foul-magics/Mage.Sets/src/mage/cards/b/Brightling.java

112 lines
3.6 KiB
Java

package mage.cards.b;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ColoredManaCost;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ReturnToHandSourceEffect;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.keyword.LifelinkAbility;
import mage.abilities.keyword.VigilanceAbility;
import mage.constants.SubType;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.ColoredManaSymbol;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author TheElk801
*/
public final class Brightling extends CardImpl {
public Brightling(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{W}{W}");
this.subtype.add(SubType.SHAPESHIFTER);
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// {W}: Brightling gains vigilance until end of turn.
this.addAbility(new SimpleActivatedAbility(
Zone.BATTLEFIELD,
new GainAbilitySourceEffect(
VigilanceAbility.getInstance(),
Duration.EndOfTurn
),
new ColoredManaCost(ColoredManaSymbol.W)
));
// {W}: Brightling gains lifelink until end of turn.
this.addAbility(new SimpleActivatedAbility(
Zone.BATTLEFIELD,
new GainAbilitySourceEffect(
LifelinkAbility.getInstance(),
Duration.EndOfTurn
),
new ColoredManaCost(ColoredManaSymbol.W)
));
// {W}: Return Brightling to its owner's hand.
this.addAbility(new SimpleActivatedAbility(
Zone.BATTLEFIELD,
new ReturnToHandSourceEffect(true),
new ColoredManaCost(ColoredManaSymbol.W)
));
// {1}: Brightling gets +1/-1 or -1/+1 until end of turn.
this.addAbility(new SimpleActivatedAbility(
Zone.BATTLEFIELD,
new BrightlingEffect(),
new GenericManaCost(1)
));
}
private Brightling(final Brightling card) {
super(card);
}
@Override
public Brightling copy() {
return new Brightling(this);
}
}
class BrightlingEffect extends OneShotEffect {
BrightlingEffect() {
super(Outcome.BoostCreature);
this.staticText = "{this} gets +1/-1 or -1/+1 until end of turn";
}
private BrightlingEffect(final BrightlingEffect effect) {
super(effect);
}
@Override
public BrightlingEffect copy() {
return new BrightlingEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(source.getSourceId());
if (player == null || permanent == null) {
return false;
}
int boost = (player.chooseUse(outcome, "Give +1/-1 or -1/+1?", null, "+1/-1", "-1/+1", source, game) ? 1 : -1);
game.addEffect(new BoostSourceEffect(boost, -1 * boost, Duration.EndOfTurn), source);
return true;
}
}