forked from External/mage
81 lines
2.5 KiB
Java
81 lines
2.5 KiB
Java
package mage.cards.d;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.permanent.token.Token;
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import mage.game.permanent.token.ZombieToken;
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import mage.players.Player;
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import java.util.Objects;
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import java.util.UUID;
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/**
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* @author LevelX2
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*/
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public final class DreadSummons extends CardImpl {
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public DreadSummons(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{X}{B}{B}");
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// Each player puts the top X cards of their library into their graveyard. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.
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this.getSpellAbility().addEffect(new DreadSummonsEffect());
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}
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private DreadSummons(final DreadSummons card) {
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super(card);
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}
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@Override
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public DreadSummons copy() {
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return new DreadSummons(this);
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}
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}
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class DreadSummonsEffect extends OneShotEffect {
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private static final Token token = new ZombieToken();
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DreadSummonsEffect() {
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super(Outcome.PutCreatureInPlay);
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this.staticText = "each player mills X cards. For each creature card put into a graveyard this way, " +
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"you create a tapped 2/2 black Zombie creature token";
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}
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private DreadSummonsEffect(final DreadSummonsEffect effect) {
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super(effect);
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}
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@Override
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public DreadSummonsEffect copy() {
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return new DreadSummonsEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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int creatureCount = 0;
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for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
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Player player = game.getPlayer(playerId);
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if (player == null) {
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continue;
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}
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creatureCount += player
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.millCards(source.getManaCostsToPay().getX(), source, game)
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.getCards(game)
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.stream()
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.filter(Objects::nonNull)
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.filter(card -> game.getState().getZone(card.getId()) == Zone.GRAVEYARD)
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.filter(card1 -> card1.isCreature(game))
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.count();
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}
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if (creatureCount > 0) {
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token.putOntoBattlefield(creatureCount, game, source, source.getControllerId(), true, false);
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}
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return true;
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}
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}
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