foul-magics/Mage/src/main/java/mage/target/common/TargetCardInLibrary.java
vraskulin a9f2c8c407 Refactoring
We don't need to override basic methods to just call the basic method again.
2017-01-09 18:13:43 +03:00

138 lines
4.9 KiB
Java
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/*
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*
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package mage.target.common;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.List;
import java.util.UUID;
import mage.abilities.Ability;
import mage.cards.Card;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetCard;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class TargetCardInLibrary extends TargetCard {
private int librarySearchLimit;
public TargetCardInLibrary() {
this(1, 1, new FilterCard());
}
public TargetCardInLibrary(FilterCard filter) {
this(1, 1, filter);
}
public TargetCardInLibrary(int numTargets, FilterCard filter) {
this(numTargets, numTargets, filter);
}
public TargetCardInLibrary(int minNumTargets, int maxNumTargets, FilterCard filter) {
super(minNumTargets, maxNumTargets, Zone.LIBRARY, filter);
// 701.15b If a player is searching a hidden zone for cards with a stated quality, such as a card
// with a certain card type or color, that player isnt required to find some or all of those cards
// even if theyre present in that zone.
this.setRequired(!filter.hasPredicates());
this.setNotTarget(true);
this.librarySearchLimit = Integer.MAX_VALUE;
}
public TargetCardInLibrary(final TargetCardInLibrary target) {
super(target);
this.librarySearchLimit = target.librarySearchLimit;
}
@Override
public boolean choose(Outcome outcome, UUID playerId, UUID targetPlayerId, Game game) {
Player player = game.getPlayer(playerId);
Player targetPlayer = game.getPlayer(targetPlayerId);
if (targetPlayer == null) {
targetPlayer = player;
}
List<Card> cards;
if (librarySearchLimit == Integer.MAX_VALUE) {
cards = targetPlayer.getLibrary().getCards(game);
} else {
cards = new ArrayList<>(targetPlayer.getLibrary().getTopCards(game, librarySearchLimit));
}
cards.sort(new CardNameComparator());
Cards cardsId = new CardsImpl();
for (Card card : cards) {
cardsId.add(card);
}
while (!isChosen() && !doneChosing()) {
chosen = targets.size() >= minNumberOfTargets;
if (!player.chooseTarget(outcome, cardsId, this, null, game)) {
return chosen;
}
chosen = targets.size() >= minNumberOfTargets;
}
return chosen = true;
}
@Override
public boolean canTarget(UUID id, Ability source, Game game) {
Card card = game.getPlayer(source.getControllerId()).getLibrary().getCard(id, game);
return card != null && filter.match(card, game);
}
@Override
public TargetCardInLibrary copy() {
return new TargetCardInLibrary(this);
}
@Override
public void setMinNumberOfTargets(int minNumberOfTargets) {
this.minNumberOfTargets = minNumberOfTargets;
}
public void setCardLimit(int librarySearchLimit) {
this.librarySearchLimit = librarySearchLimit;
}
}
class CardNameComparator implements Comparator<Card> {
@Override
public int compare(Card o1, Card o2) {
return o1.getName().compareTo(o2.getName());
}
}