foul-magics/Mage.Sets/src/mage/cards/p/PainDistributor.java
2023-04-23 17:13:31 -04:00

115 lines
3.7 KiB
Java

package mage.cards.p;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.PutIntoGraveFromBattlefieldAllTriggeredAbility;
import mage.abilities.common.SpellCastAllTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenTargetEffect;
import mage.abilities.keyword.MenaceAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.FilterPermanent;
import mage.filter.FilterSpell;
import mage.filter.common.FilterArtifactPermanent;
import mage.filter.predicate.Predicate;
import mage.game.Controllable;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.TreasureToken;
import mage.game.stack.StackObject;
import mage.watchers.common.SpellsCastWatcher;
import java.util.Objects;
import java.util.Optional;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class PainDistributor extends CardImpl {
private static final FilterSpell filter = new FilterSpell("their first spell each turn");
private static final FilterPermanent filter2 = new FilterArtifactPermanent("an artifact an opponent controls");
static {
filter.add(PainDistributorPredicate.instance);
filter.add(TargetController.OPPONENT.getControllerPredicate());
}
public PainDistributor(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{R}");
this.subtype.add(SubType.DEVIL);
this.subtype.add(SubType.CITIZEN);
this.power = new MageInt(2);
this.toughness = new MageInt(3);
// Menace
this.addAbility(new MenaceAbility());
// Whenever a player casts their first spell each turn, they create a Treasure token.
this.addAbility(new SpellCastAllTriggeredAbility(
new CreateTokenTargetEffect(new TreasureToken())
.setText("they create a Treasure token"),
filter, false, SetTargetPointer.PLAYER
), new SpellsCastWatcher());
// Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Pain Distributor deals 1 damage to that player.
this.addAbility(new PutIntoGraveFromBattlefieldAllTriggeredAbility(
new PainDistributorEffect(), false, filter2, false
));
}
private PainDistributor(final PainDistributor card) {
super(card);
}
@Override
public PainDistributor copy() {
return new PainDistributor(this);
}
}
enum PainDistributorPredicate implements Predicate<StackObject> {
instance;
@Override
public boolean apply(StackObject input, Game game) {
return game.getState()
.getWatcher(SpellsCastWatcher.class)
.getSpellsCastThisTurn(input.getControllerId())
.size() == 1;
}
}
class PainDistributorEffect extends OneShotEffect {
PainDistributorEffect() {
super(Outcome.Benefit);
staticText = "{this} deals 1 damage to that player";
}
private PainDistributorEffect(final PainDistributorEffect effect) {
super(effect);
}
@Override
public PainDistributorEffect copy() {
return new PainDistributorEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return Optional
.ofNullable(getValue("permanentDied"))
.filter(Objects::nonNull)
.map(Permanent.class::cast)
.map(Controllable::getControllerId)
.map(game::getPlayer)
.filter(Objects::nonNull)
.map(player -> player.damage(1, source, game) > 0)
.orElse(false);
}
}