forked from External/mage
* Remove all combat ordering code * Use MultiAmount division for damage * Remove damage selection division skipping in tests * Fix Banding, Multi-block, add tests * Fix test * Fix random iteration order, fix new tests * Add more info to choose dialog, make MultiAmountType class instead of enum * Don't prompt for trample damage assignment if none possible * Mark "Assign default damage" on tests, minor other test improvements
3054 lines
136 KiB
Java
3054 lines
136 KiB
Java
package mage.player.ai;
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import mage.ApprovingObject;
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import mage.ConditionalMana;
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import mage.MageObject;
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import mage.Mana;
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import mage.abilities.*;
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import mage.abilities.costs.VariableCost;
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import mage.abilities.costs.mana.*;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.DamageTargetEffect;
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import mage.abilities.effects.common.continuous.BecomesCreatureSourceEffect;
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import mage.abilities.keyword.*;
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import mage.abilities.mana.ActivatedManaAbilityImpl;
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import mage.abilities.mana.ManaOptions;
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import mage.cards.Card;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.cards.RateCard;
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import mage.cards.decks.Deck;
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import mage.cards.decks.DeckValidator;
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import mage.cards.decks.DeckValidatorFactory;
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import mage.cards.repository.CardCriteria;
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import mage.cards.repository.CardInfo;
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import mage.cards.repository.CardRepository;
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import mage.choices.Choice;
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import mage.constants.*;
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import mage.counters.CounterType;
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import mage.filter.FilterCard;
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import mage.filter.FilterPermanent;
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import mage.filter.StaticFilters;
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import mage.filter.common.*;
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import mage.filter.predicate.permanent.ControllerIdPredicate;
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import mage.game.Game;
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import mage.game.combat.CombatGroup;
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import mage.game.draft.Draft;
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import mage.game.events.GameEvent;
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import mage.game.match.Match;
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import mage.game.permanent.Permanent;
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import mage.game.stack.Spell;
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import mage.game.stack.StackObject;
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import mage.game.tournament.Tournament;
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import mage.player.ai.simulators.CombatGroupSimulator;
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import mage.player.ai.simulators.CombatSimulator;
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import mage.player.ai.simulators.CreatureSimulator;
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import mage.players.ManaPoolItem;
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import mage.players.Player;
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import mage.players.PlayerImpl;
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import mage.players.net.UserData;
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import mage.players.net.UserGroup;
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import mage.target.*;
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import mage.target.common.*;
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import mage.util.*;
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import org.apache.log4j.Logger;
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import java.io.Serializable;
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import java.util.*;
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import java.util.Map.Entry;
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/**
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* AI: basic server side bot with simple actions support (game, draft, construction/sideboarding)
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*
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* @author BetaSteward_at_googlemail.com, JayDi85
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*/
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public class ComputerPlayer extends PlayerImpl {
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private static final Logger log = Logger.getLogger(ComputerPlayer.class);
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private long lastThinkTime = 0; // msecs for last AI actions calc
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protected int PASSIVITY_PENALTY = 5; // Penalty value for doing nothing if some actions are available
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// debug only: set TRUE to debug simulation's code/games (on false sim thread will be stopped after few secs by timeout)
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protected boolean COMPUTER_DISABLE_TIMEOUT_IN_GAME_SIMULATIONS = false; // DebugUtil.AI_ENABLE_DEBUG_MODE;
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// AI agents uses game simulation thread for all calcs and it's high CPU consumption
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// More AI threads - more parallel AI games can be calculate
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// If you catch errors like ConcurrentModificationException, then AI implementation works with wrong data
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// (e.g. with original game instead copy) or AI use wrong logic (one sim result depends on another sim result)
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// How-to use:
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// * 1 for debug or stable
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// * 5 for good performance on average computer
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// * use your's CPU cores for best performance
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// TODO: add server config to control max AI threads (with CPU cores by default)
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// TODO: rework AI implementation to use multiple sims calculation instead one by one
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final static int COMPUTER_MAX_THREADS_FOR_SIMULATIONS = 5;//DebugUtil.AI_ENABLE_DEBUG_MODE ? 1 : 5;
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private final transient Map<Mana, Card> unplayable = new TreeMap<>();
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private final transient List<Card> playableNonInstant = new ArrayList<>();
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private final transient List<Card> playableInstant = new ArrayList<>();
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private final transient List<ActivatedAbility> playableAbilities = new ArrayList<>();
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private final transient List<PickedCard> pickedCards = new ArrayList<>();
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private final transient List<ColoredManaSymbol> chosenColors = new ArrayList<>();
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// keep current paying cost info for choose dialogs
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// mana abilities must ask payment too, so keep full chain
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// TODO: make sure it thread safe for AI simulations (all transient fields above and bottom)
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private final transient Map<UUID, ManaCost> lastUnpaidMana = new LinkedHashMap<>();
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// For stopping infinite loops when trying to pay Phyrexian mana when the player can't spend life and no other sources are available
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private transient boolean alreadyTryingToPayPhyrexian;
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public ComputerPlayer(String name, RangeOfInfluence range) {
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super(name, range);
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human = false;
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userData = UserData.getDefaultUserDataView();
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userData.setAvatarId(64);
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userData.setGroupId(UserGroup.COMPUTER.getGroupId());
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userData.setFlagName("computer.png");
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}
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protected ComputerPlayer(UUID id) {
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super(id);
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human = false;
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userData = UserData.getDefaultUserDataView();
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userData.setAvatarId(64);
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userData.setGroupId(UserGroup.COMPUTER.getGroupId());
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userData.setFlagName("computer.png");
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}
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public ComputerPlayer(final ComputerPlayer player) {
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super(player);
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}
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@Override
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public boolean chooseMulligan(Game game) {
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log.debug("chooseMulligan");
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if (hand.size() < 6
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|| isTestsMode() // ignore mulligan in tests
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|| game.getClass().getName().contains("Momir") // ignore mulligan in Momir games
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) {
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return false;
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}
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Set<Card> lands = hand.getCards(new FilterLandCard(), game);
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return lands.size() < 2
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|| lands.size() > hand.size() - 2;
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}
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@Override
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public boolean choose(Outcome outcome, Target target, Ability source, Game game) {
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return choose(outcome, target, source, game, null);
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}
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@Override
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public boolean choose(Outcome outcome, Target target, Ability source, Game game, Map<String, Serializable> options) {
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if (log.isDebugEnabled()) {
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log.debug("choose: " + outcome.toString() + ':' + target.toString());
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}
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// controller hints:
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// - target.getTargetController(), this.getId() -- player that must makes choices (must be same with this.getId)
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// - target.getAbilityController(), abilityControllerId -- affected player/controller for all actions/filters
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// - affected controller can be different from target controller (another player makes choices for controller)
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// sometimes a target selection can be made from a player that does not control the ability
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UUID abilityControllerId = playerId;
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if (target.getTargetController() != null
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&& target.getAbilityController() != null) {
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abilityControllerId = target.getAbilityController();
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}
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UUID sourceId = source != null ? source.getSourceId() : null;
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boolean required = target.isRequired(sourceId, game);
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Set<UUID> possibleTargets = target.possibleTargets(abilityControllerId, source, game);
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if (possibleTargets.isEmpty() || target.getTargets().size() >= target.getNumberOfTargets()) {
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required = false;
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}
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UUID randomOpponentId;
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if (target.getTargetController() != null) {
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randomOpponentId = getRandomOpponent(target.getTargetController(), game);
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} else if (abilityControllerId != null) {
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randomOpponentId = getRandomOpponent(abilityControllerId, game);
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} else {
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randomOpponentId = getRandomOpponent(playerId, game);
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}
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if (target.getOriginalTarget() instanceof TargetPlayer) {
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return setTargetPlayer(outcome, target, null, abilityControllerId, randomOpponentId, game, required);
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}
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if (target.getOriginalTarget() instanceof TargetDiscard) {
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findPlayables(game);
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// discard not playable first
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if (!unplayable.isEmpty()) {
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for (int i = unplayable.size() - 1; i >= 0; i--) {
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if (target.canTarget(abilityControllerId, unplayable.values().toArray(new Card[0])[i].getId(), null, game)) {
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target.add(unplayable.values().toArray(new Card[0])[i].getId(), game);
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if (target.isChosen(game)) {
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return true;
