foul-magics/Mage/src/main/java/mage/target/targetpointer/FirstTargetPointer.java
Oleg Agafonov a0a1dcb39f * GUI: added additional target arrows to stack objects (now you can see triggered or affected permanents and another related links, see #6918);
* Amulet of Vigor - improved combo support for multi triggers (now you can see triggered land name and chooses stack order, see #6918);
2020-12-17 03:05:58 +04:00

120 lines
4.4 KiB
Java

package mage.target.targetpointer;
import mage.MageObject;
import mage.abilities.Ability;
import mage.cards.Card;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import java.util.*;
public class FirstTargetPointer extends TargetPointerImpl {
private Map<UUID, Integer> zoneChangeCounter = new HashMap<>();
public static FirstTargetPointer getInstance() {
return new FirstTargetPointer();
}
public FirstTargetPointer() {
super();
}
public FirstTargetPointer(final FirstTargetPointer targetPointer) {
super(targetPointer);
this.zoneChangeCounter = new HashMap<>();
for (Map.Entry<UUID, Integer> entry : targetPointer.zoneChangeCounter.entrySet()) {
this.zoneChangeCounter.put(entry.getKey(), entry.getValue());
}
}
@Override
public void init(Game game, Ability source) {
if (!source.getTargets().isEmpty()) {
for (UUID target : source.getTargets().get(0).getTargets()) {
Card card = game.getCard(target);
if (card != null) {
this.zoneChangeCounter.put(target, card.getZoneChangeCounter(game));
}
}
}
}
@Override
public List<UUID> getTargets(Game game, Ability source) {
List<UUID> target = new ArrayList<>();
if (!source.getTargets().isEmpty()) {
for (UUID targetId : source.getTargets().get(0).getTargets()) {
Card card = game.getCard(targetId);
if (card != null && zoneChangeCounter.containsKey(targetId)
&& card.getZoneChangeCounter(game) != zoneChangeCounter.get(targetId)) {
// but no longer if new permanent is already on the battlefield
Permanent permanent = game.getPermanentOrLKIBattlefield(targetId);
if (permanent == null || permanent.getZoneChangeCounter(game) != zoneChangeCounter.get(targetId)) {
continue;
}
}
target.add(targetId);
}
}
return target;
}
@Override
public UUID getFirst(Game game, Ability source) {
UUID targetId = source.getFirstTarget();
if (zoneChangeCounter.containsKey(targetId)) {
Card card = game.getCard(targetId);
if (card != null && zoneChangeCounter.containsKey(targetId)
&& card.getZoneChangeCounter(game) != zoneChangeCounter.get(targetId)) {
// because if dies trigger has to trigger as permanent has already moved zone, we have to check if target was on the battlefield immed. before
// but no longer if new permanent is already on the battlefield
Permanent permanent = game.getPermanentOrLKIBattlefield(targetId);
if (permanent == null || permanent.getZoneChangeCounter(game) != zoneChangeCounter.get(targetId)) {
return null;
}
}
}
return targetId;
}
@Override
public FirstTargetPointer copy() {
return new FirstTargetPointer(this);
}
@Override
public FixedTarget getFixedTarget(Game game, Ability source) {
this.init(game, source);
UUID firstId = getFirst(game, source);
if (firstId != null) {
return new FixedTarget(firstId, game.getState().getZoneChangeCounter(firstId));
}
return null;
}
@Override
public Permanent getFirstTargetPermanentOrLKI(Game game, Ability source) {
UUID targetId = source.getFirstTarget();
Permanent permanent;
if (zoneChangeCounter.containsKey(targetId)) {
permanent = game.getPermanent(targetId);
if (permanent != null && permanent.getZoneChangeCounter(game) == zoneChangeCounter.get(targetId)) {
return permanent;
}
MageObject mageObject = game.getLastKnownInformation(targetId, Zone.BATTLEFIELD, zoneChangeCounter.get(targetId));
if (mageObject instanceof Permanent) {
return (Permanent) mageObject;
}
} else {
permanent = game.getPermanent(targetId);
if (permanent == null) {
permanent = (Permanent) game.getLastKnownInformation(targetId, Zone.BATTLEFIELD);
}
}
return permanent;
}
}