foul-magics/Mage/src/main/java/mage/abilities/effects/common/PopulateEffect.java
2017-09-06 17:39:58 -04:00

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/*
* Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.abilities.effects.common;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.abilities.Ability;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.filter.FilterPermanent;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.filter.predicate.permanent.TokenPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetPermanent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author LevelX2
*/
//
// 701.27. Populate
//
// 701.27a To populate means to choose a creature token you control and put a
// token onto the battlefield thats a copy of that creature token.
//
// 701.27b If you control no creature tokens when instructed to populate, you
// wont put a token onto the battlefield.
//
public class PopulateEffect extends OneShotEffect {
private static final FilterPermanent filter = new FilterPermanent("token for populate");
static {
filter.add(new TokenPredicate());
filter.add(new ControllerPredicate(TargetController.YOU));
}
public PopulateEffect() {
this("");
}
public PopulateEffect(String prefixText) {
super(Outcome.Copy);
this.staticText = (!prefixText.isEmpty() ? prefixText + " p" : "P") + "opulate <i>(Put a token onto the battlefield that's a copy of a creature token you control.)</i>";
}
public PopulateEffect(final PopulateEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
Target target = new TargetPermanent(filter);
target.setNotTarget(true);
if (target.canChoose(source.getControllerId(), game)) {
player.choose(Outcome.Copy, target, source.getSourceId(), game);
Permanent tokenToCopy = game.getPermanent(target.getFirstTarget());
if (tokenToCopy != null) {
if (!game.isSimulation()) {
game.informPlayers("Token selected for populate: " + tokenToCopy.getLogName());
}
Effect effect = new CreateTokenCopyTargetEffect();
effect.setTargetPointer(new FixedTarget(target.getFirstTarget()));
return effect.apply(game, source);
}
}
return true;
}
return false;
}
@Override
public PopulateEffect copy() {
return new PopulateEffect(this);
}
}