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}
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}
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}
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}
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if (!hand.isEmpty()) {
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for (int i = 0; i < hand.size(); i++) {
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if (target.canTarget(abilityControllerId, hand.toArray(new UUID[0])[i], null, game)) {
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target.add(hand.toArray(new UUID[0])[i], game);
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if (target.isChosen(game)) {
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return true;
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}
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}
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}
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}
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return false;
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}
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if (target.getOriginalTarget() instanceof TargetControlledPermanent
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|| target.getOriginalTarget() instanceof TargetSacrifice) {
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List<Permanent> targets;
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TargetPermanent origTarget = (TargetPermanent) target.getOriginalTarget();
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targets = threats(abilityControllerId, source, origTarget.getFilter(), game, target.getTargets());
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if (!outcome.isGood()) {
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Collections.reverse(targets);
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}
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for (Permanent permanent : targets) {
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if (origTarget.canTarget(abilityControllerId, permanent.getId(), source, game, false) && !target.getTargets().contains(permanent.getId())) {
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target.add(permanent.getId(), game);
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if (target.isChosen(game)) {
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return true;
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}
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}
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}
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return false;
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}
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if (target.getOriginalTarget() instanceof TargetPermanent) {
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FilterPermanent filter = null;
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if (target.getOriginalTarget().getFilter() instanceof FilterPermanent) {
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filter = (FilterPermanent) target.getOriginalTarget().getFilter();
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}
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if (filter == null) {
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throw new IllegalStateException("Unsupported permanent filter in computer's choose method: "
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+ target.getOriginalTarget().getClass().getCanonicalName());
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}
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List<Permanent> targets;
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if (outcome.isCanTargetAll()) {
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targets = threats(null, source, filter, game, target.getTargets());
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} else {
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if (outcome.isGood()) {
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targets = threats(abilityControllerId, source, filter, game, target.getTargets());
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} else {
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targets = threats(randomOpponentId, source, filter, game, target.getTargets());
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}
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if (targets.isEmpty() && target.isRequired()) {
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if (!outcome.isGood()) {
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targets = threats(abilityControllerId, source, filter, game, target.getTargets());
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} else {
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targets = threats(randomOpponentId, source, filter, game, target.getTargets());
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}
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}
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}
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for (Permanent permanent : targets) {
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if (target.canTarget(abilityControllerId, permanent.getId(), null, game) && !target.getTargets().contains(permanent.getId())) {
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// stop to add targets if not needed and outcome is no advantage for AI player
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if (target.getNumberOfTargets() == target.getTargets().size()) {
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if (outcome.isGood() && hasOpponent(permanent.getControllerId(), game)) {
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return true;
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}
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if (!outcome.isGood() && !hasOpponent(permanent.getControllerId(), game)) {
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return true;
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}
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}
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// add the target
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target.add(permanent.getId(), game);
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if (target.doneChoosing(game)) {
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return true;
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}
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}
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}
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return target.isChosen(game);
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}
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if (target.getOriginalTarget() instanceof TargetCardInHand
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|| (target.getZone() == Zone.HAND && (target.getOriginalTarget() instanceof TargetCard))) {
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List<Card> cards = new ArrayList<>();
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for (UUID cardId : target.possibleTargets(this.getId(), source, game)) {
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Card card = game.getCard(cardId);
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if (card != null) {
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cards.add(card);
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}
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}
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while ((outcome.isGood() ? target.getTargets().size() < target.getMaxNumberOfTargets() : !target.isChosen(game))
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&& !cards.isEmpty()) {
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Card pick = pickTarget(abilityControllerId, cards, outcome, target, null, game);
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if (pick != null) {
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target.addTarget(pick.getId(), null, game);
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cards.remove(pick);
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}
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}
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return target.isChosen(game);
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}
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if (target.getOriginalTarget() instanceof TargetAnyTarget) {
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List<Permanent> targets;
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TargetAnyTarget origTarget = (TargetAnyTarget) target.getOriginalTarget();
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if (outcome.isGood()) {
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targets = threats(abilityControllerId, source, ((FilterAnyTarget) origTarget.getFilter()).getPermanentFilter(), game, target.getTargets());
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} else {
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targets = threats(randomOpponentId, source, ((FilterAnyTarget) origTarget.getFilter()).getPermanentFilter(), game, target.getTargets());
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}
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for (Permanent permanent : targets) {
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List<UUID> alreadyTargetted = target.getTargets();
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if (target.canTarget(abilityControllerId, permanent.getId(), null, game)) {
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if (alreadyTargetted != null && !alreadyTargetted.contains(permanent.getId())) {
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target.add(permanent.getId(), game);
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return true;
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}
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}
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}
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if (outcome.isGood()) {
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if (target.canTarget(abilityControllerId, abilityControllerId, null, game)) {
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target.add(abilityControllerId, game);
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return true;
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}
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} else if (target.canTarget(abilityControllerId, randomOpponentId, null, game)) {
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target.add(randomOpponentId, game);
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return true;
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}
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if (!required) {
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return false;
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}
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}
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if (target.getOriginalTarget() instanceof TargetPermanentOrPlayer) {
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List<Permanent> targets;
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TargetPermanentOrPlayer origTarget = (TargetPermanentOrPlayer) target.getOriginalTarget();
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List<Permanent> ownedTargets = threats(abilityControllerId, source, ((FilterPermanentOrPlayer) origTarget.getFilter()).getPermanentFilter(), game, target.getTargets());
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List<Permanent> opponentTargets = threats(randomOpponentId, source, ((FilterPermanentOrPlayer) origTarget.getFilter()).getPermanentFilter(), game, target.getTargets());
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if (outcome.isGood()) {
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targets = ownedTargets;
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} else {
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targets = opponentTargets;
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}
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for (Permanent permanent : targets) {
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List<UUID> alreadyTargeted = target.getTargets();
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if (target.canTarget(abilityControllerId, permanent.getId(), null, game)) {
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if (alreadyTargeted != null && !alreadyTargeted.contains(permanent.getId())) {
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target.add(permanent.getId(), game);
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return true;
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}
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}
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}
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if (outcome.isGood()) {
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if (target.canTarget(abilityControllerId, abilityControllerId, null, game)) {
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target.add(abilityControllerId, game);
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return true;
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}
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} else if (target.canTarget(abilityControllerId, randomOpponentId, null, game)) {
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target.add(randomOpponentId, game);
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return true;
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}
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if (!target.isRequired(sourceId, game) || target.getNumberOfTargets() == 0) {
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return false;
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}
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if (target.canTarget(abilityControllerId, randomOpponentId, null, game)) {
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target.add(randomOpponentId, game);
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return true;
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}
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if (target.canTarget(abilityControllerId, abilityControllerId, null, game)) {
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target.add(abilityControllerId, game);
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return true;
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}
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if (outcome.isGood()) { // no other valid targets so use a permanent
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targets = opponentTargets;
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} else {
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targets = ownedTargets;
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}
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for (Permanent permanent : targets) {
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List<UUID> alreadyTargeted = target.getTargets();
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if (target.canTarget(abilityControllerId, permanent.getId(), null, game)) {
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if (alreadyTargeted != null && !alreadyTargeted.contains(permanent.getId())) {
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target.add(permanent.getId(), game);
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return true;
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}
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}
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}
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return false;
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}
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if (target.getOriginalTarget() instanceof TargetCardInASingleGraveyard) {
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List<Card> cards = new ArrayList<>();
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for (Player player : game.getPlayers().values()) {
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for (Card card : player.getGraveyard().getCards(game)) {
