forked from External/mage
643 lines
24 KiB
Java
643 lines
24 KiB
Java
package mage.abilities;
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import mage.abilities.condition.Condition;
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import mage.abilities.costs.OptionalAdditionalModeSourceCosts;
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import mage.abilities.effects.Effect;
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import mage.cards.Card;
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import mage.constants.Outcome;
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import mage.constants.TargetController;
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import mage.filter.Filter;
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import mage.filter.FilterPlayer;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.common.TargetOpponent;
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import mage.util.CardUtil;
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import mage.util.Copyable;
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import mage.util.RandomUtil;
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import java.util.*;
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import java.util.stream.Stream;
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/**
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* @author BetaSteward_at_googlemail.com
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*/
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public class Modes extends LinkedHashMap<UUID, Mode> implements Copyable<Modes> {
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// choose ID for options in ability/mode picker dialogs
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public static final UUID CHOOSE_OPTION_DONE_ID = UUID.fromString("33e72ad6-17ae-4bfb-a097-6e7aa06b49e9");
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public static final UUID CHOOSE_OPTION_CANCEL_ID = UUID.fromString("0125bd0c-5610-4eba-bc80-fc6d0a7b9de6");
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private Mode currentMode; // current active mode for resolving
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private final List<UUID> selectedModes = new ArrayList<>(); // all selected modes (this + duplicate), use getSelectedModes all the time to keep modes order
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private final Map<UUID, Mode> selectedDuplicateModes = new LinkedHashMap<>(); // for 2x selects: additional selected modes
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private final Map<UUID, UUID> selectedDuplicateToOriginalModeRefs = new LinkedHashMap<>(); // for 2x selects: stores ref from duplicate to original mode
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private int minModes;
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private int maxModes;
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private Filter maxModesFilter; // calculates the max number of available modes
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private Condition moreCondition; // allows multiple modes choose (example: choose one... if condition, you may choose both)
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private boolean limitUsageByOnce = false; // limit mode selection to once per game
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private boolean limitUsageResetOnNewTurn = false; // reset once per game limit on new turn, example: Galadriel, Light of Valinor
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private String chooseText = null;
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private TargetController chooseController;
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private boolean mayChooseSameModeMoreThanOnce = false; // example: choose three... you may choose the same mode more than once
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private boolean mayChooseNone = false;
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private boolean isRandom = false; // random from available modes, not modes TODO: research rules of Cult of Skaro after WHO release (is it random from all modes or from available/valid)
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public Modes() {
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// add default mode
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this.currentMode = new Mode((Effect) null);
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this.put(currentMode.getId(), currentMode);
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this.minModes = 1;
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this.maxModes = 1;
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this.addSelectedMode(currentMode.getId());
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this.chooseController = TargetController.YOU;
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}
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protected Modes(final Modes modes) {
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for (Map.Entry<UUID, Mode> entry : modes.entrySet()) {
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this.put(entry.getKey(), entry.getValue().copy());
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}
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for (Map.Entry<UUID, Mode> entry : modes.selectedDuplicateModes.entrySet()) {
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selectedDuplicateModes.put(entry.getKey(), entry.getValue().copy());
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}
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selectedDuplicateToOriginalModeRefs.putAll(modes.selectedDuplicateToOriginalModeRefs);
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this.minModes = modes.minModes;
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this.maxModes = modes.maxModes;
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this.maxModesFilter = modes.maxModesFilter; // can't change so no copy needed
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this.moreCondition = modes.moreCondition;
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this.limitUsageByOnce = modes.limitUsageByOnce;
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this.limitUsageResetOnNewTurn = modes.limitUsageResetOnNewTurn;
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this.chooseText = modes.chooseText;
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this.chooseController = modes.chooseController;
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this.mayChooseSameModeMoreThanOnce = modes.mayChooseSameModeMoreThanOnce;
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this.mayChooseNone = modes.mayChooseNone;
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this.isRandom = modes.isRandom;
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// current mode must be "copied" at the end
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this.selectedModes.addAll(modes.getSelectedModes()); // TODO: bugged - can lost multi selects here?
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if (modes.getSelectedModes().isEmpty()) {
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this.currentMode = values().iterator().next();
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} else {
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this.currentMode = get(modes.getMode().getId()); // TODO: bugged - can lost multi selects here?
