forked from External/mage
109 lines
4.3 KiB
Java
109 lines
4.3 KiB
Java
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package mage.watchers.common;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.UUID;
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import mage.MageObject;
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import mage.cards.Card;
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import mage.constants.WatcherScope;
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import mage.game.Game;
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import mage.game.events.DamagedPlayerEvent;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.watchers.Watcher;
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/* 20130711
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*903.14a A player that's been dealt 21 or more combat damage by the same commander
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* over the course of the game loses the game. (This is a state-based action. See rule 704.)
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*
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*
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* @author Plopman
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*/
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public class CommanderInfoWatcher extends Watcher {
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private final Map<UUID, Integer> damageToPlayer = new HashMap<>();
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private final boolean checkCommanderDamage;
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public CommanderInfoWatcher(UUID commander, boolean checkCommanderDamage) {
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super(WatcherScope.CARD);
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this.sourceId = commander;
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this.checkCommanderDamage = checkCommanderDamage;
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}
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public CommanderInfoWatcher(final CommanderInfoWatcher watcher) {
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super(watcher);
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this.damageToPlayer.putAll(watcher.damageToPlayer);
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this.checkCommanderDamage = watcher.checkCommanderDamage;
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}
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@Override
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public CommanderInfoWatcher copy() {
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return new CommanderInfoWatcher(this);
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}
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@Override
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public void watch(GameEvent event, Game game) {
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if (checkCommanderDamage && event.getType() == EventType.DAMAGED_PLAYER && event instanceof DamagedPlayerEvent) {
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if (sourceId.equals(event.getSourceId())) {
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DamagedPlayerEvent damageEvent = (DamagedPlayerEvent) event;
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if (damageEvent.isCombatDamage()) {
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UUID playerUUID = event.getTargetId();
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Integer damage = damageToPlayer.getOrDefault(playerUUID, 0);
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damage += damageEvent.getAmount();
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damageToPlayer.put(playerUUID, damage);
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Player player = game.getPlayer(playerUUID);
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MageObject commander = game.getObject(sourceId);
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if (player != null && commander != null) {
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if (!game.isSimulation()) {
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game.informPlayers(commander.getLogName() + " did " + damage + " combat damage to " + player.getLogName() + " during the game.");
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}
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this.addCardInfoToCommander(game);
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}
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}
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}
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}
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// Add card info to the commander
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if (event.getType() == GameEvent.EventType.ZONE_CHANGE && event.getTargetId().equals(sourceId)) {
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this.addCardInfoToCommander(game);
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}
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}
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public void addCardInfoToCommander(Game game) {
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MageObject object = game.getPermanent(sourceId);
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if (object == null) {
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object = game.getCard(sourceId);
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}
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if (object != null) {
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StringBuilder sb = new StringBuilder();
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sb.append("<b>Commander</b>");
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Integer castCount = (Integer) game.getState().getValue(sourceId + "_castCount");
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if (castCount != null) {
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sb.append(' ').append(castCount).append(castCount == 1 ? " time" : " times").append(" casted from the command zone.");
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}
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this.addInfo(object, "Commander", sb.toString(), game);
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if (checkCommanderDamage) {
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for (Map.Entry<UUID, Integer> entry : damageToPlayer.entrySet()) {
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Player damagedPlayer = game.getPlayer(entry.getKey());
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sb.append("<b>Commander</b> did ").append(entry.getValue()).append(" combat damage to player ").append(damagedPlayer.getLogName()).append('.');
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this.addInfo(object, "Commander" + entry.getKey(),
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"<b>Commander</b> did " + entry.getValue() + " combat damage to player " + damagedPlayer.getLogName() + '.', game);
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}
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}
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}
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}
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private void addInfo(MageObject object, String key, String value, Game game) {
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((Card) object).addInfo(key, value, game);
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if (object instanceof Permanent) {
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((Permanent) object).addInfo(key, value, game);
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}
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}
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public Map<UUID, Integer> getDamageToPlayer() {
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return damageToPlayer;
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}
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}
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