foul-magics/Mage.Sets/src/mage/cards/d/DorotheasRetribution.java
2025-07-29 13:42:52 -04:00

96 lines
3.5 KiB
Java

package mage.cards.d;
import mage.abilities.Ability;
import mage.abilities.common.AttacksTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.common.delayed.AtTheEndOfCombatDelayedTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.SacrificeTargetEffect;
import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect;
import mage.abilities.keyword.DisturbAbility;
import mage.abilities.keyword.EnchantAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.AttachmentType;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.game.Game;
import mage.game.permanent.token.DorotheasRetributionSpiritToken;
import mage.game.permanent.token.Token;
import mage.target.TargetPermanent;
import mage.target.common.TargetCreaturePermanent;
import mage.target.targetpointer.FixedTargets;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class DorotheasRetribution extends CardImpl {
public DorotheasRetribution(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "");
this.subtype.add(SubType.AURA);
this.color.setWhite(true);
this.color.setBlue(true);
this.nightCard = true;
// Enchant creature
TargetPermanent auraTarget = new TargetCreaturePermanent();
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
this.addAbility(new EnchantAbility(auraTarget));
// Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."
this.addAbility(new SimpleStaticAbility(new GainAbilityAttachedEffect(
new AttacksTriggeredAbility(new DorotheasRetributionEffect())
.setTriggerPhrase("Whenever this creature attacks, "),
AttachmentType.AURA
)));
// If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.
this.addAbility(DisturbAbility.makeBackAbility());
}
private DorotheasRetribution(final DorotheasRetribution card) {
super(card);
}
@Override
public DorotheasRetribution copy() {
return new DorotheasRetribution(this);
}
}
class DorotheasRetributionEffect extends OneShotEffect {
DorotheasRetributionEffect() {
super(Outcome.Benefit);
staticText = "create a 4/4 white Spirit creature token with flying " +
"that's tapped and attacking. Sacrifice that token at end of combat";
}
private DorotheasRetributionEffect(final DorotheasRetributionEffect effect) {
super(effect);
}
@Override
public DorotheasRetributionEffect copy() {
return new DorotheasRetributionEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Token token = new DorotheasRetributionSpiritToken();
token.putOntoBattlefield(1, game, source, source.getControllerId(), true, true);
game.addDelayedTriggeredAbility(new AtTheEndOfCombatDelayedTriggeredAbility(
new SacrificeTargetEffect()
.setTargetPointer(new FixedTargets(token, game))
.setText("sacrifice that token")
), source);
return true;
}
}