forked from External/mage
1010 lines
42 KiB
Java
1010 lines
42 KiB
Java
/*
|
|
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without modification, are
|
|
* permitted provided that the following conditions are met:
|
|
*
|
|
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
|
* conditions and the following disclaimer.
|
|
*
|
|
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
|
* of conditions and the following disclaimer in the documentation and/or other materials
|
|
* provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
|
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
|
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
|
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
|
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
|
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*
|
|
* The views and conclusions contained in the software and documentation are those of the
|
|
* authors and should not be interpreted as representing official policies, either expressed
|
|
* or implied, of BetaSteward_at_googlemail.com.
|
|
*/
|
|
package mage.player.ai;
|
|
|
|
import java.io.File;
|
|
import java.util.*;
|
|
import java.util.concurrent.Callable;
|
|
import java.util.concurrent.ExecutionException;
|
|
import java.util.concurrent.ExecutorService;
|
|
import java.util.concurrent.Executors;
|
|
import java.util.concurrent.FutureTask;
|
|
import java.util.concurrent.TimeUnit;
|
|
import java.util.concurrent.TimeoutException;
|
|
import mage.abilities.Ability;
|
|
import mage.abilities.ActivatedAbility;
|
|
import mage.abilities.SpellAbility;
|
|
import mage.abilities.common.PassAbility;
|
|
import mage.abilities.effects.Effect;
|
|
import mage.abilities.effects.SearchEffect;
|
|
import mage.abilities.keyword.DeathtouchAbility;
|
|
import mage.abilities.keyword.DoubleStrikeAbility;
|
|
import mage.abilities.keyword.ExaltedAbility;
|
|
import mage.abilities.keyword.FirstStrikeAbility;
|
|
import mage.abilities.keyword.FlyingAbility;
|
|
import mage.abilities.keyword.IndestructibleAbility;
|
|
import mage.abilities.keyword.ReachAbility;
|
|
import mage.cards.Card;
|
|
import mage.cards.Cards;
|
|
import mage.choices.Choice;
|
|
import mage.constants.AbilityType;
|
|
import mage.constants.Outcome;
|
|
import mage.constants.RangeOfInfluence;
|
|
import mage.game.Game;
|
|
import mage.game.combat.Combat;
|
|
import mage.game.events.GameEvent;
|
|
import mage.game.permanent.Permanent;
|
|
import mage.game.stack.StackAbility;
|
|
import mage.game.stack.StackObject;
|
|
import mage.player.ai.ma.optimizers.TreeOptimizer;
|
|
import mage.player.ai.ma.optimizers.impl.DiscardCardOptimizer;
|
|
import mage.player.ai.ma.optimizers.impl.EquipOptimizer;
|
|
import mage.player.ai.ma.optimizers.impl.LevelUpOptimizer;
|
|
import mage.player.ai.ma.optimizers.impl.OutcomeOptimizer;
|
|
import mage.player.ai.util.CombatInfo;
|
|
import mage.player.ai.util.CombatUtil;
|
|
import mage.players.Player;
|
|
import mage.target.Target;
|
|
import mage.target.TargetCard;
|
|
import mage.target.Targets;
|
|
import mage.util.RandomUtil;
|
|
import org.apache.log4j.Logger;
|
|
|
|
/**
|
|
*
|
|
* @author nantuko
|
|
*/
|
|
public class ComputerPlayer6 extends ComputerPlayer /*implements Player*/ {
|
|
|
|
private static final Logger logger = Logger.getLogger(ComputerPlayer6.class);
|
|
private static final ExecutorService pool = Executors.newFixedThreadPool(1);
|
|
protected int maxDepth;
|
|
protected int maxNodes;
|
|
protected int maxThink;
|
|
protected LinkedList<Ability> actions = new LinkedList<>();
|
|
protected List<UUID> targets = new ArrayList<>();
|
|
protected List<String> choices = new ArrayList<>();
|
|
protected Combat combat;
|
|
protected int currentScore;
|
|
protected SimulationNode2 root;
|
|
private static final String FILE_WITH_INSTRUCTIONS = "config/ai.please.cast.this.txt";
|
|
private final List<String> suggested = new ArrayList<>();
|
|
protected Set<String> actionCache;
|
|
private static final List<TreeOptimizer> optimizers = new ArrayList<>();
|
|
protected int lastLoggedTurn = 0;
|
|
protected static final String BLANKS = "...............................................";
|
|
|
|
static {
|
|
optimizers.add(new LevelUpOptimizer());
|
|
optimizers.add(new EquipOptimizer());
|
|
optimizers.add(new DiscardCardOptimizer());
|
|
