foul-magics/Mage/src/main/java/mage/game/GameStates.java
2020-02-05 02:17:00 +04:00

64 lines
1.7 KiB
Java

package mage.game;
import java.io.Serializable;
import java.util.LinkedList;
import java.util.List;
import org.apache.log4j.Logger;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class GameStates implements Serializable {
private static final Logger logger = Logger.getLogger(GameStates.class);
private final List<GameState> states;
public GameStates() {
this.states = new LinkedList<>();
}
public void save(GameState gameState) {
// states.add(new Copier<GameState>().copyCompressed(gameState));
states.add(gameState.copy());
logger.trace("Saved game state: " + states.size());
}
public int getSize() {
return states.size();
}
public GameState rollback(int index) {
if (!states.isEmpty() && index < states.size()) {
while (states.size() > index + 1) {
states.remove(states.size() - 1);
}
logger.trace("Rolling back state: " + index);
// return new Copier<GameState>().uncompressCopy(states.get(index));
return states.get(index);
}
return null;
}
public int remove(int index) {
if (!states.isEmpty() && index < states.size()) {
while (states.size() > index && !states.isEmpty()) {
states.remove(states.size() - 1);
}
}
return states.size();
}
public GameState get(int index) {
if (index < states.size()) {
// return new Copier<GameState>().uncompressCopy(states.get(index));
return states.get(index);
}
return null;
}
public void clear() {
states.clear();
}
}