forked from External/mage
1216 lines
52 KiB
Java
1216 lines
52 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.player.human;
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import mage.MageObject;
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import mage.abilities.*;
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import mage.abilities.costs.VariableCost;
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import mage.abilities.costs.common.SacrificeSourceCost;
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import mage.abilities.costs.mana.ManaCost;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.costs.mana.PhyrexianManaCost;
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import mage.abilities.effects.RequirementEffect;
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import mage.abilities.mana.ManaAbility;
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import mage.cards.Card;
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import mage.cards.Cards;
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import mage.cards.decks.Deck;
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import mage.choices.Choice;
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import mage.choices.ChoiceImpl;
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import mage.constants.*;
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import mage.filter.common.FilterAttackingCreature;
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import mage.filter.common.FilterBlockingCreature;
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import mage.filter.common.FilterCreatureForCombat;
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import mage.filter.common.FilterCreatureForCombatBlock;
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import mage.filter.predicate.permanent.ControllerIdPredicate;
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import mage.game.Game;
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import mage.game.combat.CombatGroup;
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import mage.game.draft.Draft;
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import mage.game.match.Match;
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import mage.game.permanent.Permanent;
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import mage.game.tournament.Tournament;
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import mage.players.Player;
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import mage.players.PlayerImpl;
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import mage.target.Target;
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import mage.target.TargetAmount;
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import mage.target.TargetCard;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetAttackingCreature;
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import mage.target.common.TargetCreatureOrPlayer;
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import mage.target.common.TargetDefender;
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import mage.util.ManaUtil;
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import org.apache.log4j.Logger;
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import java.io.Serializable;
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import java.util.*;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class HumanPlayer extends PlayerImpl {
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private final transient PlayerResponse response = new PlayerResponse();
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protected static FilterCreatureForCombatBlock filterCreatureForCombatBlock = new FilterCreatureForCombatBlock();
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protected static FilterCreatureForCombat filterCreatureForCombat = new FilterCreatureForCombat();
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protected static FilterAttackingCreature filterAttack = new FilterAttackingCreature();
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protected static FilterBlockingCreature filterBlock = new FilterBlockingCreature();
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protected static final Choice replacementEffectChoice = new ChoiceImpl(true);
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private static final Logger log = Logger.getLogger(HumanPlayer.class);
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static {
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replacementEffectChoice.setMessage("Choose replacement effect to resolve first");
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}
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protected HashSet<String> autoSelectReplacementEffects = new HashSet<>();
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public HumanPlayer(String name, RangeOfInfluence range, int skill) {
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super(name, range);
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human = true;
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}
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public HumanPlayer(final HumanPlayer player) {
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super(player);
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}
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protected void waitForResponse(Game game) {
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response.clear();
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log.debug("Waiting response from player: " + getId());
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game.resumeTimer(getTurnControlledBy());
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synchronized(response) {
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try {
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response.wait();
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log.debug("Got response from player: " + getId());
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} catch (InterruptedException ex) {
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ex.printStackTrace();
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} finally {
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game.pauseTimer(getTurnControlledBy());
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}
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}
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}
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protected void waitForBooleanResponse(Game game) {
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do {
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waitForResponse(game);
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} while (response.getBoolean() == null && !abort);
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}
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protected void waitForUUIDResponse(Game game) {
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do {
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waitForResponse(game);
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} while (response.getUUID() == null && !abort);
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}
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protected void waitForStringResponse(Game game) {
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do {
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waitForResponse(game);
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} while (response.getString() == null && !abort);
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}
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protected void waitForIntegerResponse(Game game) {
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do {
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waitForResponse(game);
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} while (response.getInteger() == null && !abort);
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}
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@Override
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public boolean chooseMulligan(Game game) {
