foul-magics/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/ComputerPlayer6.java
2011-05-07 23:16:00 -04:00

795 lines
26 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai;
import mage.Constants.Outcome;
import mage.Constants.PhaseStep;
import mage.Constants.RangeOfInfluence;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbility;
import mage.abilities.common.PassAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.costs.mana.ManaCost;
import mage.abilities.costs.mana.ManaCosts;
import mage.abilities.costs.mana.VariableManaCost;
import mage.abilities.effects.Effect;
import mage.abilities.effects.SearchEffect;
import mage.cards.Card;
import mage.cards.Cards;
import mage.choices.Choice;
import mage.filter.FilterAbility;
import mage.filter.common.FilterCreatureForAttack;
import mage.game.Game;
import mage.game.combat.Combat;
import mage.game.combat.CombatGroup;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.game.stack.StackAbility;
import mage.game.stack.StackObject;
import mage.game.turn.*;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetCard;
import mage.util.Logging;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.List;
import java.util.UUID;
import java.util.concurrent.*;
/**
*
* @author nantuko
*/
public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements Player {
private static final transient org.apache.log4j.Logger logger = org.apache.log4j.Logger.getLogger(ComputerPlayer6.class);
private static final ExecutorService pool = Executors.newFixedThreadPool(1);
protected int maxDepth;
protected int maxNodes;
protected int maxThink;
protected LinkedList<Ability> actions = new LinkedList<Ability>();
protected List<UUID> targets = new ArrayList<UUID>();
protected List<String> choices = new ArrayList<String>();
protected Combat combat;
protected int currentScore;
protected SimulationNode2 root;
public ComputerPlayer6(String name, RangeOfInfluence range, int skill) {
super(name, range);
maxDepth = skill * 2;
maxThink = skill * 3;
maxNodes = Config2.maxNodes;
}
public ComputerPlayer6(final ComputerPlayer6 player) {
super(player);
this.maxDepth = player.maxDepth;
this.currentScore = player.currentScore;
if (player.combat != null)
this.combat = player.combat.copy();
for (Ability ability: player.actions) {
actions.add(ability);
}
for (UUID targetId: player.targets) {
targets.add(targetId);
}
for (String choice: player.choices) {
choices.add(choice);
}
}
@Override
public ComputerPlayer6 copy() {
return new ComputerPlayer6(this);
}
@Override
public void priority(Game game) {
logState(game);
game.firePriorityEvent(playerId);
switch (game.getTurn().getStepType()) {
case UPKEEP:
case DRAW:
pass();
break;
case PRECOMBAT_MAIN:
case DECLARE_BLOCKERS:
case POSTCOMBAT_MAIN:
if (game.getActivePlayerId().equals(playerId)) {
printOutState(game, playerId);
printOutState(game, game.getOpponents(playerId).iterator().next());
if (actions.size() == 0) {
calculateActions(game);
}
act(game);
} else {
pass();
}
break;
case BEGIN_COMBAT:
case COMBAT_DAMAGE:
case END_COMBAT:
pass();
break;
case DECLARE_ATTACKERS:
if (!game.getActivePlayerId().equals(playerId)) {
printOutState(game, playerId);
printOutState(game, game.getOpponents(playerId).iterator().next());
if (actions.size() == 0) {
calculateActions(game);
}
act(game);
//printOutState(game, playerId);
} else {
pass();
}
break;
case END_TURN:
pass();
break;
case CLEANUP:
pass();
break;
}
}
protected void printOutState(Game game, UUID playerId) {
Player player = game.getPlayer(playerId);
System.out.println("Turn::"+game.getTurnNum());
System.out.println("[" + game.getPlayer(playerId).getName() + "] " + game.getTurn().getStepType().name() +", life=" + player.getLife());
