foul-magics/Mage/src/main/java/mage/abilities/keyword/ExploitAbility.java
xenohedron 9b3ff32a33
Rework sacrifice effects to support "can't be sacrificed" (#11587)
* add TargetSacrifice and canBeSacrificed

* SacrificeTargetCost refactor, now uses TargetSacrifice, constructors simplified, subclasses aligned

* fix text errors introduced by refactor

* refactor SacrificeEffect, SacrificeAllEffect, SacrificeOpponentsEffect

* cleanup keyword abilities involving sacrifice

* fix a bunch of custom effect classes involving sacrifice

* fix test choices

* update Assault Suit implementation

* fix filter check arguments

* add documentation to refactored common classes

* [CLB] Implement Jon Irenicus, Shattered One

* implement "{this} can't be sacrificed"

* add tests for Assault Suit and Jon Irenicus

* refactor out PlayerToRightGainsControlOfSourceEffect

* implement [LTC] Hithlain Rope

* add choose hint to all TargetSacrifice

---------

Co-authored-by: Evan Kranzler <theelk801@gmail.com>
Co-authored-by: PurpleCrowbar <26198472+PurpleCrowbar@users.noreply.github.com>
2023-12-31 14:10:37 -05:00

87 lines
3.1 KiB
Java

package mage.abilities.keyword;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetSacrifice;
/**
* Exploit is the signature ability of the blue-black Silumgar clan. When a creature with exploit
* enters the battlefield, you may sacrifice a creature you control.
* <p>
* But you're not just sacrificing your loyal minions for fun. Each creature with exploit has
* another ability that gives you a benefit when it "exploits a creature." This means when you
* sacrifice a creature because of its exploit ability. That ability doesn't trigger if you
* sacrifice a creature for any other reason, including the exploit ability of a different creature.
* <p>
* You can sacrifice any creature you control when the exploit ability resolves, including the creature
* with exploit itself. You don't have to sacrifice a creature if you don't want to. If you do, you choose
* which one as the exploit ability resolves. To get the most out of your minions, look for creatures
* with abilities that give you an added benefit when they die.
*
* @author LevelX2
*/
public class ExploitAbility extends EntersBattlefieldTriggeredAbility {
public ExploitAbility() {
super(new ExploitEffect(), true);
}
protected ExploitAbility(final ExploitAbility ability) {
super(ability);
}
@Override
public ExploitAbility copy() {
return new ExploitAbility(this);
}
@Override
public String getRule() {
return "Exploit <i>(When this creature enters the battlefield, you may sacrifice a creature.)</i>";
}
}
class ExploitEffect extends OneShotEffect {
public ExploitEffect() {
super(Outcome.Detriment);
this.staticText = "you may sacrifice a creature";
}
protected ExploitEffect(final ExploitEffect effect) {
super(effect);
}
@Override
public ExploitEffect copy() {
return new ExploitEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Target target = new TargetSacrifice(StaticFilters.FILTER_PERMANENT_A_CREATURE);
target.withChooseHint("to exploit");
if (target.canChoose(controller.getId(), source, game)) {
controller.choose(Outcome.Sacrifice, target, source, game);
Permanent permanent = game.getPermanent(target.getFirstTarget());
if (permanent != null && (permanent.sacrifice(source, game))) {
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.EXPLOITED_CREATURE, permanent.getId(), source, controller.getId()));
}
}
return true;
}
return false;
}
}