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if (target.canTarget(card.getId(), source, game)) {
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cards.add(card);
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}
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}
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}
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// exile cost workaround: exile is bad, but exile from graveyard in most cases is good (more exiled -- more good things you get, e.g. delve's pay)
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boolean isRealGood = outcome.isGood() || outcome == Outcome.Exile;
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while ((isRealGood ? target.getTargets().size() < target.getMaxNumberOfTargets() : !target.isChosen(game))
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&& !cards.isEmpty()) {
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Card pick = pickTarget(abilityControllerId, cards, outcome, target, null, game);
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if (pick != null) {
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target.addTarget(pick.getId(), null, game);
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cards.remove(pick);
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} else {
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break;
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}
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}
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return target.isChosen(game);
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}
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if (target.getOriginalTarget() instanceof TargetCardInGraveyard
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|| (target.getZone() == Zone.GRAVEYARD && (target.getOriginalTarget() instanceof TargetCard))) {
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List<Card> cards = new ArrayList<>();
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for (Player player : game.getPlayers().values()) {
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for (Card card : player.getGraveyard().getCards(game)) {
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if (target.canTarget(abilityControllerId, card.getId(), null, game)) {
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cards.add(card);
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}
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}
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}
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// exile cost workaround: exile is bad, but exile from graveyard in most cases is good (more exiled -- more good things you get, e.g. delve's pay)
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boolean isRealGood = outcome.isGood() || outcome == Outcome.Exile;
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while ((isRealGood ? target.getTargets().size() < target.getMaxNumberOfTargets() : !target.isChosen(game))
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&& !cards.isEmpty()) {
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Card pick = pickTarget(abilityControllerId, cards, outcome, target, null, game);
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if (pick != null) {
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target.addTarget(pick.getId(), null, game);
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cards.remove(pick);
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} else {
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break;
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}
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}
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return target.isChosen(game);
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}
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if (target.getOriginalTarget() instanceof TargetCardInYourGraveyard
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|| target.getOriginalTarget() instanceof TargetCardInASingleGraveyard) {
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List<UUID> alreadyTargeted = target.getTargets();
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TargetCard originalTarget = (TargetCard) target.getOriginalTarget();
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List<Card> cards = new ArrayList<>(game.getPlayer(abilityControllerId).getGraveyard().getCards(originalTarget.getFilter(), game));
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while (!cards.isEmpty()) {
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Card card = pickTarget(abilityControllerId, cards, outcome, target, null, game);
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if (card != null && alreadyTargeted != null && !alreadyTargeted.contains(card.getId())) {
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target.add(card.getId(), game);
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if (target.isChosen(game)) {
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return true;
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}
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}
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}
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return false;
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}
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if (target.getOriginalTarget() instanceof TargetCardInExile) {
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List<UUID> alreadyTargeted = target.getTargets();
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|
|
FilterCard filter = null;
|
|
if (target.getOriginalTarget().getFilter() instanceof FilterCard) {
|
|
filter = (FilterCard) target.getOriginalTarget().getFilter();
|
|
}
|
|
if (filter == null) {
|
|
throw new IllegalStateException("Unsupported exile target filter in computer's choose method: "
|
|
+ target.getOriginalTarget().getClass().getCanonicalName());
|
|
}
|
|
|
|
List<Card> cards = game.getExile().getCards(filter, game);
|
|
while (!cards.isEmpty()) {
|
|
Card card = pickTarget(abilityControllerId, cards, outcome, target, null, game);
|
|
if (card != null && alreadyTargeted != null && !alreadyTargeted.contains(card.getId())) {
|
|
target.add(card.getId(), game);
|
|
if (target.isChosen(game)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (target.getOriginalTarget() instanceof TargetSource) {
|
|
Set<UUID> targets;
|
|
targets = target.possibleTargets(abilityControllerId, source, game);
|
|
for (UUID targetId : targets) {
|
|
MageObject targetObject = game.getObject(targetId);
|
|
if (targetObject != null) {
|
|
List<UUID> alreadyTargeted = target.getTargets();
|
|
if (target.canTarget(abilityControllerId, targetObject.getId(), null, game)) {
|
|
if (alreadyTargeted != null && !alreadyTargeted.contains(targetObject.getId())) {
|
|
target.add(targetObject.getId(), game);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (!required) {
|
|
return false;
|
|
}
|
|
throw new IllegalStateException("TargetSource wasn't handled in computer's choose method: " + target.getClass().getCanonicalName());
|
|
}
|
|
|
|
if (target.getOriginalTarget() instanceof TargetPermanentOrSuspendedCard) {
|
|
Cards cards = new CardsImpl(possibleTargets);
|
|
List<Card> possibleCards = new ArrayList<>(cards.getCards(game));
|
|
while (!target.isChosen(game) && !possibleCards.isEmpty()) {
|
|
Card pick = pickTarget(abilityControllerId, possibleCards, outcome, target, null, game);
|
|
if (pick != null) {
|
|
target.addTarget(pick.getId(), null, game);
|
|
possibleCards.remove(pick);
|
|
}
|
|
}
|
|
return target.isChosen(game);
|
|
}
|
|
|
|
if (target.getOriginalTarget() instanceof TargetCard
|
|
&& (target.getZone() == Zone.COMMAND)) { // Hellkite Courser
|
|
List<Card> cardsInCommandZone = new ArrayList<>();
|
|
for (Player player : game.getPlayers().values()) {
|
|
for (Card card : game.getCommanderCardsFromCommandZone(player, CommanderCardType.COMMANDER_OR_OATHBREAKER)) {
|
|
if (target.canTarget(abilityControllerId, card.getId(), null, game)) {
|
|
cardsInCommandZone.add(card);
|
|
}
|
|
}
|
|
}
|
|
while (!target.isChosen(game) && !cardsInCommandZone.isEmpty()) {
|
|
Card pick = pickTarget(abilityControllerId, cardsInCommandZone, outcome, target, null, game);
|
|
if (pick != null) {
|
|
target.addTarget(pick.getId(), null, game);
|
|
cardsInCommandZone.remove(pick);
|
|
}
|
|
}
|
|
return target.isChosen(game);
|
|
}
|
|
|
|
throw new IllegalStateException("Target wasn't handled in computer's choose method: " + target.getClass().getCanonicalName());
|
|
} //end of choose method
|
|
|
|
@Override
|
|
public boolean chooseTarget(Outcome outcome, Target target, Ability source, Game game) {
|
|
if (log.isDebugEnabled()) {
|
|
log.debug("chooseTarget: " + outcome.toString() + ':' + target.toString());
|
|
}
|
|
|
|
// target - real target, make all changes and add targets to it
|
|
// target.getOriginalTarget() - copy spell effect replaces original target with TargetWithAdditionalFilter
|
|
// use originalTarget to get filters and target class info
|
|
// source can be null (as example: legendary rule permanent selection)
|
|
UUID sourceId = source != null ? source.getSourceId() : null;
|
|
|
|
// sometimes a target selection can be made from a player that does not control the ability
|
|
UUID abilityControllerId = playerId;
|
|
if (target.getAbilityController() != null) {
|
|
abilityControllerId = target.getAbilityController();
|
|
}
|
|
|
|
boolean required = target.isRequired(sourceId, game);
|
|
Set<UUID> possibleTargets = target.possibleTargets(abilityControllerId, source, game);
|
|
if (possibleTargets.isEmpty() || target.getTargets().size() >= target.getNumberOfTargets()) {
|
|
required = false;
|
|
}
|
|
|
|
List<Permanent> goodList = new ArrayList<>();
|
|
List<Permanent> badList = new ArrayList<>();
|
|
List<Permanent> allList = new ArrayList<>();
|
|
|
|
// TODO: improve to process multiple opponents instead random
|
|
UUID randomOpponentId;
|
|
if (target.getTargetController() != null) {
|
|
randomOpponentId = getRandomOpponent(target.getTargetController(), game);
|
|
} else if (source != null && source.getControllerId() != null) {
|
|
randomOpponentId = getRandomOpponent(source.getControllerId(), game);
|
|
} else {
|
|
randomOpponentId = getRandomOpponent(playerId, game);
|
|
}
|
|
|
|
if (target.getOriginalTarget() instanceof TargetPlayer) {
|
|
return setTargetPlayer(outcome, target, source, abilityControllerId, randomOpponentId, game, required);
|
|
}
|
|
|
|
// Angel of Serenity trigger
|
|
if (target.getOriginalTarget() instanceof TargetCardInGraveyardBattlefieldOrStack) {
|
|
Cards cards = new CardsImpl(possibleTargets);
|
|
List<Card> possibleCards = new ArrayList<>(cards.getCards(game));
|
|
for (Card card : possibleCards) {
|
|
// check permanents first; they have more intrinsic worth
|
|
if (card instanceof Permanent) {
|
|
Permanent p = ((Permanent) card);
|
|
if (outcome.isGood()
|
|
&& p.isControlledBy(abilityControllerId)) {
|
|
if (target.canTarget(abilityControllerId, p.getId(), source, game)) {
|
|
if (target.getTargets().size() >= target.getMaxNumberOfTargets()) {
|
|
break;
|
|
}
|
|
target.addTarget(p.getId(), source, game);
|
|
}
|
|
}
|
|
if (!outcome.isGood()
|
|
&& !p.isControlledBy(abilityControllerId)) {
|
|
if (target.canTarget(abilityControllerId, p.getId(), source, game)) {
|
|
if (target.getTargets().size() >= target.getMaxNumberOfTargets()) {
|
|
break;
|
|
}
|
|
target.addTarget(p.getId(), source, game);
|
|
}
|
|
}
|
|
}
|
|
// check the graveyards last
|
|
if (game.getState().getZone(card.getId()) == Zone.GRAVEYARD) {
|
|
if (outcome.isGood()
|
|
&& card.isOwnedBy(abilityControllerId)) {
|
|
if (target.canTarget(abilityControllerId, card.getId(), source, game)) {
|
|
if (target.getTargets().size() >= target.getMaxNumberOfTargets()) {
|
|
break;
|
|
}
|
|
target.addTarget(card.getId(), source, game);
|
|
}
|
|
}
|
|
if (!outcome.isGood()
|
|
&& !card.isOwnedBy(abilityControllerId)) {
|
|
if (target.canTarget(abilityControllerId, card.getId(), source, game)) {
|
|
if (target.getTargets().size() >= target.getMaxNumberOfTargets()) {
|
|
break;
|
|
}
|
|
target.addTarget(card.getId(), source, game);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return target.isChosen(game);
|
|
}
|
|
|
|
if (target.getOriginalTarget() instanceof TargetDiscard
|
|
|| target.getOriginalTarget() instanceof TargetCardInHand) {
|
|
if (outcome.isGood()) {
|
|
// good
|
|
Cards cards = new CardsImpl(possibleTargets);
|
|
List<Card> cardsInHand = new ArrayList<>(cards.getCards(game));
|
|
while (!target.isChosen(game)
|
|
&& !cardsInHand.isEmpty()
|
|
&& target.getMaxNumberOfTargets() > target.getTargets().size()) {
|
|
Card card = pickBestCard(cardsInHand, Collections.emptyList(), target, source, game);
|
|
if (card != null) {
|
|
if (target.canTarget(abilityControllerId, card.getId(), source, game)) {
|
|
target.addTarget(card.getId(), source, game);
|
|
cardsInHand.remove(card);
|
|
if (target.isChosen(game)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
// bad
|
|
findPlayables(game);
|
|
for (Card card : unplayable.values()) {
|
|
if (possibleTargets.contains(card.getId())
|
|
&& target.canTarget(abilityControllerId, card.getId(), source, game)) {
|
|
target.addTarget(card.getId(), source, game);
|
|
if (target.isChosen(game)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
if (!hand.isEmpty()) {
|
|
for (Card card : hand.getCards(game)) {
|
|
if (possibleTargets.contains(card.getId())
|
|
&& target.canTarget(abilityControllerId, card.getId(), source, game)) {
|
|
target.addTarget(card.getId(), source, game);
|
|
if (target.isChosen(game)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (target.getOriginalTarget() instanceof TargetControlledPermanent
|
|
|| target.getOriginalTarget() instanceof TargetSacrifice) {
|
|
TargetPermanent origTarget = (TargetPermanent) target.getOriginalTarget();
|
|
List<Permanent> targets;
|
|
targets = threats(abilityControllerId, source, origTarget.getFilter(), game, target.getTargets());
|
|
if (!outcome.isGood()) {
|
|
Collections.reverse(targets);
|
|
}
|
|
for (Permanent permanent : targets) {
|
|
if (target.canTarget(abilityControllerId, permanent.getId(), source, game)) {
|
|
target.addTarget(permanent.getId(), source, game);
|
|
if (target.getNumberOfTargets() <= target.getTargets().size() && (!outcome.isGood() || target.getMaxNumberOfTargets() <= target.getTargets().size())) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return target.isChosen(game);
|
|
|
|
}
|
|
|
|
// TODO: implemented findBestPlayerTargets
|
|
// TODO: add findBest*Targets for all target types
|
|
// TODO: Much of this code needs to be re-written to move code into Target.possibleTargets
|
|
// A) Having it here makes this function ridiculously long
|
|
// B) Each time a new target type is added, people must remember to add it here
|
|
if (target.getOriginalTarget() instanceof TargetPermanent) {
|
|
|
|
FilterPermanent filter = null;
|
|
if (target.getOriginalTarget().getFilter() instanceof FilterPermanent) {
|
|
filter = (FilterPermanent) target.getOriginalTarget().getFilter();
|
|
}
|
|
if (filter == null) {
|
|
throw new IllegalStateException("Unsupported permanent filter in computer's chooseTarget method: "
|
|
+ target.getOriginalTarget().getClass().getCanonicalName());
|
|
}
|
|
|
|
findBestPermanentTargets(outcome, abilityControllerId, sourceId, source, filter,
|
|
game, target, goodList, badList, allList);
|
|
|
|
// use good list all the time and add maximum targets
|
|
for (Permanent permanent : goodList) {
|
|
if (target.canTarget(abilityControllerId, permanent.getId(), source, game)) {
|
|
if (target.getTargets().size() >= target.getMaxNumberOfTargets()) {
|
|
break;
|
|
}
|
|
target.addTarget(permanent.getId(), source, game);
|
|
}
|
|
}
|
|
|
|
// use bad list only on required target and add minimum targets
|
|
if (required) {
|
|
for (Permanent permanent : badList) {
|
|
if (target.getTargets().size() >= target.getMinNumberOfTargets()) {
|
|
break;
|
|
}
|
|
target.addTarget(permanent.getId(), source, game);
|
|
}
|
|
}
|
|
return target.isChosen(game);
|
|
}
|
|
|
|
if (target.getOriginalTarget() instanceof TargetAnyTarget) {
|
|
List<Permanent> targets;
|
|
TargetAnyTarget origTarget = ((TargetAnyTarget) target.getOriginalTarget());
