forked from External/mage
As it is the exact same ability, implementing it twice slightly differently made no sense. Now there is a single implementation for both of them.
172 lines
6.7 KiB
Java
172 lines
6.7 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.worldwake;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.LoyaltyAbility;
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import mage.abilities.common.PlanswalkerEntersWithLoyalityCountersAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.BrainstormEffect;
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import mage.abilities.effects.common.ReturnToHandTargetEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.TargetPlayer;
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import mage.target.common.TargetCreaturePermanent;
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/**
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* @author BetaSteward_at_googlemail.com
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*/
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public class JaceTheMindSculptor extends CardImpl {
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public JaceTheMindSculptor(UUID ownerId) {
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super(ownerId, 31, "Jace, the Mind Sculptor", Rarity.MYTHIC, new CardType[]{CardType.PLANESWALKER}, "{2}{U}{U}");
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this.expansionSetCode = "WWK";
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this.subtype.add("Jace");
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this.addAbility(new PlanswalkerEntersWithLoyalityCountersAbility(3));
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// +2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
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LoyaltyAbility ability1 = new LoyaltyAbility(new JaceTheMindSculptorEffect1(), 2);
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ability1.addTarget(new TargetPlayer());
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this.addAbility(ability1);
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// 0: Draw three cards, then put two cards from your hand on top of your library in any order.
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LoyaltyAbility ability2 = new LoyaltyAbility(new BrainstormEffect(), 0);
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this.addAbility(ability2);
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// −1: Return target creature to its owner's hand.
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LoyaltyAbility ability3 = new LoyaltyAbility(new ReturnToHandTargetEffect(), -1);
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ability3.addTarget(new TargetCreaturePermanent());
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this.addAbility(ability3);
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// −12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.
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LoyaltyAbility ability4 = new LoyaltyAbility(new JaceTheMindSculptorEffect2(), -12);
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ability4.addTarget(new TargetPlayer());
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this.addAbility(ability4);
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}
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public JaceTheMindSculptor(final JaceTheMindSculptor card) {
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super(card);
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}
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@Override
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public JaceTheMindSculptor copy() {
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return new JaceTheMindSculptor(this);
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}
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}
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class JaceTheMindSculptorEffect1 extends OneShotEffect {
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public JaceTheMindSculptorEffect1() {
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super(Outcome.Detriment);
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staticText = "Look at the top card of target player's library. You may put that card on the bottom of that player's library";
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}
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public JaceTheMindSculptorEffect1(final JaceTheMindSculptorEffect1 effect) {
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super(effect);
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}
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@Override
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public JaceTheMindSculptorEffect1 copy() {
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return new JaceTheMindSculptorEffect1(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Player player = game.getPlayer(source.getFirstTarget());
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if (controller != null && player != null) {
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Card card = player.getLibrary().getFromTop(game);
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if (card != null) {
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Cards cards = new CardsImpl();
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cards.add(card);
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controller.lookAtCards("Jace, the Mind Sculptor", cards, game);
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if (controller.chooseUse(outcome, "Do you wish to put card on the bottom of player's library?", source, game)) {
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controller.moveCardToLibraryWithInfo(card, source.getSourceId(), game, Zone.LIBRARY, false, false);
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} else {
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game.informPlayers(controller.getLogName() + " puts the card back on top of the library.");
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}
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return true;
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}
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}
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return false;
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}
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}
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class JaceTheMindSculptorEffect2 extends OneShotEffect {
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public JaceTheMindSculptorEffect2() {
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super(Outcome.DrawCard);
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staticText = "Exile all cards from target player's library, then that player shuffles his or her hand into his or her library";
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}
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public JaceTheMindSculptorEffect2(final JaceTheMindSculptorEffect2 effect) {
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super(effect);
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}
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@Override
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public JaceTheMindSculptorEffect2 copy() {
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return new JaceTheMindSculptorEffect2(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getFirstTarget());
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if (player != null) {
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while (true) {
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if (player.getLibrary().getFromTop(game) == null) {
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break;
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}
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Card card = player.getLibrary().removeFromTop(game);
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if (card != null) {
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card.moveToExile(null, "", source.getSourceId(), game);
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}
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}
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for (Card card : player.getHand().getCards(game)) {
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card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, false);
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}
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player.shuffleLibrary(source, game);
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return true;
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}
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return false;
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}
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}
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