optimizers.add(new OutcomeOptimizer());
|
|
}
|
|
|
|
public ComputerPlayer6(String name, RangeOfInfluence range, int skill) {
|
|
super(name, range);
|
|
if (skill < 4) {
|
|
maxDepth = 4;
|
|
} else {
|
|
maxDepth = skill;
|
|
}
|
|
maxThink = skill * 3;
|
|
maxNodes = Config2.maxNodes;
|
|
getSuggestedActions();
|
|
this.actionCache = new HashSet<>();
|
|
}
|
|
|
|
public ComputerPlayer6(final ComputerPlayer6 player) {
|
|
super(player);
|
|
this.maxDepth = player.maxDepth;
|
|
this.currentScore = player.currentScore;
|
|
if (player.combat != null) {
|
|
this.combat = player.combat.copy();
|
|
}
|
|
this.actions.addAll(player.actions);
|
|
this.targets.addAll(player.targets);
|
|
this.choices.addAll(player.choices);
|
|
this.actionCache = player.actionCache;
|
|
}
|
|
|
|
@Override
|
|
public ComputerPlayer6 copy() {
|
|
return new ComputerPlayer6(this);
|
|
}
|
|
|
|
protected void printOutState(Game game) {
|
|
if (logger.isInfoEnabled()) {
|
|
printOutState(game, playerId);
|
|
for (UUID opponentId : game.getOpponents(playerId)) {
|
|
printOutState(game, opponentId);
|
|
}
|
|
}
|
|
}
|
|
|
|
protected void printOutState(Game game, UUID playerId) {
|
|
if (lastLoggedTurn != game.getTurnNum()) {
|
|
lastLoggedTurn = game.getTurnNum();
|
|
logger.info(new StringBuilder("------------------------ ").append("Turn: ").append(game.getTurnNum()).append("] --------------------------------------------------------------").toString());
|
|
}
|
|
|
|
Player player = game.getPlayer(playerId);
|
|
logger.info(new StringBuilder("[").append(game.getPlayer(playerId).getName()).append("], life = ").append(player.getLife()).toString());
|
|
StringBuilder sb = new StringBuilder("-> Hand: [");
|
|
for (Card card : player.getHand().getCards(game)) {
|
|
sb.append(card.getName()).append(';');
|
|
}
|
|
logger.info(sb.append(']').toString());
|
|
sb.setLength(0);
|
|
sb.append("-> Permanents: [");
|
|
for (Permanent permanent : game.getBattlefield().getAllPermanents()) {
|
|
if (permanent.getOwnerId().equals(player.getId())) {
|
|
sb.append(permanent.getName());
|
|
if (permanent.isTapped()) {
|
|
sb.append("(tapped)");
|
|
}
|
|
if (permanent.isAttacking()) {
|
|
sb.append("(attacking)");
|
|
}
|
|
sb.append(';');
|
|
}
|
|
}
|
|
logger.info(sb.append(']').toString());
|
|
}
|
|
|
|
protected void act(Game game) {
|
|
if (actions == null
|
|
|| actions.isEmpty()) {
|
|
pass(game);
|
|
} else {
|
|
boolean usedStack = false;
|
|
while (actions.peek() != null) {
|
|
Ability ability = actions.poll();
|
|
logger.info(new StringBuilder("===> Act [").append(game.getPlayer(playerId).getName()).append("] Action: ").append(ability.toString()).toString());
|
|
if (!ability.getTargets().isEmpty()) {
|
|
for (Target target : ability.getTargets()) {
|
|
for (UUID id : target.getTargets()) {
|
|
target.updateTarget(id, game);
|
|
if (!target.isNotTarget()) {
|
|
game.addSimultaneousEvent(GameEvent.getEvent(GameEvent.EventType.TARGETED, id, ability.getSourceId(), ability.getControllerId()));
|
|
}
|
|
}
|
|
}
|
|
Player player = game.getPlayer(ability.getFirstTarget());
|
|
if (player != null) {
|
|
logger.info("targets = " + player.getName());
|
|
}
|
|
}
|
|
this.activateAbility((ActivatedAbility) ability, game);
|
|
if (ability.isUsesStack()) {
|
|
usedStack = true;
|
|
}
|
|
if (!suggested.isEmpty() && !(ability instanceof PassAbility)) {
|
|
Iterator<String> it = suggested.iterator();
|
|
while (it.hasNext()) {
|
|
Card card = game.getCard(ability.getSourceId());
|
|
String action = it.next();
|
|
logger.info("Suggested action=" + action + ";card=" + card);
|
|
if (action.equals(card.getName())) {
|
|
logger.info("-> removed from suggested=" + action);
|
|
it.remove();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (usedStack) {
|
|
pass(game);
|
|
}
|
|
}
|
|
}
|
|
|
|
protected int addActions(SimulationNode2 node, int depth, int alpha, int beta) {
|
|
boolean stepFinished = false;
|
|
int val;
|
|
if (logger.isTraceEnabled()
|
|
&& node != null
|
|
&& node.getAbilities() != null
|
|
&& !node.getAbilities().toString().equals("[Pass]")) {
|
|
logger.trace("Add Action [" + depth + "] " + node.getAbilities().toString() + " a: " + alpha + " b: " + beta);
|
|
}
|
|
Game game = node.getGame();
|
|
if (ALLOW_INTERRUPT
|
|
&& Thread.interrupted()) {
|
|
Thread.currentThread().interrupt();
|
|