|
|
if (outcome.isGood()) {
|
|
targets = threats(abilityControllerId, source, ((FilterAnyTarget) origTarget.getFilter()).getPermanentFilter(), game, target.getTargets());
|
|
} else {
|
|
targets = threats(randomOpponentId, source, ((FilterAnyTarget) origTarget.getFilter()).getPermanentFilter(), game, target.getTargets());
|
|
}
|
|
|
|
if (targets.isEmpty()) {
|
|
if (outcome.isGood()) {
|
|
if (target.canTarget(abilityControllerId, abilityControllerId, source, game)) {
|
|
return tryAddTarget(target, abilityControllerId, source, game);
|
|
}
|
|
} else if (target.canTarget(abilityControllerId, randomOpponentId, source, game)) {
|
|
return tryAddTarget(target, randomOpponentId, source, game);
|
|
}
|
|
}
|
|
|
|
if (targets.isEmpty() && required) {
|
|
targets = game.getBattlefield().getActivePermanents(((FilterAnyTarget) origTarget.getFilter()).getPermanentFilter(), playerId, game);
|
|
}
|
|
for (Permanent permanent : targets) {
|
|
List<UUID> alreadyTargeted = target.getTargets();
|
|
if (target.canTarget(abilityControllerId, permanent.getId(), source, game)) {
|
|
if (alreadyTargeted != null && !alreadyTargeted.contains(permanent.getId())) {
|
|
tryAddTarget(target, permanent.getId(), source, game);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (outcome.isGood()) {
|
|
if (target.canTarget(abilityControllerId, abilityControllerId, source, game)) {
|
|
return tryAddTarget(target, abilityControllerId, source, game);
|
|
}
|
|
} else if (target.canTarget(abilityControllerId, randomOpponentId, source, game)) {
|
|
return tryAddTarget(target, randomOpponentId, source, game);
|
|
}
|
|
|
|
//if (!target.isRequired())
|
|
return false;
|
|
}
|
|
|
|
if (target.getOriginalTarget() instanceof TargetPermanentOrPlayer) {
|
|
List<Permanent> targets;
|
|
TargetPermanentOrPlayer origTarget = ((TargetPermanentOrPlayer) target.getOriginalTarget());
|
|
if (outcome.isGood()) {
|
|
targets = threats(abilityControllerId, source, ((FilterPermanentOrPlayer) origTarget.getFilter()).getPermanentFilter(), game, target.getTargets());
|
|
} else {
|
|
targets = threats(randomOpponentId, source, ((FilterPermanentOrPlayer) origTarget.getFilter()).getPermanentFilter(), game, target.getTargets());
|
|
}
|
|
|
|
if (targets.isEmpty()) {
|
|
if (outcome.isGood()) {
|
|
if (target.canTarget(abilityControllerId, abilityControllerId, source, game)) {
|
|
return tryAddTarget(target, abilityControllerId, source, game);
|
|
}
|
|
} else if (target.canTarget(abilityControllerId, randomOpponentId, source, game)) {
|
|
return tryAddTarget(target, randomOpponentId, source, game);
|
|
}
|
|
}
|
|
|
|
if (targets.isEmpty() && target.isRequired(source)) {
|
|
targets = game.getBattlefield().getActivePermanents(((FilterPermanentOrPlayer) origTarget.getFilter()).getPermanentFilter(), playerId, game);
|
|
}
|
|
for (Permanent permanent : targets) {
|
|
List<UUID> alreadyTargeted = target.getTargets();
|
|
if (target.canTarget(abilityControllerId, permanent.getId(), source, game)) {
|
|
if (alreadyTargeted != null && !alreadyTargeted.contains(permanent.getId())) {
|
|
return tryAddTarget(target, permanent.getId(), source, game);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (target.getOriginalTarget() instanceof TargetPlayerOrPlaneswalker
|
|
|| target.getOriginalTarget() instanceof TargetOpponentOrPlaneswalker) {
|
|
List<Permanent> targets;
|
|
TargetPermanentOrPlayer origTarget = ((TargetPermanentOrPlayer) target.getOriginalTarget());
|
|
|
|
// TODO: in multiplayer game there many opponents - if random opponents don't have targets then AI must use next opponent, but it skips
|
|
// (e.g. you randomOpponentId must be replaced by List<UUID> randomOpponents)
|
|
// normal cycle (good for you, bad for opponents)
|
|
// possible good/bad permanents
|
|
if (outcome.isGood()) {
|
|
targets = threats(abilityControllerId, source, ((FilterPermanentOrPlayer) target.getFilter()).getPermanentFilter(), game, target.getTargets());
|
|
} else {
|
|
targets = threats(randomOpponentId, source, ((FilterPermanentOrPlayer) target.getFilter()).getPermanentFilter(), game, target.getTargets());
|
|
}
|
|
|
|
// possible good/bad players
|
|
if (targets.isEmpty()) {
|
|
if (outcome.isGood()) {
|
|
if (target.canTarget(abilityControllerId, abilityControllerId, source, game)) {
|
|
return tryAddTarget(target, abilityControllerId, source, game);
|
|
}
|
|
} else if (target.canTarget(abilityControllerId, randomOpponentId, source, game)) {
|
|
return tryAddTarget(target, randomOpponentId, source, game);
|
|
}
|
|
}
|
|
|
|
// can't find targets (e.g. effect is bad, but you need take targets from yourself)
|
|
if (targets.isEmpty() && required) {
|
|
targets = game.getBattlefield().getActivePermanents(origTarget.getFilterPermanent(), playerId, game);
|
|
}
|
|
|
|
// try target permanent
|
|
for (Permanent permanent : targets) {
|
|
List<UUID> alreadyTargeted = target.getTargets();
|
|
if (target.canTarget(abilityControllerId, permanent.getId(), source, game)) {
|
|
if (alreadyTargeted != null && !alreadyTargeted.contains(permanent.getId())) {
|
|
return tryAddTarget(target, permanent.getId(), source, game);
|
|
}
|
|
}
|
|
}
|
|
|
|
// try target player as normal
|
|
if (outcome.isGood()) {
|
|
if (target.canTarget(abilityControllerId, abilityControllerId, source, game)) {
|
|
return tryAddTarget(target, abilityControllerId, source, game);
|
|
}
|
|
} else if (target.canTarget(abilityControllerId, randomOpponentId, source, game)) {
|
|
return tryAddTarget(target, randomOpponentId, source, game);
|
|
}
|
|
|
|
// try target player as bad (bad on itself, good on opponent)
|
|
for (UUID opponentId : game.getOpponents(abilityControllerId)) {
|
|
if (target.canTarget(abilityControllerId, opponentId, source, game)) {
|
|
return tryAddTarget(target, opponentId, source, game);
|
|
}
|
|
}
|
|
if (target.canTarget(abilityControllerId, abilityControllerId, source, game)) {
|
|
return tryAddTarget(target, abilityControllerId, source, game);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
if (target.getOriginalTarget() instanceof TargetCardInGraveyard) {
|
|
List<Card> cards = new ArrayList<>();
|
|
for (Player player : game.getPlayers().values()) {
|
|
cards.addAll(player.getGraveyard().getCards(game));
|
|
}
|
|
Card card = pickTarget(abilityControllerId, cards, outcome, target, source, game);
|
|
if (card != null) {
|
|
return tryAddTarget(target, card.getId(), source, game);
|
|
}
|
|
//if (!target.isRequired())
|
|
return false;
|
|
}
|
|
|
|
if (target.getOriginalTarget() instanceof TargetCardInLibrary) {
|
|
List<Card> cards = new ArrayList<>(game.getPlayer(abilityControllerId).getLibrary().getCards(game));
|
|
Card card = pickTarget(abilityControllerId, cards, outcome, target, source, game);
|
|
if (card != null) {
|
|
return tryAddTarget(target, card.getId(), source, game);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (target.getOriginalTarget() instanceof TargetCardInYourGraveyard) {
|
|
List<Card> cards = new ArrayList<>(game.getPlayer(abilityControllerId).getGraveyard().getCards((FilterCard) target.getFilter(), game));
|
|
while (!target.isChosen(game) && !cards.isEmpty()) {
|
|
Card card = pickTarget(abilityControllerId, cards, outcome, target, source, game);
|
|
if (card != null) {
|
|
target.addTarget(card.getId(), source, game);
|
|
cards.remove(card); // pickTarget don't remove cards (only on second+ tries)
|
|
}
|
|
}
|
|
return target.isChosen(game);
|
|
}
|
|
|
|
if (target.getOriginalTarget() instanceof TargetSpell
|
|
|| target.getOriginalTarget() instanceof TargetStackObject) {
|
|
if (!game.getStack().isEmpty()) {
|
|
for (StackObject o : game.getStack()) {
|
|
if (o instanceof Spell
|
|
&& !source.getId().equals(o.getStackAbility().getId())
|
|
&& target.canTarget(abilityControllerId, o.getStackAbility().getId(), source, game)) {
|
|
return tryAddTarget(target, o.getId(), source, game);
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (target.getOriginalTarget() instanceof TargetSpellOrPermanent) {
|
|
// TODO: Also check if a spell should be selected
|
|
TargetSpellOrPermanent origTarget = (TargetSpellOrPermanent) target.getOriginalTarget();
|
|
List<Permanent> targets;
|
|
boolean outcomeTargets = true;
|
|
if (outcome.isGood()) {
|
|
targets = threats(abilityControllerId, source, origTarget.getPermanentFilter(), game, target.getTargets());
|
|
} else {
|
|
targets = threats(randomOpponentId, source, origTarget.getPermanentFilter(), game, target.getTargets());
|
|
}
|
|
if (targets.isEmpty() && required) {
|
|
targets = threats(null, source, origTarget.getPermanentFilter(), game, target.getTargets());
|
|
Collections.reverse(targets);
|
|
outcomeTargets = false;
|
|
}
|
|
for (Permanent permanent : targets) {
|
|
if (target.canTarget(abilityControllerId, permanent.getId(), source, game)) {
|
|
target.addTarget(permanent.getId(), source, game);
|
|
if (!outcomeTargets || target.getMaxNumberOfTargets() <= target.getTargets().size()) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
if (!game.getStack().isEmpty()) {
|
|
for (StackObject stackObject : game.getStack()) {
|
|
if (stackObject instanceof Spell && source != null && !source.getId().equals(stackObject.getStackAbility().getId())) {
|
|
if (target.getFilter().match(stackObject, game)) {
|
|
return tryAddTarget(target, stackObject.getId(), source, game);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (target.getOriginalTarget() instanceof TargetCardInOpponentsGraveyard) {
|
|
List<Card> cards = new ArrayList<>();
|
|
for (UUID uuid : game.getOpponents(abilityControllerId)) {
|
|
Player player = game.getPlayer(uuid);
|
|
if (player != null) {
|
|
cards.addAll(player.getGraveyard().getCards(game));
|
|
}
|
|
}
|
|
Card card = pickTarget(abilityControllerId, cards, outcome, target, source, game);
|
|
if (card != null) {
|
|
return tryAddTarget(target, card.getId(), source, game);
|
|
}
|
|
//if (!target.isRequired())
|
|
return false;
|
|
}
|
|
|
|
if (target.getOriginalTarget() instanceof TargetDefender) {
|
|
UUID randomDefender = RandomUtil.randomFromCollection(possibleTargets);
|
|
target.addTarget(randomDefender, source, game);
|
|
return target.isChosen(game);
|
|
}
|
|
|
|
if (target.getOriginalTarget() instanceof TargetCardInASingleGraveyard) {
|
|
List<Card> cards = new ArrayList<>();
|
|
for (Player player : game.getPlayers().values()) {
|
|
cards.addAll(player.getGraveyard().getCards(game));
|
|
}
|
|
while (!target.isChosen(game) && !cards.isEmpty()) {
|
|
Card pick = pickTarget(abilityControllerId, cards, outcome, target, source, game);
|
|
if (pick != null) {
|
|
target.addTarget(pick.getId(), source, game);
|
|
cards.remove(pick); // pickTarget don't remove cards (only on second+ tries)
|
|
}
|
|
}
|
|
return target.isChosen(game);
|
|
}
|
|
|
|
if (target.getOriginalTarget() instanceof TargetCardInExile) {
|
|
|
|
FilterCard filter = null;
|
|
if (target.getOriginalTarget().getFilter() instanceof FilterCard) {
|
|
filter = (FilterCard) target.getOriginalTarget().getFilter();
|
|
}
|
|
if (filter == null) {
|
|
throw new IllegalStateException("Unsupported exile target filter in computer's chooseTarget method: "
|
|
+ target.getOriginalTarget().getClass().getCanonicalName());
|
|
}
|
|
|
|
List<Card> cards = new ArrayList<>();
|
|
for (UUID uuid : target.possibleTargets(source.getControllerId(), source, game)) {
|
|
Card card = game.getCard(uuid);
|
|
if (card != null && game.getState().getZone(card.getId()) == Zone.EXILED) {
|
|
cards.add(card);
|
|
}
|
|
}
|
|
while (!target.isChosen(game) && !cards.isEmpty()) {
|
|
Card pick = pickTarget(abilityControllerId, cards, outcome, target, source, game);
|
|
if (pick != null) {
|
|
target.addTarget(pick.getId(), source, game);
|
|
cards.remove(pick); // pickTarget don't remove cards (only on second+ tries)
|
|
}
|
|
}
|
|
return target.isChosen(game);
|
|
}
|
|
|
|
if (target.getOriginalTarget() instanceof TargetActivatedAbility) {
|
|
List<StackObject> stackObjects = new ArrayList<>();
|
|
for (UUID uuid : target.possibleTargets(source.getControllerId(), source, game)) {
|
|
StackObject stackObject = game.getStack().getStackObject(uuid);
|
|
if (stackObject != null) {
|
|
stackObjects.add(stackObject);
|
|
}
|
|
}
|
|
while (!target.isChosen(game) && !stackObjects.isEmpty()) {
|
|
StackObject pick = stackObjects.get(0);
|
|
if (pick != null) {
|
|
target.addTarget(pick.getId(), source, game);
|
|
stackObjects.remove(0);
|
|
}
|
|
}
|
|
return target.isChosen(game);
|
|
}
|
|
|
|
if (target.getOriginalTarget() instanceof TargetActivatedOrTriggeredAbility) {
|
|
Iterator<UUID> iterator = target.possibleTargets(source.getControllerId(), source, game).iterator();
|
|
while (!target.isChosen(game) && iterator.hasNext()) {
|
|
target.addTarget(iterator.next(), source, game);
|
|
}
|
|
return target.isChosen(game);
|
|
}
|
|
|
|
if (target.getOriginalTarget() instanceof TargetCardInGraveyardBattlefieldOrStack) {
|
|
List<Card> cards = new ArrayList<>();
|
|
for (Player player : game.getPlayers().values()) {
|
|
cards.addAll(player.getGraveyard().getCards(game));
|
|
cards.addAll(game.getBattlefield().getAllActivePermanents(new FilterPermanent(), player.getId(), game));
|
|
}
|
|
Card card = pickTarget(abilityControllerId, cards, outcome, target, source, game);
|
|
if (card != null) {
|
|
return tryAddTarget(target, card.getId(), source, game);
|
|
}
|
|
}
|
|
|
|
if (target.getOriginalTarget() instanceof TargetPermanentOrSuspendedCard) {
|
|
Cards cards = new CardsImpl(possibleTargets);
|
|
List<Card> possibleCards = new ArrayList<>(cards.getCards(game));
|
|
while (!target.isChosen(game) && !possibleCards.isEmpty()) {
|
|
Card pick = pickTarget(abilityControllerId, possibleCards, outcome, target, source, game);
|
|
if (pick != null) {
|
|
target.addTarget(pick.getId(), source, game);
|
|
possibleCards.remove(pick);
|
|
}
|
|
}
|
|
return target.isChosen(game);
|
|
}
|
|
|
|
throw new IllegalStateException("Target wasn't handled in computer's chooseTarget method: " + target.getClass().getCanonicalName());
|
|
} //end of chooseTarget method
|
|
|
|
protected Card pickTarget(UUID abilityControllerId, List<Card> cards, Outcome outcome, Target target, Ability source, Game game) {
|
|
Card card;
|
|
while (!cards.isEmpty()) {
|
|
|
|
if (outcome.isGood()) {
|
|
card = pickBestCard(cards, Collections.emptyList(), target, source, game);
|
|
} else {
|
|
card = pickWorstCard(cards, Collections.emptyList(), target, source, game);
|
|
}
|
|
if (!target.getTargets().contains(card.getId())) {
|
|
if (source != null) {
|
|
if (target.canTarget(abilityControllerId, card.getId(), source, game)) {
|
|
return card;
|
|
}
|
|
} else {
|
|
return card;
|
|
}
|
|
}
|
|
cards.remove(card); // TODO: research parent code - is it depends on original list? Can be bugged
|
|
}
|
|
return null;
|
|
}
|
|
|
|
@Override
|
|
public boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game) {
|
|
// TODO: make same code for chooseTarget (without filter and target type dependence)
|
|
if (log.isDebugEnabled()) {
|
|
log.debug("chooseTarget: " + outcome.toString() + ':' + target.toString());
|
|
}
|
|
|
|
UUID sourceId = source != null ? source.getSourceId() : null;
|
|
|
|
// process multiple opponents by random
|
|
List<UUID> opponents;
|
|
if (target.getTargetController() != null) {
|
|
opponents = new ArrayList<>(game.getOpponents(target.getTargetController()));
|
|
} else if (source != null && source.getControllerId() != null) {
|
|
opponents = new ArrayList<>(game.getOpponents(source.getControllerId()));
|
|
} else {
|
|
opponents = new ArrayList<>(game.getOpponents(getId()));
|
|
}
|
|
Collections.shuffle(opponents);
|
|
|
|
List<Permanent> targets;
|
|
|
|
// ONE KILL PRIORITY: player -> planeswalker -> creature
|
|
if (outcome == Outcome.Damage) {
|
|
// player kill
|
|
for (UUID opponentId : opponents) {
|
|
Player opponent = game.getPlayer(opponentId);
|
|
if (opponent != null
|
|
&& target.canTarget(getId(), opponentId, source, game)
|
|
&& opponent.getLife() <= target.getAmountRemaining()) {
|
|
return tryAddTarget(target, opponentId, opponent.getLife(), source, game);
|
|
}
|
|
}
|
|
|
|
// permanents kill
|
|
for (UUID opponentId : opponents) {
|
|
targets = threats(opponentId, source, StaticFilters.FILTER_PERMANENT_CREATURE_OR_PLANESWALKER_A, game, target.getTargets());
|
|
|
|
// planeswalker kill
|
|
for (Permanent permanent : targets) {
|
|