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updateGameStatePriority("chooseMulligan", game);
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int nextHandSize = game.mulliganDownTo(playerId);
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game.fireAskPlayerEvent(playerId, new StringBuilder("Mulligan ")
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.append(getHand().size() > nextHandSize?"down to ":"for free, draw ")
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.append(nextHandSize)
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.append(nextHandSize == 1?" card?":" cards?").toString());
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waitForBooleanResponse(game);
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if (!abort) {
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return response.getBoolean();
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}
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return false;
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}
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@Override
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public boolean chooseUse(Outcome outcome, String message, Game game) {
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updateGameStatePriority("chooseUse", game);
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game.fireAskPlayerEvent(playerId, message);
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waitForBooleanResponse(game);
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if (!abort) {
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return response.getBoolean();
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}
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return false;
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}
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@Override
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public int chooseReplacementEffect(Map<String, String> rEffects, Game game) {
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updateGameStatePriority("chooseEffect", game);
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if (rEffects.size() == 1) {
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return 0;
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}
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if (!autoSelectReplacementEffects.isEmpty()) {
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for (String autoKey :autoSelectReplacementEffects) {
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int count = 0;
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for (String effectKey : rEffects.keySet()) {
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if (effectKey.equals(autoKey)) {
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return count;
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}
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count++;
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}
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}
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}
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replacementEffectChoice.getChoices().clear();
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replacementEffectChoice.setKeyChoices(rEffects);
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while (!abort) {
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game.fireChooseChoiceEvent(playerId, replacementEffectChoice);
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waitForResponse(game);
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log.debug("Choose effect: " + response.getString());
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if (response.getString() != null) {
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if (response.getString().startsWith("#")) {
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autoSelectReplacementEffects.add(response.getString().substring(1));
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replacementEffectChoice.setChoiceByKey(response.getString().substring(1));
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} else {
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replacementEffectChoice.setChoiceByKey(response.getString());
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}
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if (replacementEffectChoice.getChoiceKey() != null) {
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int index = 0;
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for (String key : rEffects.keySet()) {
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if (replacementEffectChoice.getChoiceKey().equals(key)) {
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return index;
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}
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index++;
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}
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}
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}
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}
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return 0;
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}
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@Override
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public boolean choose(Outcome outcome, Choice choice, Game game) {
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updateGameStatePriority("choose(3)", game);
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while (!abort) {
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game.fireChooseChoiceEvent(playerId, choice);
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waitForResponse(game);
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if (response.getString() != null) {
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choice.setChoice(response.getString());
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return true;
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} else if (!choice.isRequired()) {
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return false;
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}
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}
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return false;
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}
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@Override
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public boolean choose(Outcome outcome, Target target, UUID sourceId, Game game) {
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return choose(outcome, target, sourceId, game, null);
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}
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@Override
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public boolean choose(Outcome outcome, Target target, UUID sourceId, Game game, Map<String, Serializable> options) {
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updateGameStatePriority("choose(5)", game);
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UUID abilityControllerId = playerId;
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if (target.getTargetController() != null && target.getAbilityController() != null) {
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abilityControllerId = target.getAbilityController();
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}
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if (options == null) {
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options = new HashMap<>();
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}
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while (!abort) {
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Set<UUID> targetIds = target.possibleTargets(sourceId, abilityControllerId, game);
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if (targetIds == null || targetIds.isEmpty()) {
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return target.getTargets().size() >= target.getNumberOfTargets();
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}
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boolean required = target.isRequired(sourceId, game);
