foul-magics/Mage/src/mage/abilities
2015-05-25 13:12:38 -03:00
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abilityword Added some font color to object and player names output to game logging and feedback area. 2015-05-09 21:18:00 +02:00
common * Added DealsDamageAttachedTriggeredAbility and used in some cards. 2015-05-25 15:49:51 +02:00
condition Fix typo in SourceOnBattlefieldCondition's class name 2015-05-16 21:32:05 -03:00
costs Base changes for the new lands 2015-05-25 13:12:38 -03:00
decorator * Fixed some spelling errors. 2015-03-05 19:00:26 +01:00
dynamicvalue * Added DealsDamageAttachedTriggeredAbility and used in some cards. 2015-05-25 15:49:51 +02:00
effects Base changes for the new lands 2015-05-25 13:12:38 -03:00
keyword Some more rework of player.moveCard (mainly to graveyard). 2015-05-23 15:35:40 +02:00
mana * Reflecting Pool - Fixed that it did not work correctly with lands that produce conditional mana (e.g. Sliver Hive or Caverns of Soul) fixes #993. 2015-05-25 00:57:42 +02:00
Abilities.java Adding missing "containsClass" method to Abilities interface. 2015-03-02 22:32:47 +01:00
AbilitiesImpl.java additions and improvements to ThreadLocalStringBuilder 2015-05-03 13:09:22 -04:00
Ability.java Some changes to check if Object had ability and the abillity can trigger. 2015-04-27 18:05:39 +02:00
AbilityImpl.java * Chief Engineer - Fixed that convoke did not work for Artifacts while Chief Engineer was on the battlefield. 2015-05-11 15:26:48 -03:00
ActivatedAbility.java
ActivatedAbilityImpl.java * Fixed that modes (if more than one was selected) did not resolve in the order they are written on the card but in order of selection by user. 2015-04-11 12:08:09 +02:00
CompoundAbility.java
DelayedTriggeredAbilities.java * Some more changes concerning sourceObject handling in ability. Added early event type check for triggered abilities. 2015-02-12 01:56:45 +01:00
DelayedTriggeredAbility.java * Rally the Ancestors - Fixed that creatures cards were moved to exile also if already in the graveyard. Problem was that the zoneChangeCounter was not raised as a permanent card left the battlefield. So some more fixes were neccessary for implementations that are based on this fixed zoneChangeCounter of permanents leaving the battlefield. I guess there will be some more bugs caused by this change but I guess this is the correct way to go. 2015-01-31 19:17:22 +01:00
EvasionAbility.java
LoyaltyAbility.java
MageSingleton.java
Mode.java
Modes.java * Fixed that modes (if more than one was selected) did not resolve in the order they are written on the card but in order of selection by user. 2015-04-11 12:08:09 +02:00
PlayLandAbility.java * Fixed human players controlling other human players turn (e.g. by Mindsliver). 2015-05-12 01:10:56 +02:00
SpecialAction.java * Added AlternateManaPaymentAbility interface and handling. 2015-02-20 02:15:22 +01:00
SpecialActions.java * Added AlternateManaPaymentAbility interface and handling. 2015-02-20 02:15:22 +01:00
SpellAbility.java [MM2] Added Worldhear Phoneix. 2015-05-10 01:33:02 +02:00
StateTriggeredAbility.java
StaticAbility.java * Exploit - Fixed that Exploit also triggered if the creature with Exploit left the battlefield before the first ability of Exploit resolved. 2015-04-07 00:27:07 +02:00
TriggeredAbilities.java * Triggered abilities - Fixed class back to ConcurrentHashMap (fixes #966). 2015-05-18 20:56:33 +02:00
TriggeredAbility.java * Some more changes concerning sourceObject handling in ability. Added early event type check for triggered abilities. 2015-02-12 01:56:45 +01:00
TriggeredAbilityImpl.java Fixed ThragtuskTest failing sometimes because of random target. 2015-04-28 17:10:32 +02:00