if (permanent.isPlaneswalker(game) && target.canTarget(getId(), permanent.getId(), source, game)) {
|
|
int loy = permanent.getCounters(game).getCount(CounterType.LOYALTY);
|
|
if (loy <= target.getAmountRemaining()) {
|
|
return tryAddTarget(target, permanent.getId(), loy, source, game);
|
|
}
|
|
}
|
|
}
|
|
|
|
// creature kill
|
|
for (Permanent permanent : targets) {
|
|
if (permanent.isCreature(game) && target.canTarget(getId(), permanent.getId(), source, game)) {
|
|
if (permanent.getToughness().getValue() <= target.getAmountRemaining()) {
|
|
return tryAddTarget(target, permanent.getId(), permanent.getToughness().getValue(), source, game);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// NORMAL PRIORITY: planeswalker -> player -> creature
|
|
// own permanents will be checked multiple times... that's ok
|
|
for (UUID opponentId : opponents) {
|
|
if (outcome.isGood()) {
|
|
targets = threats(getId(), source, StaticFilters.FILTER_PERMANENT, game, target.getTargets());
|
|
} else {
|
|
targets = threats(opponentId, source, StaticFilters.FILTER_PERMANENT, game, target.getTargets());
|
|
}
|
|
|
|
// planeswalkers
|
|
for (Permanent permanent : targets) {
|
|
if (permanent.isPlaneswalker(game) && target.canTarget(getId(), permanent.getId(), source, game)) {
|
|
return tryAddTarget(target, permanent.getId(), target.getAmountRemaining(), source, game);
|
|
}
|
|
}
|
|
|
|
// players
|
|
if (outcome.isGood() && target.canTarget(getId(), getId(), source, game)) {
|
|
return tryAddTarget(target, getId(), target.getAmountRemaining(), source, game);
|
|
}
|
|
if (!outcome.isGood() && target.canTarget(getId(), opponentId, source, game)) {
|
|
return tryAddTarget(target, opponentId, target.getAmountRemaining(), source, game);
|
|
}
|
|
|
|
// creature
|
|
for (Permanent permanent : targets) {
|
|
if (permanent.isCreature(game) && target.canTarget(getId(), permanent.getId(), source, game)) {
|
|
return tryAddTarget(target, permanent.getId(), target.getAmountRemaining(), source, game);
|
|
}
|
|
}
|
|
}
|
|
|
|
// BAD PRIORITY, e.g. need bad target on yourself or good target on opponent
|
|
// priority: creature (non killable, killable) -> planeswalker -> player
|
|
if (!target.isRequired(sourceId, game)) {
|
|
return false;
|
|
}
|
|
for (UUID opponentId : opponents) {
|
|
if (!outcome.isGood()) {
|
|
// bad on yourself, uses weakest targets
|
|
targets = threats(getId(), source, StaticFilters.FILTER_PERMANENT, game, target.getTargets(), false);
|
|
} else {
|
|
targets = threats(opponentId, source, StaticFilters.FILTER_PERMANENT, game, target.getTargets(), false);
|
|
}
|
|
|
|
// creatures - non killable (TODO: add extra skill checks like undestructeable)
|
|
for (Permanent permanent : targets) {
|
|
if (permanent.isCreature(game) && target.canTarget(getId(), permanent.getId(), source, game)) {
|
|
int safeDamage = Math.min(permanent.getToughness().getValue() - 1, target.getAmountRemaining());
|
|
if (safeDamage > 0) {
|
|
return tryAddTarget(target, permanent.getId(), safeDamage, source, game);
|
|
}
|
|
}
|
|
}
|
|
|
|
// creatures - all
|
|
for (Permanent permanent : targets) {
|
|
if (permanent.isCreature(game) && target.canTarget(getId(), permanent.getId(), source, game)) {
|
|
return tryAddTarget(target, permanent.getId(), target.getAmountRemaining(), source, game);
|
|
}
|
|
}
|
|
|
|
// planeswalkers
|
|
for (Permanent permanent : targets) {
|
|
if (permanent.isPlaneswalker(game) && target.canTarget(getId(), permanent.getId(), source, game)) {
|
|
return tryAddTarget(target, permanent.getId(), target.getAmountRemaining(), source, game);
|
|
}
|
|
}
|
|
}
|
|
// players
|
|
for (UUID opponentId : opponents) {
|
|
if (target.canTarget(getId(), getId(), source, game)) {
|
|
return tryAddTarget(target, getId(), target.getAmountRemaining(), source, game);
|
|
} else if (target.canTarget(getId(), opponentId, source, game)) {
|
|
return tryAddTarget(target, opponentId, target.getAmountRemaining(), source, game);
|
|
}
|
|
}
|
|
|
|
// it's ok on no targets available
|
|
log.warn("No proper AI target handling or can't find permanents/cards to target: " + target.getClass().getName());
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public boolean priority(Game game) {
|
|
game.resumeTimer(getTurnControlledBy());
|
|
boolean result = priorityPlay(game);
|
|
game.pauseTimer(getTurnControlledBy());
|
|
return result;
|
|
}
|
|
|
|
private boolean priorityPlay(Game game) {
|
|
UUID opponentId = game.getOpponents(playerId).iterator().next();
|
|
if (game.isActivePlayer(playerId)) {
|
|
if (game.isMainPhase() && game.getStack().isEmpty()) {
|
|
playLand(game);
|
|
}
|
|
switch (game.getTurnStepType()) {
|
|
case UPKEEP:
|
|
// TODO: is it needs here? Need research (e.g. for better choose in upkeep triggers)?
|
|
findPlayables(game);
|
|
break;
|
|
case DRAW:
|
|
break;
|
|
case PRECOMBAT_MAIN:
|
|
findPlayables(game);
|
|
if (!playableAbilities.isEmpty()) {
|
|
for (ActivatedAbility ability : playableAbilities) {
|
|
if (ability.canActivate(playerId, game).canActivate()) {
|
|
if (ability.getEffects().hasOutcome(ability, Outcome.PutLandInPlay)) {
|
|
if (this.activateAbility(ability, game)) {
|
|
return true;
|
|
}
|
|
}
|
|
if (ability.getEffects().hasOutcome(ability, Outcome.PutCreatureInPlay)) {
|
|
if (getOpponentBlockers(opponentId, game).size() <= 1) {
|
|
if (this.activateAbility(ability, game)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case DECLARE_BLOCKERS:
|
|
findPlayables(game);
|
|
playRemoval(game.getCombat().getBlockers(), game);
|
|
playDamage(game.getCombat().getBlockers(), game);
|
|
break;
|
|
case END_COMBAT:
|
|
findPlayables(game);
|
|
playDamage(game.getCombat().getBlockers(), game);
|
|
break;
|
|
case POSTCOMBAT_MAIN:
|
|
findPlayables(game);
|
|
if (game.getStack().isEmpty()) {
|
|
if (!playableNonInstant.isEmpty()) {
|
|
for (Card card : playableNonInstant) {
|
|
if (card.getSpellAbility().canActivate(playerId, game).canActivate()) {
|
|
if (this.activateAbility(card.getSpellAbility(), game)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (!playableAbilities.isEmpty()) {
|
|
for (ActivatedAbility ability : playableAbilities) {
|
|
if (ability.canActivate(playerId, game).canActivate()) {
|
|
if (!(ability.getEffects().get(0) instanceof BecomesCreatureSourceEffect)) {
|
|
if (this.activateAbility(ability, game)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
} else {
|
|
//respond to opponent events
|
|
switch (game.getTurnStepType()) {
|
|
case UPKEEP:
|
|
findPlayables(game);
|
|
break;
|
|
case DECLARE_ATTACKERS:
|
|
findPlayables(game);
|
|
playRemoval(game.getCombat().getAttackers(), game);
|
|
playDamage(game.getCombat().getAttackers(), game);
|
|
break;
|
|
case END_COMBAT:
|
|
findPlayables(game);
|
|
playDamage(game.getCombat().getAttackers(), game);
|
|
break;
|
|
}
|
|
}
|
|
pass(game);
|
|
return true;
|
|
} // end priorityPlay method
|
|
|
|
protected void playLand(Game game) {
|
|
log.debug("playLand");
|
|
Set<Card> lands = new LinkedHashSet<>();
|
|
for (Card landCard : hand.getCards(new FilterLandCard(), game)) {
|
|
// remove lands that can not be played
|
|
boolean canPlay = false;
|
|
for (Ability ability : landCard.getAbilities(game)) {
|
|
if (ability instanceof PlayLandAbility) {
|
|
if (!game.getContinuousEffects().preventedByRuleModification(GameEvent.getEvent(GameEvent.EventType.PLAY_LAND, landCard.getId(), ability, playerId), null, game, true)) {
|
|
canPlay = true;
|
|
}
|
|
}
|
|
}
|
|
if (canPlay) {
|
|
lands.add(landCard);
|
|
}
|
|
}
|
|
while (!lands.isEmpty() && this.canPlayLand()) {
|
|
if (lands.size() == 1) {
|
|
this.playLand(lands.iterator().next(), game, false);
|
|
} else {
|
|
playALand(lands, game);
|
|
}
|
|
}
|
|
}
|
|
|
|
protected void playALand(Set<Card> lands, Game game) {
|
|
log.debug("playALand");
|
|
//play a land that will allow us to play an unplayable
|
|
for (Mana mana : unplayable.keySet()) {
|
|
for (Card card : lands) {
|
|
for (ActivatedManaAbilityImpl ability : card.getAbilities(game).getActivatedManaAbilities(Zone.BATTLEFIELD)) {
|
|
for (Mana netMana : ability.getNetMana(game)) {
|
|
if (netMana.enough(mana)) {
|
|
this.playLand(card, game, false);
|
|
lands.remove(card);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//play a land that will get us closer to playing an unplayable
|
|
for (Mana mana : unplayable.keySet()) {
|
|
for (Card card : lands) {
|
|
for (ActivatedManaAbilityImpl ability : card.getAbilities(game).getActivatedManaAbilities(Zone.BATTLEFIELD)) {
|
|
for (Mana netMana : ability.getNetMana(game)) {
|
|
if (mana.contains(netMana)) {
|
|
this.playLand(card, game, false);
|
|
lands.remove(card);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//play first available land
|
|
this.playLand(lands.iterator().next(), game, false);
|
|
lands.remove(lands.iterator().next());
|
|
}
|
|
|
|
protected void findPlayables(Game game) {
|
|
playableInstant.clear();
|
|
playableNonInstant.clear();
|
|
unplayable.clear();
|
|
playableAbilities.clear();
|
|
Set<Card> nonLands = hand.getCards(new FilterNonlandCard(), game);
|
|
ManaOptions available = getManaAvailable(game);
|
|
// available.addMana(manaPool.getMana());
|
|
|
|
for (Card card : nonLands) {
|
|
ManaOptions options = card.getManaCost().getOptions();
|
|
if (!card.getManaCost().getVariableCosts().isEmpty()) {
|
|
//don't use variable mana costs unless there is at least 3 extra mana for X
|
|
for (Mana option : options) {
|
|
option.add(Mana.GenericMana(3));
|
|
}
|
|
}
|
|
for (Mana mana : options) {
|
|
for (Mana avail : available) {
|
|
if (mana.enough(avail)) {
|
|
SpellAbility ability = card.getSpellAbility();
|
|
GameEvent castEvent = GameEvent.getEvent(GameEvent.EventType.CAST_SPELL, ability.getId(), ability, playerId);
|
|
castEvent.setZone(game.getState().getZone(card.getMainCard().getId()));
|
|
if (ability != null && ability.canActivate(playerId, game).canActivate()
|
|
&& !game.getContinuousEffects().preventedByRuleModification(castEvent, ability, game, true)) {
|
|
if (card.isInstant(game)
|
|
|| card.hasAbility(FlashAbility.getInstance(), game)) {
|
|
playableInstant.add(card);
|
|
} else {
|
|
playableNonInstant.add(card);
|
|
}
|
|
}
|
|
} else if (!playableInstant.contains(card) && !playableNonInstant.contains(card)) {
|
|
unplayable.put(mana.needed(avail), card);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// TODO: wtf?! change to player.getPlayable
|
|
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(playerId)) {
|
|
for (ActivatedAbility ability : permanent.getAbilities().getActivatedAbilities(Zone.BATTLEFIELD)) {
|
|
if (!ability.isManaActivatedAbility() && ability.canActivate(playerId, game).canActivate()) {
|
|
if (ability instanceof EquipAbility && permanent.getAttachedTo() != null) {
|
|
continue;
|
|
}
|
|
ManaOptions abilityOptions = ability.getManaCosts().getOptions();
|
|
if (!ability.getManaCosts().getVariableCosts().isEmpty()) {
|
|
//don't use variable mana costs unless there is at least 3 extra mana for X
|
|
for (Mana option : abilityOptions) {
|
|
option.add(Mana.GenericMana(3));
|
|
}
|
|
}
|
|
if (abilityOptions.isEmpty()) {
|
|
playableAbilities.add(ability);
|
|
} else {
|
|
for (Mana mana : abilityOptions) {
|
|
for (Mana avail : available) {
|
|
if (mana.enough(avail)) {
|
|
playableAbilities.add(ability);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (Card card : graveyard.getCards(game)) {
|
|
for (ActivatedAbility ability : card.getAbilities(game).getActivatedAbilities(Zone.GRAVEYARD)) {
|
|
if (ability.canActivate(playerId, game).canActivate()) {
|
|
ManaOptions abilityOptions = ability.getManaCosts().getOptions();
|
|
if (abilityOptions.isEmpty()) {
|
|
playableAbilities.add(ability);
|
|
} else {
|
|
for (Mana mana : abilityOptions) {
|
|
for (Mana avail : available) {
|
|
if (mana.enough(avail)) {
|
|
playableAbilities.add(ability);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (log.isDebugEnabled()) {
|
|
log.debug("findPlayables: " + playableInstant.toString() + "---" + playableNonInstant.toString() + "---" + playableAbilities.toString());
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public boolean playMana(Ability ability, ManaCost unpaid, String promptText, Game game) {
|
|
payManaMode = true;
|
|
lastUnpaidMana.put(ability.getId(), unpaid.copy());
|
|
try {
|
|
return playManaHandling(ability, unpaid, game);
|
|
} finally {
|
|
|
|
lastUnpaidMana.remove(ability.getId());
|
|
payManaMode = false;
|
|
}
|
|
}
|
|
|
|
protected boolean playManaHandling(Ability ability, ManaCost unpaid, final Game game) {
|
|
// log.info("paying for " + unpaid.getText());
|
|
Set<ApprovingObject> approvingObjects = game.getContinuousEffects().asThough(ability.getSourceId(), AsThoughEffectType.SPEND_OTHER_MANA, ability, ability.getControllerId(), game);
|
|
boolean hasApprovingObject = !approvingObjects.isEmpty();
|
|
|
|
ManaCost cost;
|
|
List<MageObject> producers;
|
|
if (unpaid instanceof ManaCosts) {
|
|
ManaCosts<ManaCost> manaCosts = (ManaCosts<ManaCost>) unpaid;
|
|
cost = manaCosts.get(manaCosts.size() - 1);
|
|
producers = getSortedProducers((ManaCosts) unpaid, game);
|
|
} else {
|
|
cost = unpaid;
|
|
producers = this.getAvailableManaProducers(game);
|
|
producers.addAll(this.getAvailableManaProducersWithCost(game));
|
|
}
|
|
|
|
// use fully compatible colored mana producers first
|
|
for (MageObject mageObject : producers) {
|
|
ManaAbility:
|
|
for (ActivatedManaAbilityImpl manaAbility : getManaAbilitiesSortedByManaCount(mageObject, game)) {
|
|
boolean canPayColoredMana = false;
|
|
for (Mana mana : manaAbility.getNetMana(game)) {
|
|
// if mana ability can produce non-useful mana then ignore whole ability here (example: {R} or {G})
|
|
// (AI can't choose a good mana option, so make sure any selection option will be compatible with cost)
|
|
// AI support {Any} choice by lastUnpaidMana, so it can safly used in includesMana
|
|
if (!unpaid.getMana().includesMana(mana)) {
|
|
continue ManaAbility;
|
|
} else if (mana.getAny() > 0) {
|
|
throw new IllegalArgumentException("Wrong mana calculation: AI do not support color choosing from {Any}");
|
|
}
|
|
if (mana.countColored() > 0) {
|
|
canPayColoredMana = true;
|
|
}
|
|
}
|
|
// found compatible source - try to pay
|
|
if (canPayColoredMana && (cost instanceof ColoredManaCost)) {
|
|
for (Mana netMana : manaAbility.getNetMana(game)) {
|
|
if (cost.testPay(netMana)) {
|
|
if (netMana instanceof ConditionalMana && !((ConditionalMana) netMana).apply(ability, game, getId(), cost)) {
|
|
continue;
|
|
}
|
|
if (hasApprovingObject && !canUseAsThoughManaToPayManaCost(cost, ability, netMana, manaAbility, mageObject, game)) {
|
|
continue;
|
|
}
|
|
if (activateAbility(manaAbility, game)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// use any other mana produces
|
|
for (MageObject mageObject : producers) {
|
|
// pay all colored costs first
|
|
for (ActivatedManaAbilityImpl manaAbility : getManaAbilitiesSortedByManaCount(mageObject, game)) {
|
|
if (cost instanceof ColoredManaCost) {
|
|
for (Mana netMana : manaAbility.getNetMana(game)) {
|
|
if (cost.testPay(netMana) || hasApprovingObject) {
|
|
if (netMana instanceof ConditionalMana && !((ConditionalMana) netMana).apply(ability, game, getId(), cost)) {
|
|
continue;
|
|
}
|
|
if (hasApprovingObject && !canUseAsThoughManaToPayManaCost(cost, ability, netMana, manaAbility, mageObject, game)) {
|
|
continue;
|
|
}
|
|
if (activateAbility(manaAbility, game)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// pay snow covered mana
|
|
for (ActivatedManaAbilityImpl manaAbility : getManaAbilitiesSortedByManaCount(mageObject, game)) {
|
|
if (cost instanceof SnowManaCost) {
|
|
for (Mana netMana : manaAbility.getNetMana(game)) {
|
|
if (cost.testPay(netMana) || hasApprovingObject) {
|
|
if (netMana instanceof ConditionalMana && !((ConditionalMana) netMana).apply(ability, game, getId(), cost)) {
|
|
continue;
|
|
}
|
|
if (hasApprovingObject && !canUseAsThoughManaToPayManaCost(cost, ability, netMana, manaAbility, mageObject, game)) {
|
|
continue;
|
|
}
|
|
if (activateAbility(manaAbility, game)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// pay colorless - more restrictive than hybrid (think of it like colored)
|
|
for (ActivatedManaAbilityImpl manaAbility : getManaAbilitiesSortedByManaCount(mageObject, game)) {
|
|
if (cost instanceof ColorlessManaCost) {
|
|
for (Mana netMana : manaAbility.getNetMana(game)) {
|
|
if (cost.testPay(netMana) || hasApprovingObject) {