Player opponent = game.getPlayer(game.getOpponents(playerId).iterator().next());
System.out.println("[Opponent] life=" + opponent.getLife());
String s = "[";
for (Card card : player.getHand().getCards(game)) {
s += card.getName() + ";";
}
s += "]";
System.out.println("Hand: " + s);
s = "[";
for (Permanent permanent : game.getBattlefield().getAllPermanents()) {
if (permanent.getOwnerId().equals(player.getId())) {
s += permanent.getName();
if (permanent.isTapped()) {
s+="(tapped)";
}
if (permanent.isAttacking()) {
s+="(attacking)";
}
s+=";";
}
}
s += "]";
System.out.println("Permanents: " + s);
}
protected void act(Game game) {
if (actions == null || actions.size() == 0)
pass();
else {
boolean usedStack = false;
while (actions.peek() != null) {
Ability ability = actions.poll();
System.out.println("[" + game.getPlayer(playerId).getName() + "] Action: " + ability.toString());
this.activateAbility((ActivatedAbility) ability, game);
if (ability.isUsesStack())
usedStack = true;
}
if (usedStack)
pass();
}
}
protected void calculateActions(Game game) {
if (!getNextAction(game)) {
Game sim = createSimulation(game);
SimulationNode2.resetCount();
root = new SimulationNode2(null, sim, maxDepth, playerId);
logger.info("simulating actions");
//int bestScore = addActionsTimed(new FilterAbility());
currentScore = GameStateEvaluator2.evaluate(playerId, game);
addActionsTimed(new FilterAbility());
if (root.children.size() > 0) {
root = root.children.get(0);
//GameStateEvaluator2.evaluate(playerId, root.getGame());
int bestScore = root.getScore();
if (bestScore > currentScore) {
actions = new LinkedList<Ability>(root.abilities);
combat = root.combat;
}
}
}
}
protected boolean getNextAction(Game game) {
if (root != null && root.children.size() > 0) {
SimulationNode2 test = root;
root = root.children.get(0);
while (root.children.size() > 0 && !root.playerId.equals(playerId)) {
test = root;
root = root.children.get(0);
}
logger.info("simlating -- game value:" + game.getState().getValue() + " test value:" + test.gameValue);
if (root.playerId.equals(playerId) && root.abilities != null && game.getState().getValue() == test.gameValue) {
/*
// Try to fix horizon effect
if (root.combat == null || root.combat.getAttackers().size() == 0) {
FilterCreatureForAttack attackFilter = new FilterCreatureForAttack();
attackFilter.getControllerId().add(playerId);
List<Permanent> attackers = game.getBattlefield().getAllActivePermanents(attackFilter);
if (attackers.size() > 0) {
// we have attackers but don't attack with any of them
// let's try once again to avoid possible horizon effect
return false;
}
}
*/
logger.info("simulating -- continuing previous action chain");
actions = new LinkedList<Ability>(root.abilities);
combat = root.combat;
return true;
}
else {
return false;
}
}
return false;
}
protected int minimaxAB(SimulationNode2 node, FilterAbility filter, int depth, int alpha, int beta) {
UUID currentPlayerId = node.getGame().getPlayerList().get();
SimulationNode2 bestChild = null;
for (SimulationNode2 child: node.getChildren()) {
Combat _combat = child.getCombat();
if (alpha >= beta) {
logger.info("alpha beta pruning");
break;
}
if (SimulationNode2.nodeCount > maxNodes) {
logger.info("simulating -- reached end-state, count=" + SimulationNode2.nodeCount);
break;
}
int val = addActions(child, filter, depth-1, alpha, beta);
if (!currentPlayerId.equals(playerId)) {
if (val < beta) {
beta = val;
bestChild = child;
if (node.getCombat() == null) {
node.setCombat(_combat);
bestChild.setCombat(_combat);
}
}
// no need to check other actions
if (val == GameStateEvaluator2.LOSE_GAME_SCORE) {
logger.debug("lose - break");
break;
}
}
else {
if (val > alpha) {
alpha = val;
bestChild = child;
if (node.getCombat() == null) {