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}
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}
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@Override
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public Modes copy() {
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return new Modes(this);
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}
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@Override
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public Mode get(Object key) {
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Mode modeToGet = super.get(key);
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if (modeToGet == null && mayChooseSameModeMoreThanOnce) {
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modeToGet = selectedDuplicateModes.get(key);
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}
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return modeToGet;
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}
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public Stream<Mode> streamAlreadySelectedModes(Ability source, Game game) {
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Set<UUID> selected = getAlreadySelectedModes(source, game, true);
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return super.values().stream().filter(m -> selected.contains(m.getId()));
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}
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/**
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* For card constructor: returns first/default mode
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* For game: returns current resolving mode
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*/
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public Mode getMode() {
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return currentMode;
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}
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/**
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* Returns the mode by index. For modal spells with eachModeMoreThanOnce,
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* the index returns the n selected mode
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*
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* @param index
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* @return
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*/
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public UUID getModeId(int index) {
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int idx = 0;
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if (mayChooseSameModeMoreThanOnce) {
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for (UUID modeId : this.getSelectedModes()) {
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idx++;
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if (idx == index) {
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return modeId;
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}
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}
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} else {
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for (Mode mode : this.values()) {
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idx++;
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if (idx == index) {
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return mode.getId();
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}
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}
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}
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return null;
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}
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/**
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* Return full list of selected modes in default/rules order (without multi selects)
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*/
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public List<UUID> getSelectedModes() {
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// modes can be selected in any order by user, but execution must be in rule's order
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List<UUID> res = new ArrayList<>(this.size());
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for (Mode mode : this.values()) {
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for (UUID selectedId : this.selectedModes) {
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// selectedModes contains original mode and 2+ selected as duplicates (new modes)
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UUID selectedOriginalId = this.selectedDuplicateToOriginalModeRefs.get(selectedId);
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if (Objects.equals(mode.getId(), selectedId)
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|| Objects.equals(mode.getId(), selectedOriginalId)) {
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res.add(selectedId);
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}
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}
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}
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return res;
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}
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public void clearSelectedModes() {
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this.selectedModes.clear();
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this.selectedDuplicateModes.clear();
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this.selectedDuplicateToOriginalModeRefs.clear();
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}
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public int getSelectedStats(UUID modeId) {
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int count = 0;
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if (this.selectedModes.contains(modeId)) {
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// single select
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count++;
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// multiple select (all 2x select generate new duplicate mode)
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UUID originalId;
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if (this.selectedDuplicateModes.containsKey(modeId)) {
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// modeId is duplicate
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originalId = this.selectedDuplicateToOriginalModeRefs.get(modeId);
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} else {
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// modeId is original
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originalId = modeId;
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}
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for (UUID id : this.selectedDuplicateToOriginalModeRefs.values()) {
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if (id.equals(originalId)) {
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count++;
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}
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}
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}
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return count;
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}
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public void setMinModes(int minModes) {
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this.minModes = minModes;
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}
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public int getMinModes() {
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return this.minModes;
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}
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public void setMaxModes(int maxModes) {
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this.maxModes = maxModes;
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}
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public Filter getMaxModesFilter() {
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return maxModesFilter;
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}
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public void setMaxModesFilter(Filter maxModesFilter) {
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// verify check
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if (maxModesFilter != null && !(maxModesFilter instanceof FilterPlayer)) {
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throw new IllegalArgumentException("Wrong code usage: max modes filter support only FilterPlayer");
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}
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this.maxModesFilter = maxModesFilter;
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}
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/**
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* Return real affected max modes in current game. Use null params for default max modes value.