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if (target.getTargets().size() >= target.getNumberOfTargets()) {
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required = false;
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}
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List<UUID> chosen = target.getTargets();
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options.put("chosen", (Serializable)chosen);
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game.fireSelectTargetEvent(getId(), target.getMessage(), targetIds, required, getOptions(target, options));
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waitForResponse(game);
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if (response.getUUID() != null) {
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if (!targetIds.contains(response.getUUID())) {
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continue;
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}
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if (target instanceof TargetPermanent) {
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if (((TargetPermanent)target).canTarget(abilityControllerId, response.getUUID(), sourceId, game, false)) {
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target.add(response.getUUID(), game);
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if(target.doneChosing()){
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return true;
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}
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}
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} else {
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MageObject object = game.getObject(sourceId);
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if (object instanceof Ability) {
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if (target.canTarget(response.getUUID(), (Ability) object, game)) {
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if (target.getTargets().contains(response.getUUID())) { // if already included remove it with
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target.remove(response.getUUID());
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} else {
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target.addTarget(response.getUUID(), (Ability)object, game);
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if(target.doneChosing()){
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return true;
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}
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}
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}
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} else {
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if (target.canTarget(response.getUUID(), game)) {
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if (target.getTargets().contains(response.getUUID())) { // if already included remove it with
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target.remove(response.getUUID());
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} else {
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target.addTarget(response.getUUID(), null, game);
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if(target.doneChosing()){
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return true;
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}
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}
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}
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}
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}
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} else {
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if (target.getTargets().size() >= target.getNumberOfTargets()) {
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return true;
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}
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if (!target.isRequired(sourceId, game)) {
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return false;
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}
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}
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}
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return false;
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}
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@Override
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public boolean chooseTarget(Outcome outcome, Target target, Ability source, Game game) {
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updateGameStatePriority("chooseTarget", game);
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UUID abilityControllerId = playerId;
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if (target.getAbilityController() != null) {
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abilityControllerId = target.getAbilityController();
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}
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while (!abort) {
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Set<UUID> possibleTargets = target.possibleTargets(source==null?null:source.getSourceId(), abilityControllerId, game);
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boolean required = target.isRequired(source);
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if (possibleTargets.isEmpty() || target.getTargets().size() >= target.getNumberOfTargets()) {
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required = false;
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}
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game.fireSelectTargetEvent(getId(), target.getMessage(), possibleTargets, required, getOptions(target, null));
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waitForResponse(game);
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if (response.getUUID() != null) {
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if (target.getTargets().contains(response.getUUID())) {
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target.remove(response.getUUID());
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continue;
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}
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if (possibleTargets.contains(response.getUUID())) {
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if (target.canTarget(abilityControllerId, response.getUUID(), source, game)) {
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target.addTarget(response.getUUID(), source, game);
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if(target.doneChosing()){
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return true;
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}
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}
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}
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} else {
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if (target.getTargets().size() >= target.getNumberOfTargets()) {
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return true;
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}
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if (!required) {
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return false;
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}
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}
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}
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return false;
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}
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private Map<String, Serializable> getOptions(Target target, Map<String, Serializable> options ) {
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if (options == null) {
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options = new HashMap<>();
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}
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if (target.getTargets().size() >= target.getNumberOfTargets() && !options.containsKey("UI.right.btn.text")) {
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options.put("UI.right.btn.text", "Done");
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}
