foul-magics/Mage/src/main/java/mage/target/TargetCard.java
2018-06-02 17:59:49 +02:00

200 lines
8.3 KiB
Java

package mage.target;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import java.util.stream.Collectors;
import mage.MageItem;
import mage.cards.Card;
import mage.cards.Cards;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.players.Player;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class TargetCard extends TargetObject {
protected final FilterCard filter;
protected TargetCard(Zone zone) {
this(1, 1, zone, new FilterCard());
}
public TargetCard(Zone zone, FilterCard filter) {
this(1, 1, zone, filter);
}
public TargetCard(int numTargets, Zone zone, FilterCard filter) {
this(numTargets, numTargets, zone, filter);
}
public TargetCard(int minNumTargets, int maxNumTargets, Zone zone, FilterCard filter) {
super(minNumTargets, maxNumTargets, zone, false);
this.filter = filter;
this.targetName = filter.getMessage();
}
public TargetCard(final TargetCard target) {
super(target);
this.filter = target.filter.copy();
}
@Override
public FilterCard getFilter() {
return this.filter;
}
/**
* Checks if there are enough {@link Card} that can be chosen.
*
* @param sourceId - the target event source
* @param sourceControllerId - controller of the target event source
* @param game
* @return - true if enough valid {@link Card} exist
*/
@Override
public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) {
int possibleTargets = 0;
if (getNumberOfTargets() == 0) { // if 0 target is valid, the canChoose is always true
return true;
}
for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
if (this.minNumberOfTargets == 0) {
return true;
}
switch (zone) {
case HAND:
for (Card card : player.getHand().getCards(filter, sourceId, sourceControllerId, game)) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.TARGET, card.getId(), sourceId, sourceControllerId))) {
possibleTargets++;
if (possibleTargets >= this.minNumberOfTargets) {
return true;
}
}
}
break;
case GRAVEYARD:
for (Card card : player.getGraveyard().getCards(filter, sourceId, sourceControllerId, game)) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.TARGET, card.getId(), sourceId, sourceControllerId))) {
possibleTargets++;
if (possibleTargets >= this.minNumberOfTargets) {
return true;
}
}
}
break;
case LIBRARY:
for (Card card : player.getLibrary().getUniqueCards(game)) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.TARGET, card.getId(), sourceId, sourceControllerId))) {
if (filter.match(card, game)) {
possibleTargets++;
if (possibleTargets >= this.minNumberOfTargets) {
return true;
}
}
}
}
break;
case EXILED:
for (Card card : game.getExile().getPermanentExile().getCards(game)) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.TARGET, card.getId(), sourceId, sourceControllerId))) {
if (filter.match(card, player.getId(), game)) {
possibleTargets++;
if (possibleTargets >= this.minNumberOfTargets) {
return true;
}
}
}
}
break;
}
}
}
return false;
}
/**
* Checks if there are enough {@link Card} that can be selected.
*
* @param sourceControllerId - controller of the select event
* @param game
* @return - true if enough valid {@link Card} exist
*/
@Override
public boolean canChoose(UUID sourceControllerId, Game game) {
return canChoose(null, sourceControllerId, game);
}
@Override
public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
Set<UUID> possibleTargets = new HashSet<>();
for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
switch (zone) {
case HAND:
for (Card card : player.getHand().getCards(filter, sourceId, sourceControllerId, game)) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.TARGET, card.getId(), sourceId, sourceControllerId))) {
possibleTargets.add(card.getId());
}
}
break;
case GRAVEYARD:
for (Card card : player.getGraveyard().getCards(filter, sourceId, sourceControllerId, game)) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.TARGET, card.getId(), sourceId, sourceControllerId))) {
possibleTargets.add(card.getId());
}
}
break;
case LIBRARY:
for (Card card : player.getLibrary().getUniqueCards(game)) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.TARGET, card.getId(), sourceId, sourceControllerId))) {
if (filter.match(card, game)) {
possibleTargets.add(card.getId());
}
}
}
break;
case EXILED:
for (Card card : game.getExile().getPermanentExile().getCards(game)) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.TARGET, card.getId(), sourceId, sourceControllerId))) {
if (filter.match(card, player.getId(), game)) {
possibleTargets.add(card.getId());
}
}
}
break;
}
}
}
return possibleTargets;
}
public Set<UUID> possibleTargets(UUID sourceControllerId, Cards cards, Game game) {
return cards.getCards(filter,game).stream().map(MageItem::getId).collect(Collectors.toSet());
}
@Override
public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) {
return possibleTargets(null, sourceControllerId, game);
}
public boolean canTarget(UUID id, Cards cards, Game game) {
Card card = cards.get(id, game);
return card != null && filter.match(card, game);
}
@Override
public TargetCard copy() {
return new TargetCard(this);
}
}