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*
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* @param game
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* @param source can be null for rules generation
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* @return
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*/
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public int getMaxModes(Game game, Ability source) {
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int realMaxModes = this.maxModes;
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if (game == null || source == null) {
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return realMaxModes;
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}
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// use case: make two modes chooseable (all cards that use this currently go from one to two)
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if (moreCondition != null && moreCondition.apply(game, source)) {
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realMaxModes = 2;
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}
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// use case: limit max modes by opponents (example: choose one or more... each mode must target a different player)
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if (getMaxModesFilter() != null) {
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if (this.maxModesFilter instanceof FilterPlayer) {
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realMaxModes = 0;
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for (UUID targetPlayerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
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Player targetPlayer = game.getPlayer(targetPlayerId);
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if (((FilterPlayer) this.maxModesFilter).match(targetPlayer, source.getControllerId(), source, game)) {
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realMaxModes++;
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}
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}
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if (realMaxModes > this.maxModes) {
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realMaxModes = this.maxModes;
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}
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}
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}
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return realMaxModes;
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}
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public void setChooseController(TargetController chooseController) {
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this.chooseController = chooseController;
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}
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public TargetController getChooseController() {
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return this.chooseController;
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}
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public void setActiveMode(Mode mode) {
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setActiveMode(mode.getId());
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}
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public void setActiveMode(UUID modeId) {
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if (selectedModes.contains(modeId)) {
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this.currentMode = get(modeId);
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}
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}
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public void addMode(Mode mode) {
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this.put(mode.getId(), mode);
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}
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public void setMoreCondition(Condition moreCondition) {
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this.moreCondition = moreCondition;
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}
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private boolean isAlreadySelectedModesOutdated(Game game, Ability source) {
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return this.isLimitUsageResetOnNewTurn()
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&& getOnceTurnNum(game, source) != game.getTurnNum();
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}
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private boolean isSelectedValid(Ability source, Game game) {
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if (isLimitUsageByOnce()) {
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setOnceSelectedModes(source, game);
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}
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return this.selectedModes.size() >= this.getMinModes()
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|| (this.selectedModes.size() == 0 && mayChooseNone);
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}
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public boolean choose(Game game, Ability source) {
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if (isAlreadySelectedModesOutdated(game, source)) {
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this.clearAlreadySelectedModes(source, game);
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}
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this.clearSelectedModes();
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// runtime check
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if (this.isRandom && limitUsageByOnce) {
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// non-tested use case, if you catch this error then disable and manually test, if fine then that check can be removed
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throw new IllegalStateException("Wrong code usage: random modes are not support with once usage");
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}
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// 700.2b
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// The controller of a modal triggered ability chooses the mode(s) as part of putting that ability
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// on the stack. If one of the modes would be illegal (due to an inability to choose legal targets, for
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// example), that mode can’t be chosen. If no mode is chosen, the ability is removed from the
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// stack. (See rule 603.3c.)
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List<Mode> availableModes = getAvailableModes(source, game);
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if (availableModes.size() == 0) {
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return isSelectedValid(source, game);
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}
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// modal spells must show choose dialog even for 1 option, so check this.size instead evailableModes.size here
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if (this.size() > 1) {
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// multiple modes
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// modes modifications, e.g. choose max modes instead single
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Card card = game.getCard(source.getSourceId());
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if (card != null) {
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for (Ability modeModifyingAbility : card.getAbilities(game)) {
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if (modeModifyingAbility instanceof OptionalAdditionalModeSourceCosts) {
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// cost must check activation condition in changeModes
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((OptionalAdditionalModeSourceCosts) modeModifyingAbility).changeModes(source, game);
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}
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}
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}
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// choose random
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if (this.isRandom) {
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// TODO: research rules of Cult of Skaro after WHO release (is it random from all modes or from available/valid)
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this.addSelectedMode(availableModes.get(RandomUtil.nextInt(availableModes.size())).getId());
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return isSelectedValid(source, game);
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}
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// UX: check if all modes can be activated automatically
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if (this.size() == this.getMinModes() && !isMayChooseSameModeMoreThanOnce()) {
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Set<UUID> onceSelectedModes = null;
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if (isLimitUsageByOnce()) {
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onceSelectedModes = getAlreadySelectedModes(source, game, true);
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}
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for (Mode mode : this.values()) {
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if ((!isLimitUsageByOnce() || onceSelectedModes == null || !onceSelectedModes.contains(mode.getId()))
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&& mode.getTargets().canChoose(source.getControllerId(), source, game)) {
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this.addSelectedMode(mode.getId());
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}
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}
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return isSelectedValid(source, game);
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}
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// 700.2d
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// Some spells and abilities specify that a player other than their controller chooses a mode for it.
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// In that case, the other player does so when the spell or ability's controller normally would do so.
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// If there is more than one other player who could make such a choice, the spell or ability's controller decides which of those players will make the choice.