logger.debug("interrupted");
|
|
return GameStateEvaluator2.evaluate(playerId, game);
|
|
}
|
|
// Condition to stop deeper simulation
|
|
if (depth <= 0
|
|
|| SimulationNode2.nodeCount > maxNodes
|
|
|| game.checkIfGameIsOver()) {
|
|
val = GameStateEvaluator2.evaluate(playerId, game);
|
|
if (logger.isTraceEnabled()) {
|
|
StringBuilder sb = new StringBuilder("Add Actions -- reached end state <").append(val).append('>');
|
|
SimulationNode2 logNode = node;
|
|
do {
|
|
sb.append(new StringBuilder(" <- [" + logNode.getDepth() + ']' + (logNode.getAbilities() != null ? logNode.getAbilities().toString() : "[empty]")));
|
|
logNode = logNode.getParent();
|
|
} while ((logNode.getParent() != null));
|
|
logger.trace(sb);
|
|
}
|
|
} else if (!node.getChildren().isEmpty()) {
|
|
if (logger.isDebugEnabled()) {
|
|
StringBuilder sb = new StringBuilder("Add Action [").append(depth)
|
|
.append("] -- something added children ")
|
|
.append(node.getAbilities() != null ? node.getAbilities().toString() : "null")
|
|
.append(" added children: ").append(node.getChildren().size()).append(" (");
|
|
for (SimulationNode2 logNode : node.getChildren()) {
|
|
sb.append(logNode.getAbilities() != null ? logNode.getAbilities().toString() : "null").append(", ");
|
|
}
|
|
sb.append(')');
|
|
logger.debug(sb);
|
|
}
|
|
val = minimaxAB(node, depth - 1, alpha, beta);
|
|
} else {
|
|
logger.trace("Add Action -- alpha: " + alpha + " beta: " + beta + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(game.getPlayerList().get()).getName());
|
|
if (allPassed(game)) {
|
|
if (!game.getStack().isEmpty()) {
|
|
resolve(node, depth, game);
|
|
} else {
|
|
stepFinished = true;
|
|
}
|
|
}
|
|
|
|
if (game.checkIfGameIsOver()) {
|
|
val = GameStateEvaluator2.evaluate(playerId, game);
|
|
} else if (stepFinished) {
|
|
logger.debug("Step finished");
|
|
int testScore = GameStateEvaluator2.evaluate(playerId, game);
|
|
if (game.getActivePlayerId().equals(playerId)) {
|
|
if (testScore < currentScore) {
|
|
// if score at end of step is worse than original score don't check further
|
|
//logger.debug("Add Action -- abandoning check, no immediate benefit");
|
|
val = testScore;
|
|
} else {
|
|
val = GameStateEvaluator2.evaluate(playerId, game);
|
|
}
|
|
} else {
|
|
val = GameStateEvaluator2.evaluate(playerId, game);
|
|
}
|
|
} else if (!node.getChildren().isEmpty()) {
|
|
if (logger.isDebugEnabled()) {
|
|
StringBuilder sb = new StringBuilder("Add Action [").append(depth)
|
|
.append("] -- trigger ")
|
|
.append(node.getAbilities() != null ? node.getAbilities().toString() : "null")
|
|
.append(" added children: ").append(node.getChildren().size()).append(" (");
|
|
for (SimulationNode2 logNode : node.getChildren()) {
|
|
sb.append(logNode.getAbilities() != null ? logNode.getAbilities().toString() : "null").append(", ");
|
|
}
|
|
sb.append(')');
|
|
logger.debug(sb);
|
|
}
|
|
val = minimaxAB(node, depth - 1, alpha, beta);
|
|
} else {
|
|
val = simulatePriority(node, game, depth, alpha, beta);
|
|
}
|
|
}
|
|
node.setScore(val);
|
|
logger.trace("returning -- score: " + val + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(node.getPlayerId()).getName());
|
|
return val;
|
|
|
|
}
|
|
|
|
protected boolean getNextAction(Game game) {
|
|
if (root != null
|
|
&& !root.children.isEmpty()) {
|
|
SimulationNode2 test = root;
|
|
root = root.children.get(0);
|
|
while (!root.children.isEmpty()
|
|
&& !root.playerId.equals(playerId)) {
|
|
test = root;
|
|
root = root.children.get(0);
|
|
}
|
|
logger.trace("Sim getNextAction -- game value:" + game.getState().getValue(true) + " test value:" + test.gameValue);
|
|
if (!suggested.isEmpty()) {
|
|
return false;
|
|
}
|
|
if (root.playerId.equals(playerId)
|
|
&& root.abilities != null
|
|
&& game.getState().getValue(true).hashCode() == test.gameValue) {
|
|
logger.info("simulating -- continuing previous action chain");
|
|
actions = new LinkedList<>(root.abilities);
|
|
combat = root.combat;
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
protected int minimaxAB(SimulationNode2 node, int depth, int alpha, int beta) {
|
|
logger.trace("Sim minimaxAB [" + depth + "] -- a: " + alpha + " b: " + beta + " <" + (node != null ? node.getScore() : "null") + '>');
|
|
UUID currentPlayerId = node.getGame().getPlayerList().get();
|
|
SimulationNode2 bestChild = null;
