foul-magics/Mage/src/main/java/mage/target/Target.java
2018-06-02 17:59:49 +02:00

139 lines
3.2 KiB
Java

package mage.target;
import java.io.Serializable;
import java.util.List;
import java.util.Set;
import java.util.UUID;
import mage.abilities.Ability;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.Filter;
import mage.game.Game;
import mage.players.Player;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public interface Target extends Serializable {
boolean isChosen();
boolean doneChosing();
void clearChosen();
boolean isNotTarget();
/**
* controls if it will be checked, if the target can be targeted from source
*
* @param notTarget true = do not check for protection, false = check for
* protection
*/
void setNotTarget(boolean notTarget);
// methods for targets
boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game);
Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game);
boolean chooseTarget(Outcome outcome, UUID playerId, Ability source, Game game);
void addTarget(UUID id, Ability source, Game game);
void addTarget(UUID id, int amount, Ability source, Game game);
void addTarget(UUID id, Ability source, Game game, boolean skipEvent);
void addTarget(UUID id, int amount, Ability source, Game game, boolean skipEvent);
boolean canTarget(UUID id, Game game);
boolean canTarget(UUID id, Ability source, Game game);
boolean canTarget(UUID playerId, UUID id, Ability source, Game game);
boolean isLegal(Ability source, Game game);
List<? extends Target> getTargetOptions(Ability source, Game game);
//methods for non-targets
boolean canChoose(UUID sourceControllerId, Game game);
Set<UUID> possibleTargets(UUID sourceControllerId, Game game);
boolean choose(Outcome outcome, UUID playerId, UUID sourceId, Game game);
void add(UUID id, Game game);
void remove(UUID targetId);
void updateTarget(UUID targetId, Game game);
String getMessage();
String getTargetName();
void setTargetName(String name);
String getTargetedName(Game game);
Zone getZone();
int getTargetAmount(UUID targetId);
int getNumberOfTargets();
int getMinNumberOfTargets();
int getMaxNumberOfTargets();
void setMinNumberOfTargets(int minNumberofTargets);
void setMaxNumberOfTargets(int maxNumberofTargets);
List<UUID> getTargets();
Filter getFilter();
boolean isRequired();
boolean isRequired(UUID sourceId, Game game);
boolean isRequired(Ability ability);
void setRequired(boolean required);
boolean isRequiredExplicitlySet();
boolean isRandom();
void setRandom(boolean atRandom);
UUID getFirstTarget();
Target copy();
// some targets are choosen from players that are not the controller of the ability (e.g. Pandemonium)
void setTargetController(UUID playerId);
UUID getTargetController();
void setAbilityController(UUID playerId);
UUID getAbilityController();
Player getTargetController(Game game, UUID playerId);
int getTargetTag();
void setTargetTag(int tag);
Target getOriginalTarget();
// used for cards like Spellskite
void setTargetAmount(UUID targetId, int amount, Game game);
}