forked from External/mage
178 lines
7.4 KiB
Java
178 lines
7.4 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.magic2012;
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import mage.constants.*;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.AsEntersBattlefieldAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.cards.repository.CardRepository;
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import mage.choices.Choice;
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import mage.choices.ChoiceImpl;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import java.util.UUID;
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/**
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* @author nantuko
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*/
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public class AdaptiveAutomaton extends CardImpl<AdaptiveAutomaton> {
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public AdaptiveAutomaton(UUID ownerId) {
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super(ownerId, 201, "Adaptive Automaton", Rarity.RARE, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{3}");
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this.expansionSetCode = "M12";
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this.subtype.add("Construct");
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// As Adaptive Automaton enters the battlefield, choose a creature type.
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this.addAbility(new AsEntersBattlefieldAbility(new AdaptiveAutomatonEffect()));
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// Adaptive Automaton is the chosen type in addition to its other types.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new AdaptiveAutomatonAddSubtypeEffect()));
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// Other creatures you control of the chosen type get +1/+1.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new AdaptiveAutomatonBoostControlledEffect()));
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}
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public AdaptiveAutomaton(final AdaptiveAutomaton card) {
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super(card);
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}
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@Override
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public AdaptiveAutomaton copy() {
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return new AdaptiveAutomaton(this);
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}
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}
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class AdaptiveAutomatonEffect extends OneShotEffect<AdaptiveAutomatonEffect> {
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public AdaptiveAutomatonEffect() {
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super(Outcome.BoostCreature);
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staticText = "choose a creature type";
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}
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public AdaptiveAutomatonEffect(final AdaptiveAutomatonEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (player != null && permanent != null) {
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Choice typeChoice = new ChoiceImpl(true);
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typeChoice.setMessage("Choose creature type");
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typeChoice.setChoices(CardRepository.instance.getCreatureTypes());
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while (!player.choose(Outcome.BoostCreature, typeChoice, game)) {
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game.debugMessage("player canceled choosing type. retrying.");
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}
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game.informPlayers(permanent.getName() + ": " + player.getName() + " has chosen " + typeChoice.getChoice());
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game.getState().setValue(permanent.getId() + "_type", typeChoice.getChoice());
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permanent.addInfo("chosen type", "<i>Chosen type: " + typeChoice.getChoice().toString() + "</i>");
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}
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return false;
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}
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@Override
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public AdaptiveAutomatonEffect copy() {
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return new AdaptiveAutomatonEffect(this);
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}
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}
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class AdaptiveAutomatonAddSubtypeEffect extends ContinuousEffectImpl<AdaptiveAutomatonAddSubtypeEffect> {
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public AdaptiveAutomatonAddSubtypeEffect() {
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super(Duration.WhileOnBattlefield, Layer.TypeChangingEffects_4, SubLayer.NA, Outcome.Benefit);
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staticText = "{this} is the chosen type in addition to its other types";
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}
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public AdaptiveAutomatonAddSubtypeEffect(final AdaptiveAutomatonAddSubtypeEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (permanent != null) {
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String subtype = (String) game.getState().getValue(permanent.getId() + "_type");
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if (subtype != null && !permanent.getSubtype().contains(subtype)) {
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permanent.getSubtype().add(subtype);
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}
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}
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return true;
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}
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@Override
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public AdaptiveAutomatonAddSubtypeEffect copy() {
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return new AdaptiveAutomatonAddSubtypeEffect(this);
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}
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}
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class AdaptiveAutomatonBoostControlledEffect extends ContinuousEffectImpl<AdaptiveAutomatonBoostControlledEffect> {
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent();
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public AdaptiveAutomatonBoostControlledEffect() {
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super(Duration.WhileOnBattlefield, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, Outcome.BoostCreature);
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staticText = "Other creatures you control of the chosen type get +1/+1";
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}
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public AdaptiveAutomatonBoostControlledEffect(final AdaptiveAutomatonBoostControlledEffect effect) {
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super(effect);
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}
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@Override
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public AdaptiveAutomatonBoostControlledEffect copy() {
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return new AdaptiveAutomatonBoostControlledEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (permanent != null) {
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String subtype = (String) game.getState().getValue(permanent.getId() + "_type");
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if (subtype != null) {
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for (Permanent perm: game.getBattlefield().getAllActivePermanents(filter, source.getControllerId(), game)) {
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if (!perm.getId().equals(source.getSourceId()) && perm.hasSubtype(subtype)) {
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perm.addPower(1);
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perm.addToughness(1);
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}
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}
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}
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}
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return true;
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}
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}
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