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options.put("targetZone", target.getZone());
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return options;
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}
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@Override
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public boolean choose(Outcome outcome, Cards cards, TargetCard target, Game game) {
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updateGameStatePriority("choose(4)", game);
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while (!abort) {
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boolean required = target.isRequired();
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// if there is no cards to select from, then add possibility to cancel choosing action
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if (cards == null) {
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required = false;
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} else {
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int count = cards.count(target.getFilter(), game);
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if (count == 0) {
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required = false;
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}
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}
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if (target.getTargets().size() >= target.getNumberOfTargets()) {
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required = false;
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}
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Map<String, Serializable> options = getOptions(target, null);
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List<UUID> chosen = target.getTargets();
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options.put("chosen", (Serializable)chosen);
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List<UUID> choosable = new ArrayList<>();
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for (UUID cardId : cards) {
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if (target.canTarget(cardId, cards, game)) {
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choosable.add(cardId);
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}
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}
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if (!choosable.isEmpty()) {
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options.put("choosable", (Serializable) choosable);
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}
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game.fireSelectTargetEvent(playerId, target.getMessage(), cards, required, options);
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waitForResponse(game);
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if (response.getUUID() != null) {
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if (target.canTarget(response.getUUID(), cards, game)) {
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if (target.getTargets().contains(response.getUUID())) { // if already included remove it with
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target.remove(response.getUUID());
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} else {
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target.add(response.getUUID(), game);
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if (target.doneChosing()) {
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return true;
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}
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}
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}
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} else {
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if (target.getTargets().size() >= target.getNumberOfTargets()) {
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return true;
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}
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if (!required) {
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return false;
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}
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}
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}
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return false;
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}
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@Override
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public boolean chooseTarget(Outcome outcome, Cards cards, TargetCard target, Ability source, Game game) {
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updateGameStatePriority("chooseTarget(5)", game);
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while (!abort) {
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boolean required = target.isRequired(source);
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// if there is no cards to select from, then add possibility to cancel choosing action
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if (cards == null) {
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required = false;
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} else {
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int count = cards.count(target.getFilter(), game);
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if (count == 0) {
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required = false;
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}
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}
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if (target.getTargets().size() >= target.getNumberOfTargets()) {
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required = false;
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}
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Map<String, Serializable> options = getOptions(target, null);
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List<UUID> chosen = target.getTargets();
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options.put("chosen", (Serializable)chosen);
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List<UUID> choosable = new ArrayList<>();
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for (UUID cardId : cards) {
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if (target.canTarget(cardId, cards, game)) {
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choosable.add(cardId);
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}
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}
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if (!choosable.isEmpty()) {
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options.put("choosable", (Serializable) choosable);
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}
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game.fireSelectTargetEvent(playerId, target.getMessage(), cards, required, options);
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waitForResponse(game);
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if (response.getUUID() != null) {
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if (target.getTargets().contains(response.getUUID())) { // if already included remove it
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target.remove(response.getUUID());
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} else {
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if (target.canTarget(response.getUUID(), cards, game)) {
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target.addTarget(response.getUUID(), source, game);
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if (target.doneChosing()) {
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return true;
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}
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}
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}
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} else {
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if (target.getTargets().size() >= target.getNumberOfTargets()) {
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return true;
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}
