forked from External/mage
110 lines
4.4 KiB
Java
110 lines
4.4 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.commander2013;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.FightTargetsEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.target.common.TargetControlledCreaturePermanent;
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import mage.target.common.TargetOpponentsChoicePermanent;
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/**
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*
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* @author LevelX2
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*/
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public class MagusOfTheArena extends CardImpl {
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public MagusOfTheArena(UUID ownerId) {
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super(ownerId, 115, "Magus of the Arena", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{4}{R}{R}");
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this.expansionSetCode = "C13";
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this.subtype.add("Human");
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this.subtype.add("Wizard");
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this.power = new MageInt(5);
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this.toughness = new MageInt(5);
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// {3}, {tap}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new MagusOfTheArenaEffect(), new GenericManaCost(3));
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ability.addCost(new TapSourceCost());
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ability.addTarget(new TargetControlledCreaturePermanent());
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ability.addTarget(new TargetOpponentsChoicePermanent(new FilterControlledCreaturePermanent()));
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this.addAbility(ability);
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}
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public MagusOfTheArena(final MagusOfTheArena card) {
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super(card);
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}
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@Override
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public MagusOfTheArena copy() {
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return new MagusOfTheArena(this);
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}
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}
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class MagusOfTheArenaEffect extends OneShotEffect {
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MagusOfTheArenaEffect() {
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super(Outcome.Benefit);
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this.staticText = "Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other";
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}
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MagusOfTheArenaEffect(final MagusOfTheArenaEffect effect) {
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super(effect);
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}
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@Override
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public MagusOfTheArenaEffect copy() {
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return new MagusOfTheArenaEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent creature = game.getPermanent(source.getFirstTarget());
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if (creature != null) {
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creature.tap(game);
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}
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creature = game.getPermanent(source.getTargets().get(1).getFirstTarget());
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if (creature != null) {
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creature.tap(game);
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}
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return new FightTargetsEffect().apply(game, source);
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}
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}
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