foul-magics/Mage.Sets/src/mage/sets/magic2015/MilitaryIntelligence.java
2016-04-14 16:18:01 +00:00

96 lines
3.7 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* The views and conclusions contained in the software and documentation are those of the
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* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.magic2015;
import java.util.UUID;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
/**
*
* @author LevelX2
*/
public class MilitaryIntelligence extends CardImpl {
public MilitaryIntelligence(UUID ownerId) {
super(ownerId, 69, "Military Intelligence", Rarity.UNCOMMON, new CardType[]{CardType.ENCHANTMENT}, "{1}{U}");
this.expansionSetCode = "M15";
// Whenever you attack with two or more creatures, draw a card.
this.addAbility(new MilitaryIntelligenceTriggeredAbility(new DrawCardSourceControllerEffect(1)));
}
public MilitaryIntelligence(final MilitaryIntelligence card) {
super(card);
}
@Override
public MilitaryIntelligence copy() {
return new MilitaryIntelligence(this);
}
}
class MilitaryIntelligenceTriggeredAbility extends TriggeredAbilityImpl {
public MilitaryIntelligenceTriggeredAbility(Effect effect) {
super(Zone.BATTLEFIELD, effect);
}
public MilitaryIntelligenceTriggeredAbility(final MilitaryIntelligenceTriggeredAbility ability) {
super(ability);
}
@Override
public MilitaryIntelligenceTriggeredAbility copy() {
return new MilitaryIntelligenceTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == EventType.DECLARED_ATTACKERS;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
return game.getCombat().getAttackers().size() >= 2 && game.getCombat().getAttackerId().equals(getControllerId());
}
@Override
public String getRule() {
return new StringBuilder("Whenever you attack with two or more creatures, ").append(super.getRule()).toString() ;
}
}