.util.UUID;
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import mage.game.Game;
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import mage.util.CircularList;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class PlayerList extends CircularList<UUID> {
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public PlayerList() {}
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public PlayerList(final PlayerList list) {
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super(list);
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}
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public Player getCurrent(Game game) {
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return game.getPlayer(this.get());
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}
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public Player getNextInRange(Player basePlayer, Game game) {
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UUID currentPlayerBefore = get();
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UUID nextPlayerId = super.getNext();
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do {
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if (basePlayer.getInRange().contains(nextPlayerId)) {
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return game.getPlayer(nextPlayerId);
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}
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nextPlayerId = super.getNext();
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}
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while (!nextPlayerId.equals(currentPlayerBefore));
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return null;
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}
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public Player getNext(Game game) {
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Player player;
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UUID start = this.get();
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while (true) {
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player = game.getPlayer(super.getNext());
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if (!player.hasLeft() && !player.hasLost()) {
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break;
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}
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if (!player.hasReachedNextTurnAfterLeaving()) {
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player.setReachedNextTurnAfterLeaving(true);
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}
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if (player.getId().equals(start)) {
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return null;
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}
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}
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return player;
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}
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public Player getPrevious(Game game) {
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Player player;
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UUID start = this.get();
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while (true) {
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player = game.getPlayer(super.getPrevious());
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if (!player.hasLeft() && !player.hasLost()) {
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break;
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}
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if (player.getId().equals(start)) {
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return null;
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}
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}
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return player;
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}
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@Override
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public PlayerList copy() {
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return new PlayerList(this);
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}
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}
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