node.setCombat(_combat);
bestChild.setCombat(_combat);
}
}
// no need to check other actions
if (val == GameStateEvaluator2.WIN_GAME_SCORE) {
logger.debug("win - break");
break;
}
}
}
node.children.clear();
if (bestChild != null)
node.children.add(bestChild);
if (!currentPlayerId.equals(playerId)) {
//logger.info("returning minimax beta: " + beta);
return beta;
}
else {
//logger.info("returning minimax alpha: " + alpha);
return alpha;
}
}
protected SearchEffect getSearchEffect(StackAbility ability) {
for (Effect effect: ability.getEffects()) {
if (effect instanceof SearchEffect) {
return (SearchEffect) effect;
}
}
return null;
}
protected void resolve(SimulationNode2 node, int depth, Game game) {
StackObject ability = game.getStack().pop();
if (ability instanceof StackAbility) {
SearchEffect effect = getSearchEffect((StackAbility) ability);
if (effect != null && ability.getControllerId().equals(playerId)) {
Target target = effect.getTarget();
if (!target.doneChosing()) {
for (UUID targetId: target.possibleTargets(ability.getSourceId(), ability.getControllerId(), game)) {
Game sim = game.copy();
StackAbility newAbility = (StackAbility) ability.copy();
SearchEffect newEffect = getSearchEffect((StackAbility) newAbility);
newEffect.getTarget().addTarget(targetId, newAbility, sim);
sim.getStack().push(newAbility);
SimulationNode2 newNode = new SimulationNode2(node, sim, depth, ability.getControllerId());
node.children.add(newNode);
newNode.getTargets().add(targetId);
logger.debug("simulating search -- node#: " + SimulationNode2.getCount() + "for player: " + sim.getPlayer(ability.getControllerId()).getName());
}
return;
}
}
}
//logger.info("simulating resolve ");
ability.resolve(game);
game.applyEffects();
game.getPlayers().resetPassed();
game.getPlayerList().setCurrent(game.getActivePlayerId());
}
protected Integer addActionsTimed(final FilterAbility filter) {
FutureTask<Integer> task = new FutureTask<Integer>(new Callable<Integer>() {
public Integer call() throws Exception
{
return addActions(root, filter, maxDepth, Integer.MIN_VALUE, Integer.MAX_VALUE);
}
});
pool.execute(task);
try {
return task.get(maxThink, TimeUnit.SECONDS);
} catch (TimeoutException e) {
logger.info("simulating - timed out");
task.cancel(true);
} catch (ExecutionException e) {
e.printStackTrace();
task.cancel(true);
} catch (InterruptedException e) {
e.printStackTrace();
task.cancel(true);
} catch (Exception e) {
e.printStackTrace();
task.cancel(true);
}
//TODO: timeout handling
return 0;
}
protected int addActions(SimulationNode2 node, FilterAbility filter, int depth, int alpha, int beta) {
logger.debug("addActions: " + depth + ", alpha=" + alpha + ", beta=" + beta);
Game game = node.getGame();
int val;
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
val = GameStateEvaluator2.evaluate(playerId, game);
logger.info("interrupted - " + val);
return val;
}
if (depth <= 0 || SimulationNode2.nodeCount > maxNodes || game.isGameOver()) {
logger.debug("simulating -- reached end state, node count=" + SimulationNode2.nodeCount + ", depth=" + depth);
val = GameStateEvaluator2.evaluate(playerId, game);
UUID currentPlayerId = node.getGame().getPlayerList().get();
//logger.info("reached - " + val + ", playerId=" + playerId + ", node.pid="+currentPlayerId);
return val;
}
else if (node.getChildren().size() > 0) {
logger.debug("simulating -- somthing added children:" + node.getChildren().size());
val = minimaxAB(node, filter, depth-1, alpha, beta);
return val;
}
else {
logger.debug("simulating -- alpha: " + alpha + " beta: " + beta + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + (node.getPlayerId().equals(playerId) ? "yes" : "no"));
if (allPassed(game)) {
if (!game.getStack().isEmpty()) {
