foul-magics/Mage.Server/src/main/java/mage/server/draft/DraftSession.java
sprangg 287df7af21
Wait 2 seconds before making the draft pick for a timed out player (#10733)
* The draft session waits for 5 seconds before making the pick for the timed out player

* Formatting

* Renamed constant

* Tweak

* If the draft pick's timeout value would increase the client's pick's timer, don't set it (might happen if the client or server is lagging)

* Lowered BOOSTER_LOADING_INTERVAL and AUTOPICK_BUFFER

---------

Co-authored-by: sprangg <a@b.c>
2023-08-06 20:00:42 -04:00

170 lines
5.9 KiB
Java

package mage.server.draft;
import mage.game.draft.Draft;
import mage.interfaces.callback.ClientCallback;
import mage.interfaces.callback.ClientCallbackMethod;
import mage.server.User;
import mage.server.managers.ManagerFactory;
import mage.view.DraftClientMessage;
import mage.view.DraftPickView;
import mage.view.DraftView;
import org.apache.log4j.Logger;
import java.rmi.RemoteException;
import java.util.Optional;
import java.util.Set;
import java.util.UUID;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.TimeUnit;
/**
* @author BetaSteward_at_googlemail.com
*/
public class DraftSession {
protected static final Logger logger = Logger.getLogger(DraftSession.class);
private final ManagerFactory managerFactory;
protected final UUID userId;
protected final UUID playerId;
protected final Draft draft;
protected boolean killed = false;
protected UUID markedCard;
protected int timeoutCardNum; // the pick number for which the current timeout has been set up
protected int timeoutCounter = 0; // increments every second that the player has run out of picking time
protected final int AUTOPICK_BUFFER = 2; // seconds - when the player has run out of picking time, the autopick happens after this many seconds (to account for client timer possibly lagging behind server)
private ScheduledFuture<?> futureTimeout;
protected final ScheduledExecutorService timeoutExecutor;
public DraftSession(ManagerFactory managerFactory, Draft draft, UUID userId, UUID playerId) {
this.managerFactory = managerFactory;
this.timeoutExecutor = managerFactory.threadExecutor().getTimeoutExecutor();
this.userId = userId;
this.draft = draft;
this.playerId = playerId;
this.markedCard = null;
}
public boolean init() {
if (!killed) {
Optional<User> user = managerFactory.userManager().getUser(userId);
if (user.isPresent()) {
if (futureTimeout != null && !futureTimeout.isDone()) {
int remaining = (int) futureTimeout.getDelay(TimeUnit.SECONDS);
user.get().fireCallback(new ClientCallback(ClientCallbackMethod.DRAFT_INIT, draft.getId(),
new DraftClientMessage(getDraftView(), getDraftPickView(remaining))));
}
return true;
}
}
return false;
}
public void update() {
if (!killed) {
managerFactory.userManager()
.getUser(userId).
ifPresent(user -> user.fireCallback(new ClientCallback(ClientCallbackMethod.DRAFT_UPDATE, draft.getId(),
new DraftClientMessage(getDraftView(), null))));
}
}
public void draftOver() {
if (!killed) {
managerFactory.userManager()
.getUser(userId)
.ifPresent(user -> user.fireCallback(new ClientCallback(ClientCallbackMethod.DRAFT_OVER, draft.getId())));
}
}
public void pickCard(int timeout) {
if (!killed) {
setupTimeout(timeout);
timeoutCardNum = draft.getCardNum();
managerFactory.userManager()
.getUser(userId)
.ifPresent(user -> user.fireCallback(new ClientCallback(ClientCallbackMethod.DRAFT_PICK, draft.getId(),
new DraftClientMessage(getDraftView(), getDraftPickView(timeout)))));
}
}
private synchronized void setupTimeout(int seconds) {
cancelTimeout();
if (seconds > 0) {
if (seconds > 1 ) {
timeoutCounter = 0;
}
futureTimeout = timeoutExecutor.schedule(
() -> {
try {
if (timeoutCardNum == draft.getCardNum()) {
if (timeoutCounter++ > AUTOPICK_BUFFER) { // the autopick happens after n seconds (to account for client timer possibly lagging behind server)
managerFactory.draftManager().timeout(draft.getId(), userId);
}
setupTimeout(1); // The timeout keeps happening at a 1 second interval to make sure that the draft moves onto the next pick
}
} catch (Exception e) {
logger.fatal("DraftSession error - userId " + userId + " draftId " + draft.getId(), e);
}
},
seconds, TimeUnit.SECONDS
);
}
}
private synchronized void cancelTimeout() {
if (futureTimeout != null) {
futureTimeout.cancel(false);
}
}
protected void handleRemoteException(RemoteException ex) {
logger.fatal("DraftSession error ", ex);
managerFactory.draftManager().kill(draft.getId(), userId);
}
public void setKilled() {
killed = true;
}
public DraftPickView sendCardPick(UUID cardId, Set<UUID> hiddenCards) {
if (draft.addPick(playerId, cardId, hiddenCards)) {
return getDraftPickView(0);
}
return null;
}
public void removeDraft() {
managerFactory.userManager().getUser(userId).ifPresent(user -> user.removeDraft(playerId));
}
private DraftView getDraftView() {
return new DraftView(draft);
}
private DraftPickView getDraftPickView(int timeout) {
return new DraftPickView(draft.getPlayer(playerId), timeout);
}
public UUID getDraftId() {
return draft.getId();
}
public UUID getMarkedCard() {
return markedCard;
}
public void setMarkedCard(UUID markedCard) {
this.markedCard = markedCard;
}
public void setBoosterLoaded() {
draft.setBoosterLoaded(playerId);
}
}