foul-magics/Mage/src/main/java/mage/abilities/common/EscapesWithAbility.java
xenohedron 4e2a5bd5a9
Cleanup activated ability constructors (#11283)
* simplify LoyaltyAbility constructors

* remove unused constructors in ActivatedAbilityImpl

* cleanup

* remove null rule setting

* another unused constructor

* fix escape ability reminder text

* escape text adjustment

* simplify Trigons, remove Costs constructor

* rework Villainous Ogre, remove another class and constructor

* fix test using wrong text for trigon ability
2023-10-08 22:55:31 -04:00

128 lines
4.3 KiB
Java

package mage.abilities.common;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.SpellAbility;
import mage.abilities.TriggeredAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.EntersBattlefieldEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.keyword.EscapeAbility;
import mage.constants.AbilityType;
import mage.constants.Outcome;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.util.CardUtil;
import java.util.List;
import java.util.UUID;
/**
* @author TheElk801
*/
public class EscapesWithAbility extends EntersBattlefieldAbility {
private final int counters;
private final TriggeredAbility triggeredAbility;
public EscapesWithAbility(int counters) {
this(counters, null);
}
public EscapesWithAbility(int counters, TriggeredAbility triggeredAbility) {
super(new EscapesWithEffect(counters, triggeredAbility), false);
this.counters = counters;
this.triggeredAbility = triggeredAbility;
}
private EscapesWithAbility(final EscapesWithAbility ability) {
super(ability);
this.counters = ability.counters;
this.triggeredAbility = ability.triggeredAbility;
}
@Override
public EscapesWithAbility copy() {
return new EscapesWithAbility(this);
}
@Override
public String getRule() {
StringBuilder sb = new StringBuilder("{this} escapes with ");
if (counters > 0) {
sb.append(CardUtil.numberToText(counters, "a"));
sb.append(" +1/+1 counter");
sb.append((counters > 1 ? 's' : ""));
sb.append(" on it.");
}
if (triggeredAbility instanceof DelayedTriggeredAbility) {
sb.append(" ");
sb.append(this.triggeredAbility.getRule());
} else if (triggeredAbility != null) {
sb.append("\"");
sb.append(this.triggeredAbility.getRule());
sb.append("\"");
}
return sb.toString();
}
}
class EscapesWithEffect extends OneShotEffect {
private final int counter;
private final TriggeredAbility triggeredAbility;
EscapesWithEffect(int counter, TriggeredAbility triggeredAbility) {
super(Outcome.BoostCreature);
this.counter = counter;
this.triggeredAbility = triggeredAbility;
}
private EscapesWithEffect(final EscapesWithEffect effect) {
super(effect);
this.counter = effect.counter;
this.triggeredAbility = (effect.triggeredAbility == null ? null : effect.triggeredAbility.copy());
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent == null && source.getAbilityType() == AbilityType.STATIC) {
permanent = game.getPermanentEntering(source.getSourceId());
}
if (permanent == null) {
return false;
}
SpellAbility spellAbility = (SpellAbility) getValue(EntersBattlefieldEffect.SOURCE_CAST_SPELL_ABILITY);
if (!(spellAbility instanceof EscapeAbility)
|| !spellAbility.getSourceId().equals(source.getSourceId())
|| permanent.getZoneChangeCounter(game) != spellAbility.getSourceObjectZoneChangeCounter()) {
return false;
}
if (counter > 0) {
List<UUID> appliedEffects = (List<UUID>) this.getValue("appliedEffects");
permanent.addCounters(CounterType.P1P1.createInstance(counter), source.getControllerId(), source, game, appliedEffects);
}
if (this.triggeredAbility != null) {
if (triggeredAbility instanceof DelayedTriggeredAbility) {
game.addDelayedTriggeredAbility((DelayedTriggeredAbility) this.triggeredAbility, source);
} else {
ContinuousEffect gainsAbilityEffect = new GainAbilitySourceEffect(triggeredAbility);
game.addEffect(gainsAbilityEffect, source);
}
}
return true;
}
@Override
public EscapesWithEffect copy() {
return new EscapesWithEffect(this);
}
}