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abilityword
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Added some font color to object and player names output to game logging and feedback area.
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2015-05-09 21:18:00 +02:00 |
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common
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* Added DealsDamageAttachedTriggeredAbility and used in some cards.
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2015-05-25 15:49:51 +02:00 |
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condition
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Fix typo in SourceOnBattlefieldCondition's class name
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2015-05-16 21:32:05 -03:00 |
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costs
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Base changes for the new lands
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2015-05-25 13:12:38 -03:00 |
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decorator
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* Fixed some spelling errors.
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2015-03-05 19:00:26 +01:00 |
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dynamicvalue
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* Added DealsDamageAttachedTriggeredAbility and used in some cards.
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2015-05-25 15:49:51 +02:00 |
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effects
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Base changes for the new lands
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2015-05-25 13:12:38 -03:00 |
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keyword
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Some more rework of player.moveCard (mainly to graveyard).
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2015-05-23 15:35:40 +02:00 |
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mana
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* Reflecting Pool - Fixed that it did not work correctly with lands that produce conditional mana (e.g. Sliver Hive or Caverns of Soul) fixes #993.
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2015-05-25 00:57:42 +02:00 |
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Abilities.java
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Adding missing "containsClass" method to Abilities interface.
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2015-03-02 22:32:47 +01:00 |
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AbilitiesImpl.java
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additions and improvements to ThreadLocalStringBuilder
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2015-05-03 13:09:22 -04:00 |
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Ability.java
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Some changes to check if Object had ability and the abillity can trigger.
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2015-04-27 18:05:39 +02:00 |
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AbilityImpl.java
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* Chief Engineer - Fixed that convoke did not work for Artifacts while Chief Engineer was on the battlefield.
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2015-05-11 15:26:48 -03:00 |
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ActivatedAbility.java
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ActivatedAbilityImpl.java
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* Fixed that modes (if more than one was selected) did not resolve in the order they are written on the card but in order of selection by user.
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2015-04-11 12:08:09 +02:00 |
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CompoundAbility.java
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DelayedTriggeredAbilities.java
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* Some more changes concerning sourceObject handling in ability. Added early event type check for triggered abilities.
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2015-02-12 01:56:45 +01:00 |
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DelayedTriggeredAbility.java
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* Rally the Ancestors - Fixed that creatures cards were moved to exile also if already in the graveyard. Problem was that the zoneChangeCounter was not raised as a permanent card left the battlefield. So some more fixes were neccessary for implementations that are based on this fixed zoneChangeCounter of permanents leaving the battlefield. I guess there will be some more bugs caused by this change but I guess this is the correct way to go.
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2015-01-31 19:17:22 +01:00 |
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EvasionAbility.java
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LoyaltyAbility.java
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MageSingleton.java
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Mode.java
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Modes.java
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* Fixed that modes (if more than one was selected) did not resolve in the order they are written on the card but in order of selection by user.
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2015-04-11 12:08:09 +02:00 |
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PlayLandAbility.java
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* Fixed human players controlling other human players turn (e.g. by Mindsliver).
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2015-05-12 01:10:56 +02:00 |
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SpecialAction.java
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* Added AlternateManaPaymentAbility interface and handling.
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2015-02-20 02:15:22 +01:00 |
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SpecialActions.java
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* Added AlternateManaPaymentAbility interface and handling.
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2015-02-20 02:15:22 +01:00 |
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SpellAbility.java
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[MM2] Added Worldhear Phoneix.
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2015-05-10 01:33:02 +02:00 |
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StateTriggeredAbility.java
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StaticAbility.java
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* Exploit - Fixed that Exploit also triggered if the creature with Exploit left the battlefield before the first ability of Exploit resolved.
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2015-04-07 00:27:07 +02:00 |
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TriggeredAbilities.java
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* Triggered abilities - Fixed class back to ConcurrentHashMap (fixes #966).
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2015-05-18 20:56:33 +02:00 |
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TriggeredAbility.java
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* Some more changes concerning sourceObject handling in ability. Added early event type check for triggered abilities.
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2015-02-12 01:56:45 +01:00 |
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TriggeredAbilityImpl.java
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Fixed ThragtuskTest failing sometimes because of random target.
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2015-04-28 17:10:32 +02:00 |