foul-magics/Mage.Sets/src/mage/sets/innistrad/MakeAWish.java
2011-10-04 19:43:08 +03:00

101 lines
3.6 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.innistrad;
import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.Constants.Zone;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.game.Game;
import mage.players.Player;
/**
*
* @author North
*/
public class MakeAWish extends CardImpl<MakeAWish> {
public MakeAWish(UUID ownerId) {
super(ownerId, 192, "Make a Wish", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{3}{G}");
this.expansionSetCode = "ISD";
this.color.setGreen(true);
// Return two cards at random from your graveyard to your hand.
this.getSpellAbility().addEffect(new MakeAWishEffect());
}
public MakeAWish(final MakeAWish card) {
super(card);
}
@Override
public MakeAWish copy() {
return new MakeAWish(this);
}
}
class MakeAWishEffect extends OneShotEffect<MakeAWishEffect> {
public MakeAWishEffect() {
super(Outcome.ReturnToHand);
this.staticText = "Return two cards at random from your graveyard to your hand";
}
public MakeAWishEffect(final MakeAWishEffect effect) {
super(effect);
}
@Override
public MakeAWishEffect copy() {
return new MakeAWishEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
Cards cards = player.getGraveyard();
for (int i = 0; i < 2 && !cards.isEmpty(); i++) {
Card card = cards.getRandom(game);
if (card != null) {
card.moveToZone(Zone.HAND, source.getId(), game, true);
cards.remove(card);
}
}
return true;
}
return false;
}
}