foul-magics/Mage.Sets/src/mage/cards/e/ExtricatorOfSin.java
2019-02-06 16:44:34 +04:00

70 lines
2.9 KiB
Java

package mage.cards.e;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.condition.common.DeliriumCondition;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.decorator.ConditionalInterveningIfTriggeredAbility;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.DoIfCostPaid;
import mage.abilities.effects.common.TransformSourceEffect;
import mage.abilities.hint.common.DeliriumHint;
import mage.abilities.keyword.TransformAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.permanent.AnotherPredicate;
import mage.game.permanent.token.EldraziHorrorToken;
import mage.target.common.TargetControlledPermanent;
/**
* @author LevelX2
*/
public final class ExtricatorOfSin extends CardImpl {
private static final FilterControlledPermanent filter = new FilterControlledPermanent("another permanent");
static {
filter.add(AnotherPredicate.instance);
}
public ExtricatorOfSin(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{W}");
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.CLERIC);
this.power = new MageInt(0);
this.toughness = new MageInt(3);
this.transformable = true;
this.secondSideCardClazz = ExtricatorOfFlesh.class;
// When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token.
this.addAbility(new EntersBattlefieldTriggeredAbility(new DoIfCostPaid(new CreateTokenEffect(new EldraziHorrorToken()),
new SacrificeTargetCost(new TargetControlledPermanent(filter))), false));
// <i>Delirium</i> &mdash; At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.
this.addAbility(new TransformAbility());
this.addAbility(new ConditionalInterveningIfTriggeredAbility(
new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new TransformSourceEffect(true), TargetController.YOU, false),
DeliriumCondition.instance,
"<i>Delirium</i> &mdash; At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, "
+ " transform {this}.")
.addHint(DeliriumHint.instance));
}
public ExtricatorOfSin(final ExtricatorOfSin card) {
super(card);
}
@Override
public ExtricatorOfSin copy() {
return new ExtricatorOfSin(this);
}
}