|
|
for (SimulationNode2 child : node.getChildren()) {
|
|
Combat _combat = child.getCombat();
|
|
if (alpha >= beta) {
|
|
break;
|
|
}
|
|
if (SimulationNode2.nodeCount > maxNodes) {
|
|
break;
|
|
}
|
|
int val = addActions(child, depth - 1, alpha, beta);
|
|
if (!currentPlayerId.equals(playerId)) {
|
|
if (val < beta) {
|
|
beta = val;
|
|
bestChild = child;
|
|
if (node.getCombat() == null) {
|
|
node.setCombat(_combat);
|
|
bestChild.setCombat(_combat);
|
|
}
|
|
}
|
|
// no need to check other actions
|
|
if (val == GameStateEvaluator2.LOSE_GAME_SCORE) {
|
|
logger.debug("lose - break");
|
|
break;
|
|
}
|
|
} else {
|
|
if (val > alpha) {
|
|
alpha = val;
|
|
bestChild = child;
|
|
if (node.getCombat() == null) {
|
|
node.setCombat(_combat);
|
|
bestChild.setCombat(_combat);
|
|
}
|
|
}
|
|
// no need to check other actions
|
|
if (val == GameStateEvaluator2.WIN_GAME_SCORE) {
|
|
logger.debug("win - break");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
node.children.clear();
|
|
if (bestChild != null) {
|
|
node.children.add(bestChild);
|
|
}
|
|
if (!currentPlayerId.equals(playerId)) {
|
|
return beta;
|
|
} else {
|
|
return alpha;
|
|
}
|
|
}
|
|
|
|
protected SearchEffect getSearchEffect(StackAbility ability) {
|
|
for (Effect effect : ability.getEffects()) {
|
|
if (effect instanceof SearchEffect) {
|
|
return (SearchEffect) effect;
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
protected void resolve(SimulationNode2 node, int depth, Game game) {
|
|
StackObject stackObject = game.getStack().getFirst();
|
|
if (stackObject instanceof StackAbility) {
|
|
SearchEffect effect = getSearchEffect((StackAbility) stackObject);
|
|
if (effect != null
|
|
&& stackObject.getControllerId().equals(playerId)) {
|
|
Target target = effect.getTarget();
|
|
if (!target.doneChosing()) {
|
|
for (UUID targetId : target.possibleTargets(stackObject.getSourceId(), stackObject.getControllerId(), game)) {
|
|
Game sim = game.copy();
|
|
StackAbility newAbility = (StackAbility) stackObject.copy();
|
|
SearchEffect newEffect = getSearchEffect(newAbility);
|
|
newEffect.getTarget().addTarget(targetId, newAbility, sim);
|
|
sim.getStack().push(newAbility);
|
|
SimulationNode2 newNode = new SimulationNode2(node, sim, depth, stackObject.getControllerId());
|
|
node.children.add(newNode);
|
|
newNode.getTargets().add(targetId);
|
|
logger.trace("Sim search -- node#: " + SimulationNode2.getCount() + " for player: " + sim.getPlayer(stackObject.getControllerId()).getName());
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
stackObject.resolve(game);
|
|
if (stackObject instanceof StackAbility) {
|
|
game.getStack().remove(stackObject);
|
|
}
|
|
game.applyEffects();
|
|
game.getPlayers().resetPassed();
|
|
game.getPlayerList().setCurrent(game.getActivePlayerId());
|
|
}
|
|
|
|
/**
|
|
* Base call for simulation of AI actions
|
|
*
|
|
* @return
|
|
*/
|
|
protected Integer addActionsTimed() {
|
|
FutureTask<Integer> task = new FutureTask<>(new Callable<Integer>() {
|
|
@Override
|
|
public Integer call() throws Exception {
|
|
return addActions(root, maxDepth, Integer.MIN_VALUE, Integer.MAX_VALUE);
|
|
}
|
|
});
|
|
pool.execute(task);
|
|
try {
|
|
int maxSeconds = maxThink;
|
|
if (!ALLOW_INTERRUPT) {
|
|
maxSeconds = 3600;
|
|
}
|
|
logger.debug("maxThink: " + maxSeconds + " seconds ");
|
|
if (task.get(maxSeconds, TimeUnit.SECONDS) != null) {
|
|
return task.get(maxSeconds, TimeUnit.SECONDS);
|
|
}
|
|
} catch (TimeoutException e) {
|
|
logger.info("simulating - timed out");
|
|
task.cancel(true);
|
|
} catch (ExecutionException e) {
|
|
e.printStackTrace();
|
|
task.cancel(true);
|
|
} catch (InterruptedException e) {
|
|
e.printStackTrace();
|
|
task.cancel(true);
|
|
} catch (Exception e) {
|
|
e.printStackTrace();
|
|
task.cancel(true);
|
|
}
|
|
//TODO: timeout handling
|
|
return 0;
|
|
}
|
|
|
|
protected int simulatePriority(SimulationNode2 node, Game game, int depth, int alpha, int beta) {
|
|
if (ALLOW_INTERRUPT
|
|
&& Thread.interrupted()) {
|
|
Thread.currentThread().interrupt();
|
|
logger.info("interrupted");
|
|
return GameStateEvaluator2.evaluate(playerId, game);
|
|
}
|
|
node.setGameValue(game.getState().getValue(true).hashCode());
|
|
SimulatedPlayer2 currentPlayer = (SimulatedPlayer2) game.getPlayer(game.getPlayerList().get());
|
|