|
|
if (netMana instanceof ConditionalMana
|
|
&& !((ConditionalMana) netMana).apply(ability, game, getId(), cost)) {
|
|
continue;
|
|
}
|
|
if (hasApprovingObject && !canUseAsThoughManaToPayManaCost(cost, ability, netMana,
|
|
manaAbility, mageObject, game)) {
|
|
continue;
|
|
}
|
|
if (activateAbility(manaAbility, game)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// then pay hybrid
|
|
for (ActivatedManaAbilityImpl manaAbility : getManaAbilitiesSortedByManaCount(mageObject, game)) {
|
|
if (cost instanceof HybridManaCost) {
|
|
for (Mana netMana : manaAbility.getNetMana(game)) {
|
|
if (cost.testPay(netMana) || hasApprovingObject) {
|
|
if (netMana instanceof ConditionalMana && !((ConditionalMana) netMana).apply(ability, game, getId(), cost)) {
|
|
continue;
|
|
}
|
|
if (hasApprovingObject && !canUseAsThoughManaToPayManaCost(cost, ability, netMana, manaAbility, mageObject, game)) {
|
|
continue;
|
|
}
|
|
if (activateAbility(manaAbility, game)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// then pay colorless hybrid - more restrictive than mono hybrid
|
|
for (ActivatedManaAbilityImpl manaAbility : getManaAbilitiesSortedByManaCount(mageObject, game)) {
|
|
if (cost instanceof ColorlessHybridManaCost) {
|
|
for (Mana netMana : manaAbility.getNetMana(game)) {
|
|
if (cost.testPay(netMana) || hasApprovingObject) {
|
|
if (netMana instanceof ConditionalMana && !((ConditionalMana) netMana).apply(ability, game, getId(), cost)) {
|
|
continue;
|
|
}
|
|
if (hasApprovingObject && !canUseAsThoughManaToPayManaCost(cost, ability, netMana, manaAbility, mageObject, game)) {
|
|
continue;
|
|
}
|
|
if (activateAbility(manaAbility, game)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// then pay mono hybrid
|
|
for (ActivatedManaAbilityImpl manaAbility : getManaAbilitiesSortedByManaCount(mageObject, game)) {
|
|
if (cost instanceof MonoHybridManaCost) {
|
|
for (Mana netMana : manaAbility.getNetMana(game)) {
|
|
if (cost.testPay(netMana) || hasApprovingObject) {
|
|
if (netMana instanceof ConditionalMana && !((ConditionalMana) netMana).apply(ability, game, getId(), cost)) {
|
|
continue;
|
|
}
|
|
if (hasApprovingObject && !canUseAsThoughManaToPayManaCost(cost, ability, netMana, manaAbility, mageObject, game)) {
|
|
continue;
|
|
}
|
|
if (activateAbility(manaAbility, game)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// finally pay generic
|
|
for (ActivatedManaAbilityImpl manaAbility : getManaAbilitiesSortedByManaCount(mageObject, game)) {
|
|
if (cost instanceof GenericManaCost) {
|
|
for (Mana netMana : manaAbility.getNetMana(game)) {
|
|
if (cost.testPay(netMana) || hasApprovingObject) {
|
|
if (netMana instanceof ConditionalMana && !((ConditionalMana) netMana).apply(ability, game, getId(), cost)) {
|
|
continue;
|
|
}
|
|
if (hasApprovingObject && !canUseAsThoughManaToPayManaCost(cost, ability, netMana, manaAbility, mageObject, game)) {
|
|
continue;
|
|
}
|
|
if (activateAbility(manaAbility, game)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (alreadyTryingToPayPhyrexian) {
|
|
return false;
|
|
}
|
|
|
|
// pay phyrexian life costs
|
|
if (cost.isPhyrexian()) {
|
|
alreadyTryingToPayPhyrexian = true;
|
|
// TODO: make sure it's thread safe and protected from modifications (cost/unpaid can be shared between AI simulation threads?)
|
|
boolean paidPhyrexian = cost.pay(ability, game, ability, playerId, false, null) || hasApprovingObject;
|
|
alreadyTryingToPayPhyrexian = false;
|
|
return paidPhyrexian;
|
|
}
|
|
|
|
// pay special mana like convoke cost (tap for pay)
|
|
// GUI: user see "special" button while pay spell's cost
|
|
// TODO: AI can't prioritize special mana types to pay, e.g. it will use first available
|
|
SpecialAction specialAction = game.getState().getSpecialActions().getControlledBy(this.getId(), true).values()
|
|
.stream()
|
|
.findFirst()
|
|
.orElse(null);
|
|
ManaOptions specialMana = specialAction == null ? null : specialAction.getManaOptions(ability, game, unpaid);
|
|
if (specialMana != null) {
|
|
for (Mana netMana : specialMana) {
|
|
if (cost.testPay(netMana) || hasApprovingObject) {
|
|
if (netMana instanceof ConditionalMana && !((ConditionalMana) netMana).apply(ability, game, getId(), cost)) {
|
|
continue;
|
|
}
|
|
if (activateAbility(specialAction, game)) {
|
|
return true;
|
|
}
|
|
// only one time try to pay to skip infinite AI loop
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
boolean canUseAsThoughManaToPayManaCost(ManaCost checkCost, Ability abilityToPay, Mana manaOption, Ability manaAbility, MageObject manaProducer, Game game) {
|
|
// asThoughMana can change producing mana type, so you must check it here
|
|
// cause some effects adds additional checks in getAsThoughManaType (example: Draugr Necromancer with snow mana sources)
|
|
|
|
// simulate real asThoughMana usage
|
|
ManaPoolItem possiblePoolItem;
|
|
if (manaOption instanceof ConditionalMana) {
|
|
ConditionalMana conditionalNetMana = (ConditionalMana) manaOption;
|
|
possiblePoolItem = new ManaPoolItem(
|
|
conditionalNetMana,
|
|
manaAbility.getSourceObject(game),
|
|
conditionalNetMana.getManaProducerOriginalId() != null ? conditionalNetMana.getManaProducerOriginalId() : manaAbility.getOriginalId()
|
|
);
|
|
} else {
|
|
possiblePoolItem = new ManaPoolItem(
|
|
manaOption.getRed(),
|
|
manaOption.getGreen(),
|
|
manaOption.getBlue(),
|
|
manaOption.getWhite(),
|
|
manaOption.getBlack(),
|
|
manaOption.getGeneric() + manaOption.getColorless(),
|
|
manaProducer,
|
|
manaAbility.getOriginalId(),
|
|
manaOption.getFlag()
|
|
);
|
|
}
|
|
|
|
// cost can contains multiple mana types, must check each type (is it possible to pay a cost)
|
|
for (ManaType checkType : ManaUtil.getManaTypesInCost(checkCost)) {
|
|
// affected asThoughMana effect must fit a checkType with pool mana
|
|
ManaType possibleAsThoughPoolManaType = game.getContinuousEffects().asThoughMana(checkType, possiblePoolItem, abilityToPay.getSourceId(), abilityToPay, abilityToPay.getControllerId(), game);
|
|
if (possibleAsThoughPoolManaType == null) {
|
|
continue; // no affected asThough effects
|
|
}
|
|
boolean canPay;
|
|
if (possibleAsThoughPoolManaType == ManaType.COLORLESS) {
|
|
// colorless can be payed by any color from the pool
|
|
canPay = possiblePoolItem.count() > 0;
|
|
} else {
|
|
// colored must be payed by specific color from the pool (AsThough already changed it to fit with mana pool)
|
|
canPay = possiblePoolItem.get(possibleAsThoughPoolManaType) > 0;
|
|
}
|
|
if (canPay) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private Abilities<ActivatedManaAbilityImpl> getManaAbilitiesSortedByManaCount(MageObject mageObject, final Game game) {
|
|
Abilities<ActivatedManaAbilityImpl> manaAbilities = mageObject.getAbilities().getAvailableActivatedManaAbilities(Zone.BATTLEFIELD, playerId, game);
|
|
if (manaAbilities.size() > 1) {
|
|
// Sort mana abilities by number of produced manas, to use ability first that produces most mana (maybe also conditional if possible)
|
|
Collections.sort(manaAbilities, new Comparator<ActivatedManaAbilityImpl>() {
|
|
@Override
|
|
public int compare(ActivatedManaAbilityImpl a1, ActivatedManaAbilityImpl a2) {
|
|
int a1Max = 0;
|
|
for (Mana netMana : a1.getNetMana(game)) {
|
|
if (netMana.count() > a1Max) {
|
|
a1Max = netMana.count();
|
|
}
|
|
}
|
|
int a2Max = 0;
|
|
for (Mana netMana : a2.getNetMana(game)) {
|
|
if (netMana.count() > a2Max) {
|
|
a2Max = netMana.count();
|
|
}
|
|
}
|
|
return CardUtil.overflowDec(a2Max, a1Max);
|
|
}
|
|
});
|
|
}
|
|
return manaAbilities;
|
|
}
|
|
|
|
/**
|
|
* returns a list of Permanents that produce mana sorted by the number of
|
|
* mana the Permanent produces that match the unpaid costs in ascending
|
|
* order
|
|
* <p>
|
|
* the idea is that we should pay costs first from mana producers that
|
|
* produce only one type of mana and save the multi-mana producers for those
|
|
* costs that can't be paid by any other producers
|
|
*
|
|
* @param unpaid - the amount of unpaid mana costs
|
|
* @param game
|
|
* @return List<Permanent>
|
|
*/
|
|
private List<MageObject> getSortedProducers(ManaCosts<ManaCost> unpaid, Game game) {
|
|
List<MageObject> unsorted = this.getAvailableManaProducers(game);
|
|
unsorted.addAll(this.getAvailableManaProducersWithCost(game));
|
|
Map<MageObject, Integer> scored = new HashMap<>();
|
|
for (MageObject mageObject : unsorted) {
|
|
int score = 0;
|
|
for (ManaCost cost : unpaid) {
|
|
Abilities:
|
|
for (ActivatedManaAbilityImpl ability : mageObject.getAbilities().getAvailableActivatedManaAbilities(Zone.BATTLEFIELD, playerId, game)) {
|
|
for (Mana netMana : ability.getNetMana(game)) {
|
|
if (cost.testPay(netMana)) {
|
|
score++;
|
|
break Abilities;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (score > 0) { // score mana producers that produce other mana types and have other uses higher
|
|
score += mageObject.getAbilities().getAvailableActivatedManaAbilities(Zone.BATTLEFIELD, playerId, game).size();
|
|
score += mageObject.getAbilities().getActivatedAbilities(Zone.BATTLEFIELD).size();
|
|
if (!mageObject.getCardType(game).contains(CardType.LAND)) {
|
|
score += 2;
|
|
} else if (mageObject.getCardType(game).contains(CardType.CREATURE)) {
|
|
score += 2;
|
|
}
|
|
}
|
|
scored.put(mageObject, score);
|
|
}
|
|
return sortByValue(scored);
|
|
}
|
|
|
|
private List<MageObject> sortByValue(Map<MageObject, Integer> map) {
|
|
List<Entry<MageObject, Integer>> list = new LinkedList<>(map.entrySet());
|
|
Collections.sort(list, new Comparator<Entry<MageObject, Integer>>() {
|
|
@Override
|
|
public int compare(Entry<MageObject, Integer> o1, Entry<MageObject, Integer> o2) {
|
|
return (o1.getValue().compareTo(o2.getValue()));
|
|
}
|
|
});
|
|
List<MageObject> result = new ArrayList<>();
|
|
for (Entry<MageObject, Integer> entry : list) {
|
|
result.add(entry.getKey());
|
|
}
|
|
return result;
|
|
}
|
|
|
|
@Override
|
|
public int announceXMana(int min, int max, String message, Game game, Ability ability) {
|
|
log.debug("announceXMana");
|
|
//TODO: improve this
|
|
int numAvailable = getAvailableManaProducers(game).size() - ability.getManaCosts().manaValue();
|
|
if (numAvailable < 0) {
|
|
numAvailable = 0;
|
|
} else {
|
|
if (numAvailable < min) {
|
|
numAvailable = min;
|
|
}
|
|
if (numAvailable > max) {
|
|
numAvailable = max;
|
|
}
|
|
}
|
|
return numAvailable;
|
|
}
|
|
|
|
@Override
|
|
public int announceXCost(int min, int max, String message, Game game, Ability ability, VariableCost variablCost) {
|
|
log.debug("announceXCost");
|
|
int value = RandomUtil.nextInt(CardUtil.overflowInc(max, 1));
|
|
if (value < min) {
|
|
value = min;
|
|
}
|
|
if (value < max) {
|
|
value++;
|
|
}
|
|
return value;
|
|
}
|
|
|
|
@Override
|
|
public void abort() {
|
|
abort = true;
|
|
}
|
|
|
|
@Override
|
|
public void skip() {
|
|
}
|
|
|
|
@Override
|
|
public boolean chooseUse(Outcome outcome, String message, Ability source, Game game) {
|
|
return this.chooseUse(outcome, message, null, null, null, source, game);
|
|
}
|
|
|
|
@Override
|
|
public boolean chooseUse(Outcome outcome, String message, String secondMessage, String trueText, String falseText, Ability source, Game game) {
|
|
log.debug("chooseUse: " + outcome.isGood());
|
|
// Be proactive! Always use abilities, the evaluation function will decide if it's good or not
|
|
// Otherwise some abilities won't be used by AI like LoseTargetEffect that has "bad" outcome
|
|
// but still is good when targets opponent
|
|
return outcome != Outcome.AIDontUseIt; // Added for Desecration Demon sacrifice ability
|
|
}
|
|
|
|
@Override
|
|
public boolean choose(Outcome outcome, Choice choice, Game game) {
|
|
log.debug("choose 3");
|
|
//TODO: improve this
|
|
|
|
// choose creature type
|
|
// TODO: WTF?! Creature types dialog text can changes, need to replace that code
|
|
if (choice.getMessage() != null && (choice.getMessage().equals("Choose creature type") || choice.getMessage().equals("Choose a creature type"))) {
|
|
chooseCreatureType(outcome, choice, game);
|
|
}
|
|
|
|
// choose the correct color to pay a spell (use last unpaid ability for color hint)
|
|
ManaCost unpaid = null;
|
|
if (!lastUnpaidMana.isEmpty()) {
|
|
unpaid = new ArrayList<>(lastUnpaidMana.values()).get(lastUnpaidMana.size() - 1);
|
|
}
|
|
if (outcome == Outcome.PutManaInPool && unpaid != null && choice.isManaColorChoice()) {
|
|
if (unpaid.containsColor(ColoredManaSymbol.W) && choice.getChoices().contains("White")) {
|
|
choice.setChoice("White");
|
|
return true;
|
|
}
|
|
if (unpaid.containsColor(ColoredManaSymbol.R) && choice.getChoices().contains("Red")) {
|
|
choice.setChoice("Red");
|
|
return true;
|
|
}
|
|
if (unpaid.containsColor(ColoredManaSymbol.G) && choice.getChoices().contains("Green")) {
|
|
choice.setChoice("Green");
|
|
return true;
|
|
}
|
|
if (unpaid.containsColor(ColoredManaSymbol.U) && choice.getChoices().contains("Blue")) {
|
|
choice.setChoice("Blue");
|
|
return true;
|
|
}
|
|
if (unpaid.containsColor(ColoredManaSymbol.B) && choice.getChoices().contains("Black")) {
|
|
choice.setChoice("Black");
|
|
return true;
|
|
}
|
|
if (unpaid.getMana().getColorless() > 0 && choice.getChoices().contains("Colorless")) {
|
|
choice.setChoice("Colorless");
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// choose by random
|
|
if (!choice.isChosen()) {
|
|
choice.setRandomChoice();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
protected boolean chooseCreatureType(Outcome outcome, Choice choice, Game game) {
|
|
if (outcome == Outcome.Detriment) {
|
|
// choose a creature type of opponent on battlefield or graveyard
|
|
for (Permanent permanent : game.getBattlefield().getActivePermanents(this.getId(), game)) {
|
|
if (game.getOpponents(this.getId()).contains(permanent.getControllerId())
|
|
&& permanent.getCardType(game).contains(CardType.CREATURE)
|
|
&& !permanent.getSubtype(game).isEmpty()) {
|
|
if (choice.getChoices().contains(permanent.getSubtype(game).get(0).toString())) {
|
|
choice.setChoice(permanent.getSubtype(game).get(0).toString());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
// or in opponent graveyard
|
|
if (!choice.isChosen()) {
|
|
for (UUID opponentId : game.getOpponents(this.getId())) {
|
|
Player opponent = game.getPlayer(opponentId);
|
|
for (Card card : opponent.getGraveyard().getCards(game)) {
|
|
if (card != null && card.getCardType(game).contains(CardType.CREATURE) && !card.getSubtype(game).isEmpty()) {
|
|
if (choice.getChoices().contains(card.getSubtype(game).get(0).toString())) {
|
|
choice.setChoice(card.getSubtype(game).get(0).toString());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (choice.isChosen()) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
// choose a creature type of hand or library
|
|
for (UUID cardId : this.getHand()) {
|
|
Card card = game.getCard(cardId);
|
|
if (card != null && card.getCardType(game).contains(CardType.CREATURE) && !card.getSubtype(game).isEmpty()) {
|
|
if (choice.getChoices().contains(card.getSubtype(game).get(0).toString())) {
|
|
choice.setChoice(card.getSubtype(game).get(0).toString());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (!choice.isChosen()) {
|
|
for (UUID cardId : this.getLibrary().getCardList()) {
|
|
Card card = game.getCard(cardId);
|
|
if (card != null && card.getCardType(game).contains(CardType.CREATURE) && !card.getSubtype(game).isEmpty()) {
|
|
if (choice.getChoices().contains(card.getSubtype(game).get(0).toString())) {
|
|
choice.setChoice(card.getSubtype(game).get(0).toString());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return choice.isChosen();
|
|
}
|
|
|
|
@Override
|
|
public boolean chooseTarget(Outcome outcome, Cards cards, TargetCard target, Ability source, Game game) {
|
|
if (cards == null || cards.isEmpty()) {
|
|
return target.isRequired(source);
|
|
}
|
|
|
|
// sometimes a target selection can be made from a player that does not control the ability
|
|
UUID abilityControllerId = playerId;
|
|
if (target.getTargetController() != null
|
|
&& target.getAbilityController() != null) {
|
|
abilityControllerId = target.getAbilityController();
|
|
}
|
|
|
|
// we still use playerId when getting cards even if they don't control the search
|
|
List<Card> cardChoices = new ArrayList<>(cards.getCards(target.getFilter(), playerId, source, game));
|
|
while (!target.doneChoosing(game)) {
|
|
Card card = pickTarget(abilityControllerId, cardChoices, outcome, target, source, game);