resolve(node, depth, game);
}
else {
game.getPlayers().resetPassed();
playNext(game, game.getActivePlayerId(), node);
}
}
if (game.isGameOver()) {
val = GameStateEvaluator2.evaluate(playerId, game);
} else if (node.getChildren().size() > 0) {
//declared attackers or blockers or triggered abilities
logger.debug("simulating -- attack/block/trigger added children:" + node.getChildren().size());
val = minimaxAB(node, filter, depth-1, alpha, beta);
}
else {
val = simulatePriority(node, game, filter, depth, alpha, beta);
}
}
logger.debug("returning -- score: " + val + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(node.getPlayerId()).getName());
return val;
}
protected int simulatePriority(SimulationNode2 node, Game game, FilterAbility filter, int depth, int alpha, int beta) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.info("interrupted");
return GameStateEvaluator2.evaluate(playerId, game);
}
node.setGameValue(game.getState().getValue());
SimulatedPlayer2 currentPlayer = (SimulatedPlayer2) game.getPlayer(game.getPlayerList().get());
//logger.info("simulating -- player " + currentPlayer.getName());
SimulationNode2 bestNode = null;
List<Ability> allActions = currentPlayer.simulatePriority(game, filter);
logger.debug("simulating -- adding " + allActions.size() + " children:" + allActions);
for (Ability action: allActions) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.debug("interrupted");
break;
}
Game sim = game.copy();
if (sim.getPlayer(currentPlayer.getId()).activateAbility((ActivatedAbility) action.copy(), sim)) {
sim.applyEffects();
if (checkForRepeatedAction(sim, node, action, currentPlayer.getId()))
continue;
if (!sim.isGameOver() && action.isUsesStack()) {
// only pass if the last action uses the stack
sim.getPlayer(currentPlayer.getId()).pass();
sim.getPlayerList().getNext();
}
SimulationNode2 newNode = new SimulationNode2(node, sim, action, depth, currentPlayer.getId());
logger.debug("simulating -- node #:" + SimulationNode2.getCount() + " actions:" + action);
sim.checkStateAndTriggered();
if (depth == 20) {
logger.info("*** Action *** " + action.toString());
}
int val = addActions(newNode, filter, depth-1, alpha, beta);
if (depth == 20) {
logger.info("*** Value *** " + val);
}
if (!currentPlayer.getId().equals(playerId)) {
if (val < beta) {
beta = val;
bestNode = newNode;
bestNode.setScore(val);
node.setCombat(newNode.getCombat());
}
// no need to check other actions
if (val == GameStateEvaluator2.LOSE_GAME_SCORE) {
logger.debug("lose - break");
break;
}
}
else {
if (val > alpha) {
alpha = val;
bestNode = newNode;
bestNode.setScore(val);
node.setCombat(newNode.getCombat());
if (node.getTargets().size() > 0)
targets = node.getTargets();
if (node.getChoices().size() > 0)
choices = node.getChoices();
if (depth == maxDepth) {
logger.info("saved");
node.children.clear();
node.children.add(bestNode);
node.setScore(bestNode.getScore());
}
}
// no need to check other actions
if (val == GameStateEvaluator2.WIN_GAME_SCORE) {
logger.debug("win - break");
break;
}
}
if (alpha >= beta) {
//logger.info("simulating -- pruning");
break;
}
if (SimulationNode2.nodeCount > maxNodes) {
logger.debug("simulating -- reached end-state");
break;
}
}
}
if (bestNode != null) {
node.children.clear();
node.children.add(bestNode);
node.setScore(bestNode.getScore());
}
if (!currentPlayer.getId().equals(playerId)) {
//logger.info("returning priority beta: " + beta);
return beta;
}
else {
//logger.info("returning priority alpha: " + alpha);
return alpha;
}
}
protected boolean allPassed(Game game) {
for (Player player: game.getPlayers().values()) {
if (!player.isPassed() && !player.hasLost() && !player.hasLeft())
return false;
}
return true;
}
@Override