SimulationNode2 bestNode = null;
|
|
List<Ability> allActions = currentPlayer.simulatePriority(game);
|
|
optimize(game, allActions);
|
|
if (logger.isInfoEnabled()
|
|
&& !allActions.isEmpty()
|
|
&& depth == maxDepth) {
|
|
logger.info("ADDED ACTIONS (" + allActions.size() + ") " + ' ' + allActions);
|
|
}
|
|
int counter = 0;
|
|
int bestValSubNodes = Integer.MIN_VALUE;
|
|
for (Ability action : allActions) {
|
|
counter++;
|
|
if (ALLOW_INTERRUPT
|
|
&& Thread.interrupted()) {
|
|
Thread.currentThread().interrupt();
|
|
logger.info("Sim Prio [" + depth + "] -- interrupted");
|
|
break;
|
|
}
|
|
Game sim = game.copy();
|
|
sim.setSimulation(true);
|
|
if (sim.getPlayer(currentPlayer.getId()).activateAbility((ActivatedAbility) action.copy(), sim)) {
|
|
sim.applyEffects();
|
|
if (checkForRepeatedAction(sim, node, action, currentPlayer.getId())) {
|
|
logger.debug("Sim Prio [" + depth + "] -- repeated action: " + action.toString());
|
|
continue;
|
|
}
|
|
if (!sim.checkIfGameIsOver()
|
|
&& (action.isUsesStack() || action instanceof PassAbility)) {
|
|
// only pass if the last action uses the stack
|
|
UUID nextPlayerId = sim.getPlayerList().get();
|
|
do {
|
|
sim.getPlayer(nextPlayerId).pass(game);
|
|
nextPlayerId = sim.getPlayerList().getNext();
|
|
} while (!Objects.equals(nextPlayerId, this.getId()));
|
|
}
|
|
SimulationNode2 newNode = new SimulationNode2(node, sim, action, depth, currentPlayer.getId());
|
|
sim.checkStateAndTriggered();
|
|
int val;
|
|
if (action instanceof PassAbility && sim.getStack().isEmpty()) {
|
|
// Stop to simulate deeper if PassAbility and stack is empty
|
|
val = GameStateEvaluator2.evaluate(this.getId(), sim);
|
|
} else {
|
|
val = addActions(newNode, depth - 1, alpha, beta);
|
|
}
|
|
logger.debug("Sim Prio " + BLANKS.substring(0, 2 + (maxDepth - depth) * 3) + '[' + depth + "]#" + counter + " <" + val + "> - (" + action.toString() + ") ");
|
|
if (logger.isInfoEnabled()
|
|
&& depth >= maxDepth) {
|
|
StringBuilder sb = new StringBuilder("Sim Prio [").append(depth).append("] #").append(counter)
|
|
.append(" <").append(val).append("> (").append(action)
|
|
.append(action.isModal() ? " Mode = " + action.getModes().getMode().toString() : "")
|
|
.append(listTargets(game, action.getTargets())).append(')')
|
|
.append(logger.isTraceEnabled() ? " #" + newNode.hashCode() : "");
|
|
SimulationNode2 logNode = newNode;
|
|
while (logNode.getChildren() != null
|
|
&& !logNode.getChildren().isEmpty()) {
|
|
logNode = logNode.getChildren().get(0);
|
|
if (logNode.getAbilities() != null
|
|
&& !logNode.getAbilities().isEmpty()) {
|
|
sb.append(" -> [").append(logNode.getDepth()).append(']').append(logNode.getAbilities().toString()).append('<').append(logNode.getScore()).append('>');
|
|
}
|
|
}
|
|
logger.info(sb);
|
|
}
|
|
|
|
if (currentPlayer.getId().equals(playerId)) {
|
|
if (val > bestValSubNodes) {
|
|
bestValSubNodes = val;
|
|
}
|
|
if (depth == maxDepth
|
|
&& action instanceof PassAbility) {
|
|
val = val - PASSIVITY_PENALTY; // passivity penalty
|
|
}
|
|
if (val > alpha
|
|
|| (depth == maxDepth
|
|
&& val == alpha
|
|
&& RandomUtil.nextBoolean())) { // Adding random for equal value to get change sometimes
|
|
alpha = val;
|
|
bestNode = newNode;
|
|
bestNode.setScore(val);
|
|
if (!newNode.getChildren().isEmpty()) {
|
|
bestNode.setCombat(newNode.getChildren().get(0).getCombat());
|
|
}
|
|
if (depth == maxDepth) {
|
|
logger.info("Sim Prio [" + depth + "] -- Saved best node yet <" + bestNode.getScore() + "> " + bestNode.getAbilities().toString());
|
|
node.children.clear();
|
|
node.children.add(bestNode);
|
|
node.setScore(bestNode.getScore());
|
|
}
|
|
}
|
|
|
|
// no need to check other actions
|
|
if (val == GameStateEvaluator2.WIN_GAME_SCORE) {
|
|
logger.debug("Sim Prio -- win - break");
|
|
break;
|
|
}
|
|
} else {
|
|
if (val < beta) {
|
|
beta = val;
|
|
bestNode = newNode;
|
|
bestNode.setScore(val);
|
|
if (!newNode.getChildren().isEmpty()) {
|
|
bestNode.setCombat(newNode.getChildren().get(0).getCombat());
|
|
}
|
|
}
|
|
|
|
// no need to check other actions
|
|
if (val == GameStateEvaluator2.LOSE_GAME_SCORE) {
|
|
logger.debug("Sim Prio -- lose - break");
|
|
break;
|
|
}
|
|
}
|
|
if (alpha >= beta) {
|
|
break;
|
|
}
|
|
if (SimulationNode2.nodeCount > maxNodes) {
|
|
logger.debug("Sim Prio -- reached end-state");