|
|
if (card != null) {
|
|
target.addTarget(card.getId(), source, game);
|
|
cardChoices.remove(card);
|
|
} else {
|
|
// We don't have any valid target to choose so stop choosing
|
|
return target.getTargets().size() >= target.getNumberOfTargets();
|
|
}
|
|
if (outcome == Outcome.Neutral && target.getTargets().size() > target.getNumberOfTargets() + (target.getMaxNumberOfTargets() - target.getNumberOfTargets()) / 2) {
|
|
return true;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public boolean choose(Outcome outcome, Cards cards, TargetCard target, Ability source, Game game) {
|
|
log.debug("choose 2");
|
|
if (cards == null || cards.isEmpty()) {
|
|
return true;
|
|
}
|
|
|
|
// sometimes a target selection can be made from a player that does not control the ability
|
|
UUID abilityControllerId = playerId;
|
|
if (target.getTargetController() != null
|
|
&& target.getAbilityController() != null) {
|
|
abilityControllerId = target.getAbilityController();
|
|
}
|
|
|
|
List<Card> cardChoices = new ArrayList<>(cards.getCards(target.getFilter(), abilityControllerId, source, game));
|
|
while (!target.doneChoosing(game)) {
|
|
Card card = pickTarget(abilityControllerId, cardChoices, outcome, target, source, game);
|
|
if (card != null) {
|
|
target.add(card.getId(), game);
|
|
cardChoices.remove(card);
|
|
} else {
|
|
// We don't have any valid target to choose so stop choosing
|
|
return target.getTargets().size() >= target.getNumberOfTargets();
|
|
}
|
|
if (outcome == Outcome.Neutral && target.getTargets().size() > target.getNumberOfTargets() + (target.getMaxNumberOfTargets() - target.getNumberOfTargets()) / 2) {
|
|
return true;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public boolean choosePile(Outcome outcome, String message, List<? extends Card> pile1, List<? extends Card> pile2, Game game) {
|
|
//TODO: improve this
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public void selectAttackers(Game game, UUID attackingPlayerId) {
|
|
log.debug("selectAttackers");
|
|
UUID opponentId = game.getCombat().getDefenders().iterator().next();
|
|
Attackers attackers = getPotentialAttackers(game);
|
|
List<Permanent> blockers = getOpponentBlockers(opponentId, game);
|
|
List<Permanent> actualAttackers = new ArrayList<>();
|
|
if (blockers.isEmpty()) {
|
|
actualAttackers = attackers.getAttackers();
|
|
} else if (attackers.size() - blockers.size() >= game.getPlayer(opponentId).getLife()) {
|
|
actualAttackers = attackers.getAttackers();
|
|
} else {
|
|
CombatSimulator combat = simulateAttack(attackers, blockers, opponentId, game);
|
|
if (combat.rating > 2) {
|
|
for (CombatGroupSimulator group : combat.groups) {
|
|
this.declareAttacker(group.attackers.get(0).id, group.defenderId, game, false);
|
|
}
|
|
}
|
|
}
|
|
for (Permanent attacker : actualAttackers) {
|
|
this.declareAttacker(attacker.getId(), opponentId, game, false);
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void selectBlockers(Ability source, Game game, UUID defendingPlayerId) {
|
|
log.debug("selectBlockers");
|
|
|
|
List<Permanent> blockers = getAvailableBlockers(game);
|
|
|
|
CombatSimulator sim = simulateBlock(CombatSimulator.load(game), blockers, game);
|
|
|
|
List<CombatGroup> groups = game.getCombat().getGroups();
|
|
for (int i = 0; i < groups.size(); i++) {
|
|
for (CreatureSimulator creature : sim.groups.get(i).blockers) {
|
|
groups.get(i).addBlocker(creature.id, playerId, game);
|
|
}
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public int chooseReplacementEffect(Map<String, String> effectsMap, Map<String, MageObject> objectsMap, Game game) {
|
|
log.debug("chooseReplacementEffect");
|
|
//TODO: implement this
|
|
return 0;
|
|
}
|
|
|
|
@Override
|
|
public Mode chooseMode(Modes modes, Ability source, Game game) {
|
|
log.debug("chooseMode");
|
|
if (modes.getMode() != null && modes.getMaxModes(game, source) == modes.getSelectedModes().size()) {
|
|
// mode was already set by the AI
|
|
return modes.getMode();
|
|
}
|
|
|
|
// spell modes simulated by AI, see addModeOptions
|
|
// trigger modes chooses here
|
|
// TODO: add AI support to select best modes, current code uses first valid mode
|
|
AvailableMode:
|
|
for (Mode mode : modes.getAvailableModes(source, game)) {
|
|
for (UUID selectedModeId : modes.getSelectedModes()) {
|
|
Mode selectedMode = modes.get(selectedModeId);
|
|
if (selectedMode.getId().equals(mode.getId())) {
|
|
continue AvailableMode;
|
|
}
|
|
}
|
|
if (mode.getTargets().canChoose(source.getControllerId(), source, game)) { // and where targets are available
|
|
return mode;
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
@Override
|
|
public TriggeredAbility chooseTriggeredAbility(List<TriggeredAbility> abilities, Game game) {
|
|
log.debug("chooseTriggeredAbility: " + abilities.toString());
|
|
//TODO: improve this
|
|
if (!abilities.isEmpty()) {
|
|
return abilities.get(0);
|
|
}
|
|
return null;
|
|
}
|
|
|
|
@Override
|
|
// TODO: add AI support with outcome and replace random with min/max
|
|
public int getAmount(int min, int max, String message, Game game) {
|
|
log.debug("getAmount");
|
|
if (min < max && min == 0) {
|
|
return RandomUtil.nextInt(CardUtil.overflowInc(max, 1));
|
|
}
|
|
return min;
|
|
}
|
|
|
|
@Override
|
|
public List<Integer> getMultiAmountWithIndividualConstraints(Outcome outcome, List<MultiAmountMessage> messages,
|
|
int totalMin, int totalMax, MultiAmountType type, Game game) {
|
|
log.debug("getMultiAmount");
|
|
|
|
int needCount = messages.size();
|
|
List<Integer> defaultList = MultiAmountType.prepareDefaultValues(messages, totalMin, totalMax);
|
|
if (needCount == 0) {
|
|
return defaultList;
|
|
}
|
|
|
|
// BAD effect
|
|
// default list uses minimum possible values, so return it on bad effect
|
|
// TODO: need something for damage target and mana logic here, current version is useless but better than random
|
|
if (!outcome.isGood()) {
|
|
return defaultList;
|
|
}
|
|
|
|
// GOOD effect
|
|
// values must be stable, so AI must able to simulate it and choose correct actions
|
|
// fill max values as much as possible
|
|
return MultiAmountType.prepareMaxValues(messages, totalMin, totalMax);
|
|
}
|
|
|
|
@Override
|
|
public List<MageObject> getAvailableManaProducers(Game game) {
|
|
return super.getAvailableManaProducers(game);
|
|
}
|
|
|
|
@Override
|
|
public void sideboard(Match match, Deck deck) {
|
|
//TODO: improve this
|
|
match.submitDeck(playerId, deck);
|
|
}
|
|
|
|
private static void addBasicLands(Deck deck, String landName, int number) {
|
|
Set<String> landSets = TournamentUtil.getLandSetCodeForDeckSets(deck.getExpansionSetCodes());
|
|
|
|
CardCriteria criteria = new CardCriteria();
|
|
if (!landSets.isEmpty()) {
|
|
criteria.setCodes(landSets.toArray(new String[landSets.size()]));
|
|
}
|
|
criteria.rarities(Rarity.LAND).name(landName);
|
|
List<CardInfo> cards = CardRepository.instance.findCards(criteria);
|
|
|
|
if (cards.isEmpty()) {
|
|
criteria = new CardCriteria();
|
|
criteria.rarities(Rarity.LAND).name(landName);
|
|
criteria.setCodes("M15");
|
|
cards = CardRepository.instance.findCards(criteria);
|
|
}
|
|
|
|
for (int i = 0; i < number; i++) {
|
|
Card land = cards.get(RandomUtil.nextInt(cards.size())).createCard();
|
|
deck.getCards().add(land);
|
|
}
|
|
}
|
|
|
|
public static Deck buildDeck(int deckMinSize, List<Card> cardPool, final List<ColoredManaSymbol> colors) {
|
|
return buildDeck(deckMinSize, cardPool, colors, false);
|
|
}
|
|
|
|
public static Deck buildDeck(int deckMinSize, List<Card> cardPool, final List<ColoredManaSymbol> colors, boolean onlyBasicLands) {
|
|
if (onlyBasicLands) {
|
|
return buildDeckWithOnlyBasicLands(deckMinSize, cardPool);
|
|
} else {
|
|
return buildDeckWithNormalCards(deckMinSize, cardPool, colors);
|
|
}
|
|
}
|
|
|
|
public static Deck buildDeckWithOnlyBasicLands(int deckMinSize, List<Card> cardPool) {
|
|
// random cards from card pool
|
|
Deck deck = new Deck();
|
|
final int DECK_SIZE = deckMinSize != 0 ? deckMinSize : 40;
|
|
|
|
List<Card> sortedCards = new ArrayList<>(cardPool);
|
|
if (!sortedCards.isEmpty()) {
|
|
while (deck.getMaindeckCards().size() < DECK_SIZE) {
|
|
deck.getCards().add(sortedCards.get(RandomUtil.nextInt(sortedCards.size())));
|
|
}
|
|
return deck;
|
|
} else {
|
|
addBasicLands(deck, "Forest", DECK_SIZE);
|
|
return deck;
|
|
}
|
|
}
|
|
|
|
public static Deck buildDeckWithNormalCards(int deckMinSize, List<Card> cardPool, final List<ColoredManaSymbol> colors) {
|
|
// top 23 cards plus basic lands until 40 deck size
|
|
Deck deck = new Deck();
|
|
final int DECK_SIZE = deckMinSize != 0 ? deckMinSize : 40;
|
|
final int DECK_CARDS_COUNT = Math.floorDiv(deckMinSize * 23, 40); // 23 from 40
|
|
final int DECK_LANDS_COUNT = DECK_SIZE - DECK_CARDS_COUNT;
|
|
|
|
// sort card pool by top score
|
|
List<Card> sortedCards = new ArrayList<>(cardPool);
|
|
Collections.sort(sortedCards, new Comparator<Card>() {
|
|
@Override
|
|
public int compare(Card o1, Card o2) {
|
|
Integer score1 = RateCard.rateCard(o1, colors);
|
|
Integer score2 = RateCard.rateCard(o2, colors);
|
|
return score2.compareTo(score1);
|
|
}
|
|
});
|
|
|
|
// get top cards
|
|
int cardNum = 0;
|
|
while (deck.getMaindeckCards().size() < DECK_CARDS_COUNT && sortedCards.size() > cardNum) {
|
|
Card card = sortedCards.get(cardNum);
|
|
if (!card.isBasic()) {
|
|
deck.getCards().add(card);
|
|
deck.getSideboard().remove(card);
|
|
}
|
|
cardNum++;
|
|
}
|
|
|
|
// add basic lands by color percent
|
|
// TODO: compensate for non basic lands
|
|
Mana mana = new Mana();
|
|
for (Card card : deck.getCards()) {
|
|
mana.add(card.getManaCost().getMana());
|
|
}
|
|
double total = mana.getBlack() + mana.getBlue() + mana.getGreen() + mana.getRed() + mana.getWhite();
|
|
|
|
// most frequent land is forest by default
|
|
int mostLand = 0;
|
|
String mostLandName = "Forest";
|
|
if (mana.getGreen() > 0) {
|
|
int number = (int) Math.round(mana.getGreen() / total * DECK_LANDS_COUNT);
|
|
addBasicLands(deck, "Forest", number);
|
|
mostLand = number;
|
|
}
|
|
|
|
if (mana.getBlack() > 0) {
|
|
int number = (int) Math.round(mana.getBlack() / total * DECK_LANDS_COUNT);
|
|
addBasicLands(deck, "Swamp", number);
|
|
if (number > mostLand) {
|
|
mostLand = number;
|
|
mostLandName = "Swamp";
|
|
}
|
|
}
|
|
|
|
if (mana.getBlue() > 0) {
|
|
int number = (int) Math.round(mana.getBlue() / total * DECK_LANDS_COUNT);
|
|
addBasicLands(deck, "Island", number);
|
|
if (number > mostLand) {
|
|
mostLand = number;
|
|
mostLandName = "Island";
|
|
}
|
|
}
|
|
|
|
if (mana.getWhite() > 0) {
|
|
int number = (int) Math.round(mana.getWhite() / total * DECK_LANDS_COUNT);
|
|
addBasicLands(deck, "Plains", number);
|
|
if (number > mostLand) {
|
|
mostLand = number;
|
|
mostLandName = "Plains";
|
|
}
|
|
}
|
|
|
|
if (mana.getRed() > 0) {
|
|
int number = (int) Math.round(mana.getRed() / total * DECK_LANDS_COUNT);
|
|
addBasicLands(deck, "Mountain", number);
|
|
if (number > mostLand) {
|
|
mostLandName = "Plains";
|
|
}
|
|
}
|
|
|
|
// adds remaining lands (most popular name)
|
|
addBasicLands(deck, mostLandName, DECK_SIZE - deck.getMaindeckCards().size());
|
|
|
|
return deck;
|
|
}
|
|
|
|
@Override
|
|
public void construct(Tournament tournament, Deck deck) {
|
|
DeckValidator deckValidator = DeckValidatorFactory.instance.createDeckValidator(tournament.getOptions().getMatchOptions().getDeckType());
|
|
int deckMinSize = deckValidator != null ? deckValidator.getDeckMinSize() : 0;
|
|
|
|
if (deck != null && deck.getMaindeckCards().size() < deckMinSize && !deck.getSideboard().isEmpty()) {
|
|
if (chosenColors.isEmpty()) {
|
|
for (Card card : deck.getSideboard()) {
|
|
rememberPick(card, RateCard.rateCard(card, Collections.emptyList()));
|
|
}
|
|
List<ColoredManaSymbol> deckColors = chooseDeckColorsIfPossible();
|
|
if (deckColors != null) {
|
|
chosenColors.addAll(deckColors);
|
|
}
|
|
}
|
|
deck = buildDeck(deckMinSize, new ArrayList<>(deck.getSideboard()), chosenColors);
|
|
}
|
|
tournament.submitDeck(playerId, deck);
|
|
}
|
|
|
|
public Card pickBestCard(List<Card> cards, List<ColoredManaSymbol> chosenColors) {
|
|
if (cards.isEmpty()) {
|
|
return null;
|
|
}
|
|
Card bestCard = null;
|
|
int maxScore = 0;
|
|
for (Card card : cards) {
|
|
int score = RateCard.rateCard(card, chosenColors);
|
|
if (bestCard == null || score > maxScore) {
|
|
maxScore = score;
|
|
bestCard = card;
|
|
}
|
|
}
|
|
return bestCard;
|
|
}
|
|
|
|
public Card pickBestCard(List<Card> cards, List<ColoredManaSymbol> chosenColors, Target target, Ability source, Game game) {
|
|
if (cards.isEmpty()) {
|
|
return null;
|
|
}
|
|
Card bestCard = null;
|
|
int maxScore = 0;
|
|
for (Card card : cards) {
|
|
int score = RateCard.rateCard(card, chosenColors);
|
|
boolean betterCard = false;
|
|
if (bestCard == null) { // we need any card to prevent NPE in callers
|
|
betterCard = true;
|
|
} else if (score > maxScore) { // we need better card
|
|
if (target != null && source != null && game != null) {
|
|
// but also check it can be targeted
|
|
betterCard = target.canTarget(getId(), card.getId(), source, game);
|
|
} else {
|
|
// target object wasn't provided, so accepting it anyway
|
|
betterCard = true;
|
|
}
|
|
}
|
|
// is it better than previous one?
|
|
if (betterCard) {
|
|
maxScore = score;
|
|
bestCard = card;
|
|
}
|
|
}
|
|
return bestCard;
|
|
}
|
|
|
|
public Card pickWorstCard(List<Card> cards, List<ColoredManaSymbol> chosenColors, Target target, Ability source, Game game) {
|
|
if (cards.isEmpty()) {
|
|
return null;
|
|
}
|
|
Card worstCard = null;
|
|
int minScore = Integer.MAX_VALUE;
|
|
for (Card card : cards) {
|
|
int score = RateCard.rateCard(card, chosenColors);
|
|
boolean worseCard = false;
|
|
if (worstCard == null) { // we need any card to prevent NPE in callers
|
|
worseCard = true;
|
|
} else if (score < minScore) { // we need worse card
|
|
if (target != null && source != null && game != null) {
|
|
// but also check it can be targeted
|
|
worseCard = target.canTarget(getId(), card.getId(), source, game);
|
|
} else {
|
|
// target object wasn't provided, so accepting it anyway
|
|
worseCard = true;
|
|
}
|
|
}
|
|
// is it worse than previous one?
|
|
if (worseCard) {
|
|
minScore = score;
|
|
worstCard = card;
|
|
}
|
|
}
|
|
return worstCard;
|
|
}
|
|
|
|
public Card pickWorstCard(List<Card> cards, List<ColoredManaSymbol> chosenColors) {
|
|
if (cards.isEmpty()) {
|
|
return null;
|
|
}
|
|
Card worstCard = null;
|
|
int minScore = Integer.MAX_VALUE;
|
|
for (Card card : cards) {
|
|
int score = RateCard.rateCard(card, chosenColors);
|
|
if (worstCard == null || score < minScore) {
|
|
minScore = score;
|
|
worstCard = card;
|
|
}
|
|
}
|
|
return worstCard;
|
|
}
|
|
|
|
@Override
|
|
public void pickCard(List<Card> cards, Deck deck, Draft draft) {
|
|
if (cards.isEmpty()) {
|
|
throw new IllegalArgumentException("No cards to pick from.");
|
|
}
|
|
try {
|
|
Card bestCard = pickBestCard(cards, chosenColors);
|
|
int maxScore = RateCard.rateCard(bestCard, chosenColors);
|
|
int pickedCardRate = RateCard.getBaseCardScore(bestCard);
|
|
|
|
if (pickedCardRate <= 30) {
|
|
// if card is bad
|
|
// try to counter pick without any color restriction
|
|
Card counterPick = pickBestCard(cards, Collections.emptyList());
|
|
int counterPickScore = RateCard.getBaseCardScore(counterPick);
|
|
// card is really good
|
|
// take it!
|
|
if (counterPickScore >= 80) {
|
|
bestCard = counterPick;
|
|
maxScore = RateCard.rateCard(bestCard, chosenColors);
|
|
}
|
|
}
|
|
|
|
String colors = "not chosen yet";
|
|
// remember card if colors are not chosen yet
|
|
if (chosenColors.isEmpty()) {
|
|
rememberPick(bestCard, maxScore);
|
|
List<ColoredManaSymbol> chosen = chooseDeckColorsIfPossible();
|
|
if (chosen != null) {
|
|
chosenColors.addAll(chosen);
|
|
}
|
|
}
|
|
if (!chosenColors.isEmpty()) {
|
|
colors = "";
|
|
for (ColoredManaSymbol symbol : chosenColors) {
|
|
colors += symbol.toString();
|
|
}
|
|
}
|
|
log.debug("[DEBUG] AI picked: " + bestCard.getName() + ", score=" + maxScore + ", deck colors=" + colors);
|
|
draft.addPick(playerId, bestCard.getId(), null);
|
|
} catch (Exception e) {
|
|
log.debug("Exception during AI pick card for draft playerId= " + getId());
|
|
draft.addPick(playerId, cards.get(0).getId(), null);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Remember picked card with its score.
