forked from External/mage
112 lines
3.6 KiB
Java
112 lines
3.6 KiB
Java
package mage.cards.b;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.mana.ColoredManaCost;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.ReturnToHandSourceEffect;
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import mage.abilities.effects.common.continuous.BoostSourceEffect;
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import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
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import mage.abilities.keyword.LifelinkAbility;
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import mage.abilities.keyword.VigilanceAbility;
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import mage.constants.SubType;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.ColoredManaSymbol;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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/**
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*
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* @author TheElk801
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*/
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public final class Brightling extends CardImpl {
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public Brightling(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{W}{W}");
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this.subtype.add(SubType.SHAPESHIFTER);
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this.power = new MageInt(3);
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this.toughness = new MageInt(3);
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// {W}: Brightling gains vigilance until end of turn.
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this.addAbility(new SimpleActivatedAbility(
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Zone.BATTLEFIELD,
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new GainAbilitySourceEffect(
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VigilanceAbility.getInstance(),
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Duration.EndOfTurn
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),
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new ColoredManaCost(ColoredManaSymbol.W)
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));
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// {W}: Brightling gains lifelink until end of turn.
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this.addAbility(new SimpleActivatedAbility(
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Zone.BATTLEFIELD,
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new GainAbilitySourceEffect(
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LifelinkAbility.getInstance(),
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Duration.EndOfTurn
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),
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new ColoredManaCost(ColoredManaSymbol.W)
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));
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// {W}: Return Brightling to its owner's hand.
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this.addAbility(new SimpleActivatedAbility(
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Zone.BATTLEFIELD,
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new ReturnToHandSourceEffect(true),
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new ColoredManaCost(ColoredManaSymbol.W)
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));
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// {1}: Brightling gets +1/-1 or -1/+1 until end of turn.
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this.addAbility(new SimpleActivatedAbility(
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Zone.BATTLEFIELD,
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new BrightlingEffect(),
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new GenericManaCost(1)
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));
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}
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private Brightling(final Brightling card) {
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super(card);
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}
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@Override
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public Brightling copy() {
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return new Brightling(this);
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}
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}
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class BrightlingEffect extends OneShotEffect {
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BrightlingEffect() {
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super(Outcome.BoostCreature);
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this.staticText = "{this} gets +1/-1 or -1/+1 until end of turn";
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}
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private BrightlingEffect(final BrightlingEffect effect) {
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super(effect);
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}
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@Override
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public BrightlingEffect copy() {
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return new BrightlingEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (player == null || permanent == null) {
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return false;
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}
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int boost = (player.chooseUse(outcome, "Give +1/-1 or -1/+1?", null, "+1/-1", "-1/+1", source, game) ? 1 : -1);
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game.addEffect(new BoostSourceEffect(boost, -1 * boost, Duration.EndOfTurn), source);
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return true;
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}
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}
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