|
|
break;
|
|
}
|
|
}
|
|
} // end of for (allActions)
|
|
|
|
if (depth == maxDepth) {
|
|
logger.info("Sim Prio [" + depth + "] -- End for Max Depth -- Nodes calculated: " + SimulationNode2.nodeCount);
|
|
}
|
|
if (bestNode != null) {
|
|
node.children.clear();
|
|
node.children.add(bestNode);
|
|
node.setScore(bestNode.getScore());
|
|
if (logger.isTraceEnabled()
|
|
&& !bestNode.getAbilities().toString().equals("[Pass]")) {
|
|
logger.trace(new StringBuilder("Sim Prio [").append(depth).append("] -- Set after (depth=").append(depth).append(") <").append(bestNode.getScore()).append("> ").append(bestNode.getAbilities().toString()).toString());
|
|
}
|
|
}
|
|
|
|
if (currentPlayer.getId().equals(playerId)) {
|
|
return bestValSubNodes;
|
|
} else {
|
|
return beta;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Various AI optimizations for actions.
|
|
*
|
|
* @param game
|
|
* @param allActions
|
|
*/
|
|
protected void optimize(Game game, List<Ability> allActions) {
|
|
for (TreeOptimizer optimizer : optimizers) {
|
|
optimizer.optimize(game, allActions);
|
|
}
|
|
Collections.sort(allActions, new Comparator<Ability>() {
|
|
@Override
|
|
public int compare(Ability ability, Ability ability1) {
|
|
String rule = ability.toString();
|
|
String rule1 = ability1.toString();
|
|
if (rule.equals("Pass")) {
|
|
return 1;
|
|
}
|
|
if (rule1.equals("Pass")) {
|
|
return -1;
|
|
}
|
|
if (rule.startsWith("Play")) {
|
|
return -1;
|
|
}
|
|
if (rule1.startsWith("Play")) {
|
|
return 1;
|
|
}
|
|
if (rule.startsWith("Cast")) {
|
|
return -1;
|
|
}
|
|
if (rule1.startsWith("Cast")) {
|
|
return 1;
|
|
}
|
|
return ability.getRule().compareTo(ability1.getRule());
|
|
}
|
|
});
|
|
}
|
|
|
|
protected boolean allPassed(Game game) {
|
|
for (Player player : game.getPlayers().values()) {
|
|
if (!player.isPassed()
|
|
&& !player.hasLost()
|
|
&& !player.hasLeft()) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public boolean choose(Outcome outcome, Choice choice, Game game) {
|
|
if (choices.isEmpty()) {
|
|
return super.choose(outcome, choice, game);
|
|
}
|
|
if (!choice.isChosen()) {
|
|
if (!choice.setChoiceByAnswers(choices, true)) {
|
|
choice.setRandomChoice();
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public boolean chooseTarget(Outcome outcome, Cards cards, TargetCard target, Ability source, Game game) {
|
|
if (targets.isEmpty()) {
|
|
return super.chooseTarget(outcome, cards, target, source, game);
|
|
}
|
|
if (!target.doneChosing()) {
|
|
for (UUID targetId : targets) {
|
|
target.addTarget(targetId, source, game);
|
|
if (target.doneChosing()) {
|
|
targets.clear();
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public boolean choose(Outcome outcome, Cards cards, TargetCard target, Game game) {
|
|
if (targets.isEmpty()) {
|
|
return super.choose(outcome, cards, target, game);
|
|
}
|
|
if (!target.doneChosing()) {
|
|
for (UUID targetId : targets) {
|
|
target.add(targetId, game);
|
|
if (target.doneChosing()) {
|
|
targets.clear();
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private void declareBlockers(Game game, UUID activePlayerId) {
|
|
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_PRE, null, null, activePlayerId));
|
|
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_BLOCKERS, activePlayerId, activePlayerId))) {
|
|
List<Permanent> attackers = getAttackers(game);
|
|
if (attackers == null) {
|
|
return;
|
|
}
|
|
|
|
List<Permanent> possibleBlockers = super.getAvailableBlockers(game);
|
|
possibleBlockers = filterOutNonblocking(game, attackers, possibleBlockers);
|
|
if (possibleBlockers.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
attackers = filterOutUnblockable(game, attackers, possibleBlockers);
|
|
if (attackers.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
CombatUtil.sortByPower(attackers, false);
|
|
|
|
CombatInfo combatInfo = CombatUtil.blockWithGoodTrade2(game, attackers, possibleBlockers);
|
|
Player player = game.getPlayer(playerId);
|
|
|
|
boolean blocked = false;
|
|
for (Map.Entry<Permanent, List<Permanent>> entry : combatInfo.getCombat().entrySet()) {
|
|
UUID attackerId = entry.getKey().getId();
|
|
List<Permanent> blockers = entry.getValue();
|
|
if (blockers != null) {
|
|
for (Permanent blocker : blockers) {
|
|
player.declareBlocker(player.getId(), blocker.getId(), attackerId, game);