public boolean choose(Outcome outcome, Choice choice, Game game) {
if (choices.size() == 0)
return super.choose(outcome, choice, game);
if (!choice.isChosen()) {
for (String achoice: choices) {
choice.setChoice(achoice);
if (choice.isChosen()) {
choices.clear();
return true;
}
}
return false;
}
return true;
}
@Override
public boolean chooseTarget(Outcome outcome, Cards cards, TargetCard target, Ability source, Game game) {
if (targets.size() == 0)
return super.chooseTarget(outcome, cards, target, source, game);
if (!target.doneChosing()) {
for (UUID targetId: targets) {
target.addTarget(targetId, source, game);
if (target.doneChosing()) {
targets.clear();
return true;
}
}
return false;
}
return true;
}
@Override
public boolean choose(Outcome outcome, Cards cards, TargetCard target, Game game) {
if (targets.size() == 0)
return super.choose(outcome, cards, target, game);
if (!target.doneChosing()) {
for (UUID targetId: targets) {
target.add(targetId, game);
if (target.doneChosing()) {
targets.clear();
return true;
}
}
return false;
}
return true;
}
@Override
public boolean playXMana(VariableManaCost cost, ManaCosts<ManaCost> costs, Game game) {
//SimulatedPlayer.simulateVariableCosts method adds a generic mana cost for each option
for (ManaCost manaCost: costs) {
if (manaCost instanceof GenericManaCost) {
cost.setPayment(manaCost.getPayment());
logger.debug("using X = " + cost.getPayment().count());
break;
}
}
cost.setPaid();
return true;
}
public void playNext(Game game, UUID activePlayerId, SimulationNode2 node) {
boolean skip = false;
while (true) {
Phase currentPhase = game.getPhase();
if (!skip)
currentPhase.getStep().endStep(game, activePlayerId);
game.applyEffects();
switch (currentPhase.getStep().getType()) {
case UNTAP:
game.getPhase().setStep(new UpkeepStep());
break;
case UPKEEP:
game.getPhase().setStep(new DrawStep());
break;
case DRAW:
game.getTurn().setPhase(new PreCombatMainPhase());
game.getPhase().setStep(new PreCombatMainStep());
break;
case PRECOMBAT_MAIN:
game.getTurn().setPhase(new CombatPhase());
game.getPhase().setStep(new BeginCombatStep());
break;
case BEGIN_COMBAT:
game.getPhase().setStep(new DeclareAttackersStep());
break;
case DECLARE_ATTACKERS:
game.getPhase().setStep(new DeclareBlockersStep());
break;
case DECLARE_BLOCKERS:
game.getPhase().setStep(new CombatDamageStep(true));
break;
case COMBAT_DAMAGE:
if (((CombatDamageStep)currentPhase.getStep()).getFirst())
game.getPhase().setStep(new CombatDamageStep(false));
else
game.getPhase().setStep(new EndOfCombatStep());
break;
case END_COMBAT:
game.getTurn().setPhase(new PostCombatMainPhase());
game.getPhase().setStep(new PostCombatMainStep());
break;
case POSTCOMBAT_MAIN:
game.getTurn().setPhase(new EndPhase());
game.getPhase().setStep(new EndStep());
break;
case END_TURN:
game.getPhase().setStep(new CleanupStep());
break;
case CLEANUP:
game.getPhase().getStep().beginStep(game, activePlayerId);
if (!game.checkStateAndTriggered() && !game.isGameOver()) {
game.getState().setActivePlayerId(game.getState().getPlayerList(game.getActivePlayerId()).getNext());
game.getTurn().setPhase(new BeginningPhase());
game.getPhase().setStep(new UntapStep());
}
}
if (!game.getStep().skipStep(game, game.getActivePlayerId())) {
if (game.getTurn().getStepType() == PhaseStep.DECLARE_ATTACKERS) {
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_PRE, null, null, activePlayerId));
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_ATTACKERS, activePlayerId, activePlayerId))) {
for (Combat engagement: ((SimulatedPlayer2)game.getPlayer(activePlayerId)).addAttackers(game)) {
Game sim = game.copy();
UUID defenderId = game.getOpponents(playerId).iterator().next();
for (CombatGroup group: engagement.getGroups()) {
