forked from External/mage
127 lines
3.6 KiB
Java
127 lines
3.6 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.player.ai;
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import java.io.Serializable;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.game.Game;
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import mage.game.combat.Combat;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class SimulationNode implements Serializable {
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protected static int nodeCount;
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protected Game game;
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protected int gameValue;
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protected List<Ability> abilities;
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protected int depth;
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protected List<SimulationNode> children = new ArrayList<SimulationNode>();
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protected List<UUID> targets = new ArrayList<UUID>();
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protected List<String> choices = new ArrayList<String>();
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protected UUID playerId;
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protected Combat combat;
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public SimulationNode(Game game, int depth, UUID playerId) {
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this.game = game;
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this.depth = depth;
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this.playerId = playerId;
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game.setCustomData(this);
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nodeCount++;
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}
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public SimulationNode(Game game, List<Ability> abilities, int depth, UUID playerId) {
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this(game, depth, playerId);
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this.abilities = abilities;
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}
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public SimulationNode(Game game, Ability ability, int depth, UUID playerId) {
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this(game, depth, playerId);
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this.abilities = new ArrayList<Ability>();
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abilities.add(ability);
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}
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public static void resetCount() {
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nodeCount = 0;
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}
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public static int getCount() {
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return nodeCount;
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}
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public Game getGame() {
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return this.game;
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}
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public int getGameValue() {
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return this.gameValue;
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}
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public void setGameValue(int value) {
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this.gameValue = value;
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}
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public List<Ability> getAbilities() {
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return this.abilities;
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}
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public List<SimulationNode> getChildren() {
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return this.children;
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}
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public int getDepth() {
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return this.depth;
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}
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public UUID getPlayerId() {
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return this.playerId;
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}
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public Combat getCombat() {
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return this.combat;
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}
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public void setCombat(Combat combat) {
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this.combat = combat;
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}
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public List<UUID> getTargets() {
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return this.targets;
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}
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public List<String> getChoices() {
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return this.choices;
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}
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}
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