|
|
blocked = true;
|
|
}
|
|
}
|
|
}
|
|
if (blocked) {
|
|
game.getPlayers().resetPassed();
|
|
}
|
|
}
|
|
}
|
|
|
|
private List<Permanent> filterOutNonblocking(Game game, List<Permanent> attackers, List<Permanent> blockers) {
|
|
List<Permanent> blockersLeft = new ArrayList<>();
|
|
for (Permanent blocker : blockers) {
|
|
for (Permanent attacker : attackers) {
|
|
if (blocker.canBlock(attacker.getId(), game)) {
|
|
blockersLeft.add(blocker);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return blockersLeft;
|
|
}
|
|
|
|
private List<Permanent> filterOutUnblockable(Game game, List<Permanent> attackers, List<Permanent> blockers) {
|
|
List<Permanent> attackersLeft = new ArrayList<>();
|
|
for (Permanent attacker : attackers) {
|
|
if (CombatUtil.canBeBlocked(game, attacker, blockers)) {
|
|
attackersLeft.add(attacker);
|
|
}
|
|
}
|
|
return attackersLeft;
|
|
}
|
|
|
|
private List<Permanent> getAttackers(Game game) {
|
|
List<UUID> attackersUUID = game.getCombat().getAttackers();
|
|
if (attackersUUID.isEmpty()) {
|
|
return null;
|
|
}
|
|
|
|
List<Permanent> attackers = new ArrayList<>();
|
|
for (UUID attackerId : attackersUUID) {
|
|
Permanent permanent = game.getPermanent(attackerId);
|
|
attackers.add(permanent);
|
|
}
|
|
return attackers;
|
|
}
|
|
|
|
/**
|
|
* Choose attackers based on static information. That means that AI won't
|
|
* look to the future as it was before, but just choose attackers based on
|
|
* current state of the game. This is worse, but at least it is easier to
|
|
* implement and won't lead to the case when AI doesn't do anything -
|
|
* neither attack nor block.
|
|
*
|
|
* @param game
|
|
* @param activePlayerId
|
|
*/
|
|
private void declareAttackers(Game game, UUID activePlayerId) {
|
|
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_PRE, null, null, activePlayerId));
|
|
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_ATTACKERS, activePlayerId, activePlayerId))) {
|
|
|
|
Player attackingPlayer = game.getPlayer(activePlayerId);
|
|
// TODO: this works only in two player game, also no attack of Planeswalker
|
|
UUID defenderId = game.getOpponents(playerId).iterator().next();
|
|
Player defender = game.getPlayer(defenderId);
|
|
|
|
List<Permanent> attackersList = super.getAvailableAttackers(defenderId, game);
|
|
if (attackersList.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
List<Permanent> possibleBlockers = defender.getAvailableBlockers(game);
|
|
|
|
List<Permanent> killers = CombatUtil.canKillOpponent(game, attackersList, possibleBlockers, defender);
|
|
if (!killers.isEmpty()) {
|
|
for (Permanent attacker : killers) {
|
|
attackingPlayer.declareAttacker(attacker.getId(), defenderId, game, false);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// The AI will now attack more sanely. Simple, but good enough for now.
|
|
// The sim minmax does not work at the moment.
|
|
boolean safeToAttack;
|
|
CombatEvaluator eval = new CombatEvaluator();
|
|
|
|
for (Permanent attacker : attackersList) {
|
|
safeToAttack = true;
|
|
int attackerValue = eval.evaluate(attacker, game);
|
|
for (Permanent blocker : possibleBlockers) {
|
|
int blockerValue = eval.evaluate(blocker, game);
|
|
if (attacker.getPower().getValue() <= blocker.getToughness().getValue()
|
|
&& attacker.getToughness().getValue() <= blocker.getPower().getValue()) {
|
|
safeToAttack = false;
|
|
}
|
|
if (attacker.getToughness().getValue() == blocker.getPower().getValue()
|
|
&& attacker.getPower().getValue() == blocker.getToughness().getValue()) {
|
|
if (attackerValue > blockerValue
|
|
|| blocker.getAbilities().containsKey(FirstStrikeAbility.getInstance().getId())
|
|
|| blocker.getAbilities().containsKey(DoubleStrikeAbility.getInstance().getId())
|
|
|| blocker.getAbilities().contains(new ExaltedAbility())
|
|
|| blocker.getAbilities().containsKey(DeathtouchAbility.getInstance().getId())
|
|
|| blocker.getAbilities().containsKey(IndestructibleAbility.getInstance().getId())
|
|
|| !attacker.getAbilities().containsKey(FirstStrikeAbility.getInstance().getId())
|
|
|| !attacker.getAbilities().containsKey(DoubleStrikeAbility.getInstance().getId())
|
|
|| !attacker.getAbilities().contains(new ExaltedAbility())) {
|
|
safeToAttack = false;
|
|
}
|
|
}
|
|
if (attacker.getAbilities().containsKey(DeathtouchAbility.getInstance().getId())