|
|
*
|
|
* @param card
|
|
* @param score
|
|
*/
|
|
protected void rememberPick(Card card, int score) {
|
|
pickedCards.add(new PickedCard(card, score));
|
|
}
|
|
|
|
/**
|
|
* Choose 2 deck colors for draft: 1. there should be at least 3 cards in
|
|
* card pool 2. at least 2 cards should have different colors 3. get card
|
|
* colors as chosen starting from most rated card
|
|
*
|
|
* @return
|
|
*/
|
|
protected List<ColoredManaSymbol> chooseDeckColorsIfPossible() {
|
|
if (pickedCards.size() > 2) {
|
|
// sort by score and color mana symbol count in descending order
|
|
pickedCards.sort(new Comparator<PickedCard>() {
|
|
@Override
|
|
public int compare(PickedCard o1, PickedCard o2) {
|
|
if (o1.score.equals(o2.score)) {
|
|
Integer i1 = RateCard.getColorManaCount(o1.card);
|
|
Integer i2 = RateCard.getColorManaCount(o2.card);
|
|
return i2.compareTo(i1);
|
|
}
|
|
return o2.score.compareTo(o1.score);
|
|
}
|
|
});
|
|
Set<String> chosenSymbols = new HashSet<>();
|
|
for (PickedCard picked : pickedCards) {
|
|
int differentColorsInCost = RateCard.getDifferentColorManaCount(picked.card);
|
|
// choose only color card, but only if they are not too gold
|
|
if (differentColorsInCost > 0 && differentColorsInCost < 3) {
|
|
// if some colors were already chosen, total amount shouldn't be more than 3
|
|
if (chosenSymbols.size() + differentColorsInCost < 4) {
|
|
for (String symbol : picked.card.getManaCostSymbols()) {
|
|
symbol = symbol.replace("{", "").replace("}", "");
|
|
if (RateCard.isColoredMana(symbol)) {
|
|
chosenSymbols.add(symbol);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// only two or three color decks are allowed
|
|
if (chosenSymbols.size() > 1 && chosenSymbols.size() < 4) {
|
|
List<ColoredManaSymbol> colorsChosen = new ArrayList<>();
|
|
for (String symbol : chosenSymbols) {
|
|
ColoredManaSymbol manaSymbol = ColoredManaSymbol.lookup(symbol.charAt(0));
|
|
if (manaSymbol != null) {
|
|
colorsChosen.add(manaSymbol);
|
|
}
|
|
}
|
|
if (colorsChosen.size() > 1) {
|
|
// no need to remember picks anymore
|
|
pickedCards.clear();
|
|
return colorsChosen;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
private static class PickedCard {
|
|
|
|
public Card card;
|
|
public Integer score;
|
|
|
|
public PickedCard(Card card, int score) {
|
|
this.card = card;
|
|
this.score = score;
|
|
}
|
|
}
|
|
|
|
protected Attackers getPotentialAttackers(Game game) {
|
|
log.debug("getAvailableAttackers");
|
|
Attackers attackers = new Attackers();
|
|
List<Permanent> creatures = super.getAvailableAttackers(game);
|
|
for (Permanent creature : creatures) {
|
|
int potential = combatPotential(creature, game);
|
|
if (potential > 0 && creature.getPower().getValue() > 0) {
|
|
List<Permanent> l = attackers.get(potential);
|
|
if (l == null) {
|
|
attackers.put(potential, l = new ArrayList<>());
|
|
}
|
|
l.add(creature);
|
|
}
|
|
}
|
|
return attackers;
|
|
}
|
|
|
|
protected int combatPotential(Permanent creature, Game game) {
|
|
log.debug("combatPotential");
|
|
if (!creature.canAttack(null, game)) {
|
|
return 0;
|
|
}
|
|
int potential = creature.getPower().getValue();
|
|
potential += creature.getAbilities().getEvasionAbilities().size();
|
|
potential += creature.getAbilities().getProtectionAbilities().size();
|
|
potential += creature.getAbilities().containsKey(FirstStrikeAbility.getInstance().getId()) ? 1 : 0;
|
|
potential += creature.getAbilities().containsKey(DoubleStrikeAbility.getInstance().getId()) ? 2 : 0;
|
|
potential += creature.getAbilities().containsKey(TrampleAbility.getInstance().getId()) ? 1 : 0;
|
|
return potential;
|
|
}
|
|
|
|
protected List<Permanent> getOpponentBlockers(UUID opponentId, Game game) {
|
|
FilterCreatureForCombatBlock blockFilter = new FilterCreatureForCombatBlock();
|
|
return game.getBattlefield().getAllActivePermanents(blockFilter, opponentId, game);
|
|
}
|
|
|
|
protected CombatSimulator simulateAttack(Attackers attackers, List<Permanent> blockers, UUID opponentId, Game game) {
|
|
log.debug("simulateAttack");
|
|
List<Permanent> attackersList = attackers.getAttackers();
|
|
CombatSimulator best = new CombatSimulator();
|
|
int bestResult = 0;
|
|
//use binary digits to calculate powerset of attackers
|
|
int powerElements = (int) Math.pow(2, attackersList.size());
|
|
for (int i = 1; i < powerElements; i++) {
|
|
String binary = Integer.toBinaryString(i);
|
|
while (binary.length() < attackersList.size()) {
|
|
binary = '0' + binary;
|
|
}
|
|
List<Permanent> trialAttackers = new ArrayList<>();
|
|
for (int j = 0; j < attackersList.size(); j++) {
|
|
if (binary.charAt(j) == '1') {
|
|
trialAttackers.add(attackersList.get(j));
|
|
}
|
|
}
|
|
CombatSimulator combat = new CombatSimulator();
|
|
for (Permanent permanent : trialAttackers) {
|
|
combat.groups.add(new CombatGroupSimulator(opponentId, Arrays.asList(permanent.getId()), new ArrayList<UUID>(), game));
|
|
}
|
|
CombatSimulator test = simulateBlock(combat, blockers, game);
|
|
if (test.evaluate() > bestResult) {
|
|
best = test;
|
|
bestResult = test.evaluate();
|
|
}
|
|
}
|
|
|
|
return best;
|
|
}
|
|
|
|
protected CombatSimulator simulateBlock(CombatSimulator combat, List<Permanent> blockers, Game game) {
|
|
log.debug("simulateBlock");
|
|
|
|
TreeNode<CombatSimulator> simulations;
|
|
|
|
simulations = new TreeNode<>(combat);
|
|
addBlockSimulations(blockers, simulations, game);
|
|
combat.simulate(game);
|
|
|
|
return getWorstSimulation(simulations);
|
|
|
|
}
|
|
|
|
protected void addBlockSimulations(List<Permanent> blockers, TreeNode<CombatSimulator> node, Game game) {
|
|
int numGroups = node.getData().groups.size();
|
|
Copier<CombatSimulator> copier = new Copier<>();
|
|
for (Permanent blocker : blockers) {
|
|
List<Permanent> subList = remove(blockers, blocker);
|
|
for (int i = 0; i < numGroups; i++) {
|
|
if (node.getData().groups.get(i).canBlock(blocker, game)) {
|
|
CombatSimulator combat = copier.copy(node.getData());
|
|
combat.groups.get(i).blockers.add(new CreatureSimulator(blocker));
|
|
TreeNode<CombatSimulator> child = new TreeNode<>(combat);
|
|
node.addChild(child);
|
|
addBlockSimulations(subList, child, game);
|
|
combat.simulate(game);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
protected List<Permanent> remove(List<Permanent> source, Permanent element) {
|
|
List<Permanent> newList = new ArrayList<>();
|
|
for (Permanent permanent : source) {
|
|
if (!permanent.equals(element)) {
|
|
newList.add(permanent);
|
|
}
|
|
}
|
|
return newList;
|
|
}
|
|
|
|
protected CombatSimulator getBestSimulation(TreeNode<CombatSimulator> simulations) {
|
|
CombatSimulator best = simulations.getData();
|
|
int bestResult = best.evaluate();
|
|
for (TreeNode<CombatSimulator> node : simulations.getChildren()) {
|
|
CombatSimulator bestSub = getBestSimulation(node);
|
|
if (bestSub.evaluate() > bestResult) {
|
|
best = node.getData();
|
|
bestResult = best.evaluate();
|
|
}
|
|
}
|
|
return best;
|
|
}
|
|
|
|
protected CombatSimulator getWorstSimulation(TreeNode<CombatSimulator> simulations) {
|
|
CombatSimulator worst = simulations.getData();
|
|
int worstResult = worst.evaluate();
|
|
for (TreeNode<CombatSimulator> node : simulations.getChildren()) {
|
|
CombatSimulator worstSub = getWorstSimulation(node);
|
|
if (worstSub.evaluate() < worstResult) {
|
|
worst = node.getData();
|
|
worstResult = worst.evaluate();
|
|
}
|
|
}
|
|
return worst;
|
|
}
|
|
|
|
protected void findBestPermanentTargets(Outcome outcome, UUID abilityControllerId, UUID sourceId, Ability source, FilterPermanent filter, Game game, Target target,
|
|
List<Permanent> goodList, List<Permanent> badList, List<Permanent> allList) {
|
|
// searching for most valuable/powerfull permanents
|
|
goodList.clear();
|
|
badList.clear();
|
|
allList.clear();
|
|
List<UUID> usedTargets = target.getTargets();
|
|
|
|
// search all
|
|
for (Permanent permanent : game.getBattlefield().getActivePermanents(filter, abilityControllerId, source, game)) {
|
|
if (usedTargets.contains(permanent.getId())) {
|
|
continue;
|
|
}
|
|
|
|
if (outcome.isGood()) {
|
|
// good effect
|
|
if (permanent.isControlledBy(abilityControllerId)) {
|
|
goodList.add(permanent);
|
|
} else {
|
|
badList.add(permanent);
|
|
}
|
|
} else {
|
|
// bad effect
|
|
if (permanent.isControlledBy(abilityControllerId)) {
|
|
badList.add(permanent);
|
|
} else {
|
|
goodList.add(permanent);
|
|
}
|
|
}
|
|
}
|
|
|
|
// sort from tiny to big (more valuable)
|
|
PermanentComparator comparator = new PermanentComparator(game);
|
|
goodList.sort(comparator);
|
|
badList.sort(comparator);
|
|
|
|
// most valueable goes first in good list
|
|
Collections.reverse(goodList);
|
|
// most weakest goes first in bad list (no need to reverse)
|
|
//Collections.reverse(badList);
|
|
|
|
allList.addAll(goodList);
|
|
allList.addAll(badList);
|
|
|
|
// "can target all mode" don't need your/opponent lists -- all targets goes with same value
|
|
if (outcome.isCanTargetAll()) {
|
|
allList.sort(comparator); // bad sort
|
|
if (outcome.isGood()) {
|
|
Collections.reverse(allList); // good sort
|
|
}
|
|
goodList.clear();
|
|
goodList.addAll(allList);
|
|
badList.clear();
|
|
badList.addAll(allList);
|
|
}
|
|
}
|
|
|
|
protected List<Permanent> threats(UUID playerId, Ability source, FilterPermanent filter, Game game, List<UUID> targets) {
|
|
return threats(playerId, source, filter, game, targets, true);
|
|
}
|
|
|
|
protected List<Permanent> threats(UUID playerId, Ability source, FilterPermanent filter, Game game, List<UUID> targets, boolean mostValueableGoFirst) {
|
|
// most valuable/powerfull permanents goes at first
|
|
List<Permanent> threats;
|
|
if (playerId == null) {
|
|
threats = game.getBattlefield().getActivePermanents(filter, this.getId(), source, game); // all permanents within the range of the player
|
|
} else {
|
|
FilterPermanent filterCopy = filter.copy();
|
|
filterCopy.add(new ControllerIdPredicate(playerId));
|
|
threats = game.getBattlefield().getActivePermanents(filter, this.getId(), source, game);
|
|
}
|
|
Iterator<Permanent> it = threats.iterator();
|
|
while (it.hasNext()) { // remove permanents already targeted
|
|
Permanent test = it.next();
|
|
if (targets.contains(test.getId()) || (playerId != null && !test.getControllerId().equals(playerId))) {
|
|
it.remove();
|
|
}
|
|
}
|
|
Collections.sort(threats, new PermanentComparator(game));
|
|
if (mostValueableGoFirst) {
|
|
Collections.reverse(threats);
|
|
}
|
|
return threats;
|
|
}
|
|
|
|
protected void logList(String message, List<MageObject> list) {
|
|
StringBuilder sb = new StringBuilder();
|
|
sb.append(message).append(": ");
|
|
for (MageObject object : list) {
|
|
sb.append(object.getName()).append(',');
|
|
}
|
|
log.info(sb.toString());
|
|
}
|
|
|
|
protected void logAbilityList(String message, List<Ability> list) {
|
|
StringBuilder sb = new StringBuilder();
|
|
sb.append(message).append(": ");
|
|
for (Ability ability : list) {
|
|
sb.append(ability.getRule()).append(',');
|
|
}
|
|
log.debug(sb.toString());
|
|
}
|
|
|
|
private void playRemoval(Set<UUID> creatures, Game game) {
|
|
for (UUID creatureId : creatures) {
|
|
for (Card card : this.playableInstant) {
|
|
if (card.getSpellAbility().canActivate(playerId, game).canActivate()) {
|
|
for (Effect effect : card.getSpellAbility().getEffects()) {
|
|
if (effect.getOutcome() == Outcome.DestroyPermanent || effect.getOutcome() == Outcome.ReturnToHand) {
|
|
if (card.getSpellAbility().getTargets().get(0).canTarget(creatureId, card.getSpellAbility(), game)) {
|
|
if (this.activateAbility(card.getSpellAbility(), game)) {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void playDamage(Set<UUID> creatures, Game game) {
|
|
for (UUID creatureId : creatures) {
|
|
Permanent creature = game.getPermanent(creatureId);
|
|
for (Card card : this.playableInstant) {
|
|
if (card.getSpellAbility().canActivate(playerId, game).canActivate()) {
|
|
for (Effect effect : card.getSpellAbility().getEffects()) {
|
|
if (effect instanceof DamageTargetEffect) {
|
|
if (card.getSpellAbility().getTargets().get(0).canTarget(creatureId, card.getSpellAbility(), game)) {
|
|
if (((DamageTargetEffect) effect).getAmount() > (creature.getPower().getValue() - creature.getDamage())) {
|
|
if (this.activateAbility(card.getSpellAbility(), game)) {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void cleanUpOnMatchEnd() {
|
|
super.cleanUpOnMatchEnd();
|
|
}
|
|
|
|
@Override
|
|
public ComputerPlayer copy() {
|
|
return new ComputerPlayer(this);
|
|
}
|
|
|
|
private boolean tryAddTarget(Target target, UUID id, Ability source, Game game) {
|
|
// workaround to to check successfull targets add
|
|
int before = target.getTargets().size();
|
|
target.addTarget(id, source, game);
|
|
int after = target.getTargets().size();
|
|
return before != after;
|
|
}
|
|
|
|
private boolean tryAddTarget(Target target, UUID id, int amount, Ability source, Game game) {
|
|
// workaround to to check successfull targets add
|
|
int before = target.getTargets().size();
|
|
target.addTarget(id, amount, source, game);
|
|
int after = target.getTargets().size();
|
|
return before != after;
|
|
}
|
|
|
|
/**
|
|
* Sets a possible target player. Depends on bad/good outcome
|
|
*
|
|
* @param source null on choose and non-null on chooseTarget
|
|
*/
|
|
private boolean setTargetPlayer(Outcome outcome, Target target, Ability source, UUID abilityControllerId, UUID randomOpponentId, Game game, boolean required) {
|
|
Outcome affectedOutcome;
|
|
if (abilityControllerId == this.playerId) {
|
|
// selects for itself
|
|
affectedOutcome = outcome;
|
|
} else {
|
|
// selects for another player
|
|
affectedOutcome = Outcome.inverse(outcome);
|
|
}
|
|
|
|
if (target.getOriginalTarget() instanceof TargetOpponent) {
|
|
if (source == null) {
|
|
if (target.canTarget(randomOpponentId, game)) {
|
|
target.add(randomOpponentId, game);
|
|
return true;
|
|
}
|
|
} else if (target.canTarget(abilityControllerId, randomOpponentId, source, game)) {
|
|
target.addTarget(randomOpponentId, source, game);
|
|
return true;
|
|
}
|
|
for (UUID possibleOpponentId : game.getOpponents(abilityControllerId)) {
|
|
if (source == null) {
|
|
if (target.canTarget(possibleOpponentId, game)) {
|
|
target.add(possibleOpponentId, game);
|
|
return true;
|
|
}
|
|
} else if (target.canTarget(abilityControllerId, possibleOpponentId, source, game)) {
|
|
target.addTarget(possibleOpponentId, source, game);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
UUID sourceId = source != null ? source.getSourceId() : null;
|
|
if (target.getOriginalTarget() instanceof TargetPlayer) {
|
|
if (affectedOutcome.isGood()) {
|
|
if (source == null) {
|
|
// good
|
|
if (target.canTarget(abilityControllerId, game)) {
|
|
target.add(abilityControllerId, game);
|
|
return true;
|
|
}
|
|
if (target.isRequired(sourceId, game)) {
|
|
if (target.canTarget(randomOpponentId, game)) {
|
|
target.add(randomOpponentId, game);
|
|
return true;
|
|
}
|
|
}
|
|
} else {
|
|
// good
|
|
if (target.canTarget(abilityControllerId, abilityControllerId, source, game)) {
|
|
target.addTarget(abilityControllerId, source, game);
|
|
return true;
|
|
}
|
|
if (target.isRequired(sourceId, game)) {
|
|
if (target.canTarget(abilityControllerId, randomOpponentId, source, game)) {
|
|
target.addTarget(randomOpponentId, source, game);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
} else if (source == null) {
|
|
// bad
|
|
if (target.canTarget(randomOpponentId, game)) {
|
|
target.add(randomOpponentId, game);
|
|
return true;
|
|
}
|
|
if (target.isRequired(sourceId, game)) {
|
|
if (target.canTarget(abilityControllerId, game)) {
|
|
target.add(abilityControllerId, game);
|
|
return true;
|
|
}
|
|
}
|
|
} else {
|
|
// bad
|
|
if (target.canTarget(abilityControllerId, randomOpponentId, source, game)) {
|
|
target.addTarget(randomOpponentId, source, game);
|
|
return true;
|
|
}
|
|
if (required) {
|
|
if (target.canTarget(abilityControllerId, abilityControllerId, source, game)) {
|
|
target.addTarget(abilityControllerId, source, game);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Returns an opponent by random
|
|
*
|
|
* @param abilityControllerId
|
|
* @param game
|
|
* @return
|
|
*/
|
|
private UUID getRandomOpponent(UUID abilityControllerId, Game game) {
|
|
return RandomUtil.randomFromCollection(game.getOpponents(abilityControllerId));
|
|
}
|
|
|
|
@Override
|
|
public SpellAbility chooseAbilityForCast(Card card, Game game, boolean noMana) {
|
|
Map<UUID, SpellAbility> useable = PlayerImpl.getCastableSpellAbilities(game, this.getId(), card, game.getState().getZone(card.getId()), noMana);
|
|
return useable.values().stream().findFirst().orElse(null);
|
|
}
|
|
|
|
@Override
|
|
public boolean equals(Object o) {
|
|
if (this == o) {
|
|
return true;
|
|
}
|
|
|
|
if (o == null || getClass() != o.getClass()) {
|
|
return false;
|
|
}
|
|
|
|
Player obj = (Player) o;
|
|
if (this.getId() == null || obj.getId() == null) {
|
|
return false;
|
|
}
|
|
|
|
return this.getId().equals(obj.getId());
|
|
}
|
|
|
|
@Override
|
|
public boolean isHuman() {
|
|
if (human) {
|
|
throw new IllegalStateException("Computer player can't be Human");
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void restore(Player player) {
|
|
super.restore(player);
|
|
|
|
// restore used in AI simulations
|
|
// all human players converted to computer and analyse
|
|
this.human = false;
|
|
}
|
|
|
|
public long getLastThinkTime() {
|
|
return lastThinkTime;
|
|
}
|
|
|
|
public void setLastThinkTime(long lastThinkTime) {
|
|
this.lastThinkTime = lastThinkTime;
|
|
}
|
|
}
|