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UUID playerId;
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if (chooseController == TargetController.OPPONENT) {
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TargetOpponent targetOpponent = new TargetOpponent();
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targetOpponent.choose(Outcome.Benefit, source.getControllerId(), source.getSourceId(), source, game);
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playerId = targetOpponent.getFirstTarget();
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} else {
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playerId = source.getControllerId();
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}
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Player player = game.getPlayer(playerId);
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if (player == null) {
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return false;
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}
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// player chooses modes manually
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this.currentMode = null;
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int currentMaxModes = this.getMaxModes(game, source);
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while (this.selectedModes.size() < currentMaxModes) {
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Mode choice = player.chooseMode(this, source, game);
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if (choice == null) {
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// user press cancel/stop in choose dialog or nothing to choose
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return isSelectedValid(source, game);
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}
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this.addSelectedMode(choice.getId());
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if (currentMode == null) {
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currentMode = choice;
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}
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}
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// effects helper (keep real choosing player)
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if (chooseController == TargetController.OPPONENT) {
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selectedModes
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.stream()
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.map(this::get)
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.map(Mode::getEffects)
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.forEach(effects -> effects.setValue("choosingPlayer", playerId));
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}
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} else {
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// only one mode
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Mode mode = this.values().iterator().next();
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this.addSelectedMode(mode.getId());
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this.setActiveMode(mode);
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}
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return isSelectedValid(source, game);
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}
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/**
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* Saves the already selected modes to the state value
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*
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* @param source
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* @param game
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*/
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private void setOnceSelectedModes(Ability source, Game game) {
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for (UUID modeId : getSelectedModes()) {
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String key = getSelectedModesKey(source, game, modeId);
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game.getState().setValue(key, true);
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}
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}
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private void clearAlreadySelectedModes(Ability source, Game game) {
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// need full list to clear outdated data
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for (UUID modeId : getAlreadySelectedModes(source, game, false)) {
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String key = getSelectedModesKey(source, game, modeId);
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game.getState().setValue(key, false);
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}
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setOnceTurnNum(game, source);
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}
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/**
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* Adds a mode as selected. If the mode is already selected, it copies the
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* mode and adds it to the duplicate modes
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*
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* @param modeId
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*/
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public void addSelectedMode(UUID modeId) {
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if (!this.containsKey(modeId)) {
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throw new IllegalArgumentException("Unknown modeId to select");
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}
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if (selectedModes.contains(modeId) && mayChooseSameModeMoreThanOnce) {
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Mode duplicateMode = get(modeId).copy();
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UUID originalId = modeId;
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duplicateMode.setRandomId();
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modeId = duplicateMode.getId();
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selectedDuplicateModes.put(modeId, duplicateMode);
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selectedDuplicateToOriginalModeRefs.put(duplicateMode.getId(), originalId);
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}
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// TODO: bugged and allows to choose same mode multiple times without mayChooseSameModeMoreThanOnce?
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this.selectedModes.add(modeId);
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}
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public void removeSelectedMode(UUID modeId) {
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this.selectedModes.remove(modeId);
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this.selectedDuplicateModes.remove(modeId);
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this.selectedDuplicateToOriginalModeRefs.remove(modeId);
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}
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/**
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* Return already selected modes, used for GUI and modal cards check
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* Can be outdated if each turn reset enabled
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* <p>