|
|
|| attacker.getAbilities().containsKey(IndestructibleAbility.getInstance().getId())) {
|
|
safeToAttack = true;
|
|
}
|
|
if (attacker.getAbilities().containsKey(FlyingAbility.getInstance().getId())
|
|
&& !blocker.getAbilities().containsKey(FlyingAbility.getInstance().getId())
|
|
&& !blocker.getAbilities().containsKey(ReachAbility.getInstance().getId())) {
|
|
safeToAttack = true;
|
|
}
|
|
}
|
|
if (attacker.getPower().getValue() == 0) {
|
|
safeToAttack = false;
|
|
}
|
|
if (safeToAttack) {
|
|
// undo has to be possible e.g. if not able to pay a attack fee (e.g. Ghostly Prison)
|
|
attackingPlayer.declareAttacker(attacker.getId(), defenderId, game, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void selectAttackers(Game game, UUID attackingPlayerId) {
|
|
logger.debug("selectAttackers");
|
|
declareAttackers(game, playerId);
|
|
}
|
|
|
|
@Override
|
|
public void selectBlockers(Game game, UUID defendingPlayerId) {
|
|
logger.debug("selectBlockers");
|
|
declareBlockers(game, playerId);
|
|
}
|
|
|
|
/**
|
|
* Copies game and replaces all players in copy with simulated players
|
|
*
|
|
* @param game
|
|
* @return a new game object with simulated players
|
|
*/
|
|
protected Game createSimulation(Game game) {
|
|
Game sim = game.copy();
|
|
sim.setSimulation(true);
|
|
for (Player copyPlayer : sim.getState().getPlayers().values()) {
|
|
Player origPlayer = game.getState().getPlayers().get(copyPlayer.getId()).copy();
|
|
if (!suggested.isEmpty()) {
|
|
logger.debug(origPlayer.getName() + " suggested: " + suggested);
|
|
}
|
|
SimulatedPlayer2 newPlayer = new SimulatedPlayer2(copyPlayer.getId(), copyPlayer.getId().equals(playerId), suggested);
|
|
newPlayer.restore(origPlayer);
|
|
sim.getState().getPlayers().put(copyPlayer.getId(), newPlayer);
|
|
}
|
|
return sim;
|
|
}
|
|
|
|
private boolean checkForRepeatedAction(Game sim, SimulationNode2 node, Ability action, UUID playerId) {
|
|
// pass or casting two times a spell multiple times on hand is ok
|
|
if (action instanceof PassAbility || action instanceof SpellAbility || action.getAbilityType() == AbilityType.MANA) {
|
|
return false;
|
|
}
|
|
int newVal = GameStateEvaluator2.evaluate(playerId, sim);
|
|
SimulationNode2 test = node.getParent();
|
|
while (test != null) {
|
|
if (test.getPlayerId().equals(playerId)) {
|
|
if (test.getAbilities() != null && test.getAbilities().size() == 1) {
|
|
if (action.toString().equals(test.getAbilities().get(0).toString())) {
|
|
if (test.getParent() != null) {
|
|
Game prevGame = node.getGame();
|
|
if (prevGame != null) {
|
|
int oldVal = GameStateEvaluator2.evaluate(playerId, prevGame);
|
|
if (oldVal >= newVal) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
test = test.getParent();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
protected final void getSuggestedActions() {
|
|
Scanner scanner = null;
|
|
try {
|
|
File file = new File(FILE_WITH_INSTRUCTIONS);
|
|
if (file.exists()) {
|
|
scanner = new Scanner(file);
|
|
while (scanner.hasNextLine()) {
|
|
String line = scanner.nextLine();
|
|
if (line.startsWith("cast:")
|
|
|| line.startsWith("play:")) {
|
|
suggested.add(line.substring(5, line.length()));
|
|
}
|
|
}
|
|
System.out.println("suggested::");
|
|
for (int i = 0; i < suggested.size(); i++) {
|
|
System.out.println(" " + suggested.get(i));
|
|
}
|
|
}
|
|
} catch (Exception e) {
|
|
// swallow
|
|
e.printStackTrace();
|
|
} finally {
|
|
if(scanner != null) {
|
|
scanner.close();
|
|
}
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void addAction(String action) {
|
|
if (action != null
|
|
&& (action.startsWith("cast:")
|
|
|| action.startsWith("play:"))) {
|
|
suggested.add(action.substring(5, action.length()));
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public int getActionCount() {
|
|
return suggested.size();
|
|
}
|
|
|
|
protected String listTargets(Game game, Targets targets) {
|
|
StringBuilder sb = new StringBuilder();
|
|
if (targets != null) {
|
|
for (Target target : targets) {
|
|
sb.append('[').append(target.getTargetedName(game)).append(']');
|
|
}
|
|
if (sb.length() > 0) {
|
|
sb.insert(0, " targeting ");
|
|
}
|
|
}
|
|
return sb.toString();
|
|
}
|
|
|
|
@Override
|
|
public void cleanUpOnMatchEnd() {
|
|
root = null;
|
|
super.cleanUpOnMatchEnd();
|
|
}
|
|
|
|
}
|