forked from External/mage
116 lines
5 KiB
Java
116 lines
5 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.saviorsofkamigawa;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterControlledPermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.common.TargetControlledPermanent;
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import mage.target.common.TargetOpponent;
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/**
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*
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* @author LevelX2
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*/
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public class ChoiceOfDamnations extends CardImpl {
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public ChoiceOfDamnations(UUID ownerId) {
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super(ownerId, 62, "Choice of Damnations", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{5}{B}");
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this.expansionSetCode = "SOK";
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this.subtype.add("Arcane");
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// Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.
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this.getSpellAbility().addEffect(new ChoiceOfDamnationsEffect());
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this.getSpellAbility().addTarget(new TargetOpponent());
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}
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public ChoiceOfDamnations(final ChoiceOfDamnations card) {
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super(card);
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}
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@Override
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public ChoiceOfDamnations copy() {
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return new ChoiceOfDamnations(this);
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}
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}
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class ChoiceOfDamnationsEffect extends OneShotEffect {
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public ChoiceOfDamnationsEffect() {
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super(Outcome.Benefit);
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this.staticText = "Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents";
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}
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public ChoiceOfDamnationsEffect(final ChoiceOfDamnationsEffect effect) {
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super(effect);
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}
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@Override
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public ChoiceOfDamnationsEffect copy() {
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return new ChoiceOfDamnationsEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player targetPlayer = game.getPlayer(targetPointer.getFirst(game, source));
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if (targetPlayer != null) {
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int amount = targetPlayer.getAmount(0, Integer.MAX_VALUE, "Chooses a number", game);
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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if (controller.chooseUse(outcome, "Shall " + targetPlayer.getLogName() + " lose " + amount + " life?", source, game)) {
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targetPlayer.loseLife(amount, game);
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} else {
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int numberPermanents = game.getState().getBattlefield().countAll(new FilterPermanent(), targetPlayer.getId(), game);
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if (numberPermanents > amount) {
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int numberToSacrifice = numberPermanents - amount;
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Target target = new TargetControlledPermanent(numberToSacrifice, numberToSacrifice, new FilterControlledPermanent("permanent you control to sacrifice"), false);
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targetPlayer.chooseTarget(Outcome.Sacrifice, target, source, game);
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for (UUID uuid : target.getTargets()) {
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Permanent permanent = game.getPermanent(uuid);
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if (permanent != null) {
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permanent.sacrifice(source.getSourceId(), game);
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}
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}
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}
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}
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return true;
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}
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}
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return false;
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}
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}
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