for (UUID attackerId: group.getAttackers()) {
sim.getPlayer(activePlayerId).declareAttacker(attackerId, defenderId, sim);
}
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, playerId, playerId));
SimulationNode2 newNode = new SimulationNode2(node, sim, node.getDepth()-1, activePlayerId);
logger.debug("simulating -- node #:" + SimulationNode2.getCount() + " declare attakers");
newNode.setCombat(sim.getCombat());
node.children.add(newNode);
}
}
}
else if (game.getTurn().getStepType() == PhaseStep.DECLARE_BLOCKERS) {
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_PRE, null, null, activePlayerId));
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_BLOCKERS, activePlayerId, activePlayerId))) {
for (UUID defenderId: game.getCombat().getDefenders()) {
//check if defender is being attacked
if (game.getCombat().isAttacked(defenderId, game)) {
for (Combat engagement: ((SimulatedPlayer2)game.getPlayer(defenderId)).addBlockers(game)) {
Game sim = game.copy();
for (CombatGroup group: engagement.getGroups()) {
List<UUID> blockers = new ArrayList<UUID>();
blockers.addAll(group.getBlockers());
for (UUID blockerId: blockers) {
group.addBlocker(blockerId, defenderId, sim);
}
blockers = null;
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId));
SimulationNode2 newNode = new SimulationNode2(node, sim, node.getDepth()-1, defenderId);
logger.debug("simulating -- node #:" + SimulationNode2.getCount() + " declare blockers");
newNode.setCombat(sim.getCombat());
node.children.add(newNode);
}
}
}
}
}
else {
game.getStep().beginStep(game, activePlayerId);
}
if (game.getStep().getHasPriority())
break;
}
else {
skip = true;
}
}
game.checkStateAndTriggered();
}
@Override
public void selectAttackers(Game game) {
logger.debug("selectAttackers");
if (combat != null) {
UUID opponentId = game.getCombat().getDefenders().iterator().next();
String attackers = "";
for (UUID attackerId: combat.getAttackers()) {
attackers = "[" + game.getCard(attackerId).getName() + "]";
this.declareAttacker(attackerId, opponentId, game);
}
logger.info("declare attackers: " + (attackers.isEmpty() ? "none" : attackers));
}
}
@Override
public void selectBlockers(Game game) {
logger.debug("selectBlockers");
if (combat != null && combat.getGroups().size() > 0) {
List<CombatGroup> groups = game.getCombat().getGroups();
for (int i = 0; i < groups.size(); i++) {
if (i < combat.getGroups().size()) {
for (UUID blockerId: combat.getGroups().get(i).getBlockers()) {
this.declareBlocker(blockerId, groups.get(i).getAttackers().get(0), game);
}
}
}
}
}
/**
* Copies game and replaces all players in copy with simulated players
*
* @param game
* @return a new game object with simulated players
*/
protected Game createSimulation(Game game) {
Game sim = game.copy();
for (Player copyPlayer: sim.getState().getPlayers().values()) {
Player origPlayer = game.getState().getPlayers().get(copyPlayer.getId());
SimulatedPlayer2 newPlayer = new SimulatedPlayer2(copyPlayer.getId(), copyPlayer.getId().equals(playerId));
newPlayer.restore(origPlayer);
sim.getState().getPlayers().put(copyPlayer.getId(), newPlayer);
}
return sim;
}
private boolean checkForRepeatedAction(Game sim, SimulationNode2 node, Ability action, UUID playerId) {
if (action instanceof PassAbility)
return false;
int val = GameStateEvaluator2.evaluate(playerId, sim);
SimulationNode2 test = node.getParent();
while (test != null && !test.getPlayerId().equals(playerId)) {
test = test.getParent();
}
if (test != null && test.getAbilities() != null && test.getAbilities().size() == 1) {
if (action.toString().equals(test.getAbilities().get(0).toString()) && GameStateEvaluator2.evaluate(playerId, sim) == val) {
return true;
}
}
return false;
}
}