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* Warning, works with limitUsageByOnce only, other cards will not contain that info
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*
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* @param source
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* @param game
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* @param ignoreOutdatedData if true then return full selected modes (used in clear code on new turn)
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* @return
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*/
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private Set<UUID> getAlreadySelectedModes(Ability source, Game game, boolean ignoreOutdatedData) {
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Set<UUID> res = new HashSet<>();
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// if selected modes is not for current turn, so we ignore any value that may be there
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if (ignoreOutdatedData && isAlreadySelectedModesOutdated(game, source)) {
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return res;
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}
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for (UUID modeId : this.keySet()) {
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Object exist = game.getState().getValue(getSelectedModesKey(source, game, modeId));
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if (exist == Boolean.TRUE) {
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res.add(modeId);
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}
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}
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return res;
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}
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private String getKeyPrefix(Game game, Ability source) {
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return source == null || source.getSourceId() == null ? "" : source.getSourceId().toString() + game.getState().getZoneChangeCounter(source.getSourceId());
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}
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private String getSelectedModesKey(Ability source, Game game, UUID modeId) {
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return getKeyPrefix(game, source) + modeId.toString();
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}
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private String getOnceTurnNumKey(Ability source, Game game) {
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return getKeyPrefix(game, source) + "turnNum";
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}
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private int getOnceTurnNum(Game game, Ability source) {
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Object object = game.getState().getValue(getOnceTurnNumKey(source, game));
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if (object instanceof Integer) {
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return (Integer) object;
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}
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return 0;
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}
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private void setOnceTurnNum(Game game, Ability source) {
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game.getState().setValue(getOnceTurnNumKey(source, game), game.getTurnNum());
|
||
}
|
||
|
||
/**
|
||
* Returns all (still) available modes of the ability
|
||
*
|
||
* @param source
|
||
* @param game
|
||
* @return
|
||
*/
|
||
public List<Mode> getAvailableModes(Ability source, Game game) {
|
||
List<Mode> availableModes = new ArrayList<>();
|
||
Set<UUID> nonAvailableModes;
|
||
if (isMayChooseSameModeMoreThanOnce()) {
|
||
nonAvailableModes = new HashSet<>();
|
||
} else {
|
||
nonAvailableModes = getAlreadySelectedModes(source, game, true);
|
||
}
|
||
for (Mode mode : this.values()) {
|
||
if (isLimitUsageByOnce() && nonAvailableModes.contains(mode.getId())) {
|
||
continue;
|
||
}
|
||
availableModes.add(mode);
|
||
}
|
||
return availableModes;
|
||
}
|
||
|
||
public String getText() {
|
||
if (this.size() <= 1) {
|
||
return this.getMode().getEffects().getText(this.getMode());
|
||
}
|
||
StringBuilder sb = new StringBuilder();
|
||
if (this.chooseText == null) {
|
||
if (chooseController == TargetController.OPPONENT) {
|
||
sb.append("an opponent chooses ");
|
||
} else {
|
||
if (mayChooseNone) {
|
||
sb.append("you may ");
|
||
}
|
||
sb.append("choose ");
|
||
}
|
||
if (this.getMinModes() == 0 && this.getMaxModes(null, null) == 1) {
|
||
sb.append("up to one");
|
||
} else if (this.getMinModes() == 0 && this.getMaxModes(null, null) > 2) {
|
||
sb.append("any number");
|
||
} else if (this.getMinModes() == 1 && this.getMaxModes(null, null) == 2) {
|
||
sb.append("one or both");
|
||
} else if (this.getMinModes() == 1 && this.getMaxModes(null, null) > 2) {
|
||
sb.append("one or more");
|
||
} else if (this.getMinModes() == this.getMaxModes(null, null)) {
|
||
sb.append(CardUtil.numberToText(this.getMinModes()));
|
||
} else {
|
||
throw new UnsupportedOperationException(String.format("no text available for this selection of min and max modes (%d and %d)",
|
||
this.getMinModes(), this.getMaxModes(null, null)));
|
||
}
|
||
if (isRandom) {
|
||
sb.append(" at random");
|
||
}
|
||
if (isLimitUsageByOnce() && this.getMaxModesFilter() == null) {
|
||
sb.append(" that hasn't been chosen");
|
||
}
|
||
if (isLimitUsageResetOnNewTurn()) {
|
||
sb.append(" this turn");
|
||
}
|
||
} else {
|
||
sb.append(chooseText);
|
||
}
|
||
|
||
if (this.getMaxModesFilter() != null) {
|
||
sb.append(". Each mode must target ").append(getMaxModesFilter().getMessage()).append('.');
|
||
} else if (isMayChooseSameModeMoreThanOnce()) {
|
||
sb.append(". You may choose the same mode more than once.");
|
||
} else if (chooseText == null) {
|
||
sb.append(" —");
|
||
}
|
||
|
||
sb.append("<br>");
|
||
|
||
for (Mode mode : this.values()) {
|
||
if (mode.getCost() != null) {
|
||
// for Spree
|
||
sb.append("+ ");
|
||
sb.append(mode.getCost().getText());
|
||
sb.append(" — ");
|
||
} else {
|
||
sb.append("&bull ");
|
||
}
|
||
sb.append(mode.getEffects().getTextStartingUpperCase(mode));
|
||
sb.append("<br>");
|
||
}
|
||
return sb.toString();
|
||
}
|
||
|
||
public String getText(String sourceName) {
|
||
return getText().replace("{this}", sourceName);
|
||
}
|
||
|
||
public boolean isLimitUsageByOnce() {
|
||
return limitUsageByOnce;
|
||
}
|
||
|
||
/**
|
||
* Limit modes usage to once per game or once per turn
|
||
*/
|
||
public void setLimitUsageByOnce(boolean resetOnNewTurn) {
|
||
this.limitUsageByOnce = true;
|
||
this.limitUsageResetOnNewTurn = resetOnNewTurn;
|
||
}
|
||
|
||
public boolean isMayChooseSameModeMoreThanOnce() {
|
||
return mayChooseSameModeMoreThanOnce;
|
||
}
|
||
|
||
public void setMayChooseSameModeMoreThanOnce(boolean mayChooseSameModeMoreThanOnce) {
|
||
this.mayChooseSameModeMoreThanOnce = mayChooseSameModeMoreThanOnce;
|
||
}
|
||
|
||
public void setRandom(boolean isRandom) {
|
||
this.isRandom = isRandom;
|
||
}
|
||
|
||
public boolean isLimitUsageResetOnNewTurn() {
|
||
return limitUsageResetOnNewTurn;
|
||
}
|
||
|
||
public void setChooseText(String chooseText) {
|
||
this.chooseText = chooseText;
|
||
}
|
||
|
||
public void setMayChooseNone(boolean mayChooseNone) {
|
||
this.mayChooseNone = mayChooseNone;
|
||
}
|
||
|
||
public boolean isMayChooseNone() {
|
||
return mayChooseNone;
|
||
}
|
||
}
|