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if (!required) {
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return false;
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}
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}
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}
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return false;
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}
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@Override
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public boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game) {
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updateGameStatePriority("chooseTargetAmount", game);
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while (!abort) {
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game.fireSelectTargetEvent(playerId, target.getMessage() + "\n Amount remaining:" + target.getAmountRemaining(),
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target.possibleTargets(source==null?null:source.getSourceId(), playerId, game),
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target.isRequired(source),
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getOptions(target, null));
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waitForResponse(game);
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if (response.getUUID() != null) {
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if (target.canTarget(response.getUUID(), source, game)) {
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UUID targetId = response.getUUID();
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int amountSelected = getAmount(1, target.getAmountRemaining(), "Select amount", game);
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target.addTarget(targetId, amountSelected, source, game);
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return true;
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}
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} else if (!target.isRequired(source)) {
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return false;
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}
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}
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return false;
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}
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@Override
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public boolean priority(Game game) {
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passed = false;
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if (!abort) {
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if (passedAllTurns) {
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pass(game);
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return false;
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}
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if (game.getStack().isEmpty()) {
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passedUntilStackResolved = false;
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boolean dontCheckPassStep = false;
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if (passedTurn) {
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pass(game);
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return false;
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}
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if (passedUntilNextMain) {
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if (game.getTurn().getStepType().equals(PhaseStep.POSTCOMBAT_MAIN) || game.getTurn().getStepType().equals(PhaseStep.PRECOMBAT_MAIN)) {
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// it's a main phase
|
|
if (!skippedAtLeastOnce || (!playerId.equals(game.getActivePlayerId()) && !this.getUserData().getUserSkipPrioritySteps().isStopOnAllMainPhases())) {
|
|
skippedAtLeastOnce = true;
|
|
pass(game);
|
|
return false;
|
|
} else {
|
|
dontCheckPassStep = true;
|
|
passedUntilNextMain = false; // reset skip action
|
|
}
|
|
} else {
|
|
skippedAtLeastOnce = true;
|
|
pass(game);
|
|
return false;
|
|
}
|
|
}
|
|
if (passedUntilEndOfTurn) {
|
|
if (game.getTurn().getStepType().equals(PhaseStep.END_TURN)) {
|
|
// It's end of turn phase
|
|
if (!skippedAtLeastOnce || (playerId.equals(game.getActivePlayerId()) && !this.getUserData().getUserSkipPrioritySteps().isStopOnAllEndPhases())) {
|
|
skippedAtLeastOnce = true;
|
|
pass(game);
|
|
return false;
|
|
} else {
|
|
dontCheckPassStep = true;
|
|
passedUntilEndOfTurn = false;
|
|
}
|
|
} else {
|
|
skippedAtLeastOnce = true;
|
|
pass(game);
|
|
return false;
|
|
}
|
|
}
|
|
if (!dontCheckPassStep && checkPassStep(game)) {
|
|
pass(game);
|
|
return false;
|
|
}
|
|
} else if (passedUntilStackResolved) {
|
|
if (dateLastAddedToStack == game.getStack().getDateLastAdded()) {
|
|
dateLastAddedToStack = game.getStack().getDateLastAdded();
|
|
pass(game);
|
|
return false;
|
|
} else {
|
|
passedUntilStackResolved = false;
|
|
}
|
|
}
|
|
updateGameStatePriority("priority", game);
|
|
game.firePriorityEvent(playerId);
|
|
waitForResponse(game);
|
|
if (response.getBoolean() != null) {
|
|
pass(game);
|
|
return false;
|
|
} else if (response.getInteger() != null) {
|
|
/*if (response.getInteger() == -9999) {
|
|
passedAllTurns = true;
|
|
}*/
|
|
pass(game);
|
|
//passedTurn = true;
|
|
return false;
|
|
} else if (response.getString() != null && response.getString().equals("special")) {
|
|
specialAction(game);
|
|
} else if (response.getUUID() != null) {
|
|
boolean result = false;
|
|
MageObject object = game.getObject(response.getUUID());
|
|
if (object != null) {
|
|
Zone zone = game.getState().getZone(object.getId());
|
|
if (zone != null) {
|
|
if (object instanceof Card && ((Card) object).isFaceDown(game)) {
|
|
revealFaceDownCard((Card) object, game);
|
|
result = true;
|
|
}
|
|
Player actingPlayer = null;
|
|
if (game.getPriorityPlayerId().equals(playerId)) {
|
|
actingPlayer = this;
|
|
} else if (getPlayersUnderYourControl().contains(game.getPriorityPlayerId())) {
|
|
actingPlayer = game.getPlayer(game.getPriorityPlayerId());
|
|
}
|
|
if (actingPlayer != null) {
|
|
LinkedHashMap<UUID, ActivatedAbility> useableAbilities = actingPlayer.getUseableActivatedAbilities(object, zone, game);
|
|
if (useableAbilities != null && useableAbilities.size() > 0) {
|
|
activateAbility(useableAbilities, object, game);
|
|
result = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return result;
|
|
} else if (response.getManaType() != null) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private boolean checkPassStep(Game game) {
|
|
if (game.getActivePlayerId().equals(playerId)) {
|
|
return !this.getUserData().getUserSkipPrioritySteps().getYourTurn().isPhaseStepSet(game.getStep().getType());
|
|
} else {
|
|
return !this.getUserData().getUserSkipPrioritySteps().getOpponentTurn().isPhaseStepSet(game.getStep().getType());
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public TriggeredAbility chooseTriggeredAbility(List<TriggeredAbility> abilities, Game game) {
|
|
updateGameStatePriority("chooseTriggeredAbility", game);
|
|
while (!abort) {
|
|
game.fireSelectTargetEvent(playerId, "Pick triggered ability (goes to the stack first)", abilities);
|
|
waitForResponse(game);
|
|
if (response.getUUID() != null) {
|
|
for (TriggeredAbility ability: abilities) {
|
|
if (ability.getId().equals(response.getUUID())) {
|
|
return ability;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
|
|
@Override
|
|
public boolean playMana(ManaCost unpaid, String promptText, Game game) {
|
|
payManaMode = true;
|
|
boolean result = playManaHandling(unpaid, promptText, game);
|
|
payManaMode = false;
|
|
return result;
|
|
}
|
|
|
|
|
|
protected boolean playManaHandling(ManaCost unpaid, String promptText, Game game) {
|
|
updateGameStatePriority("playMana", game);
|
|
game.firePlayManaEvent(playerId, "Pay " + promptText);
|
|
waitForResponse(game);
|
|
if (!this.isInGame()) {
|
|
return false;
|
|
}
|
|
if (response.getBoolean() != null) {
|
|
return false;
|
|
} else if (response.getUUID() != null) {
|
|
playManaAbilities(unpaid, game);
|
|
} else if (response.getString() != null && response.getString().equals("special")) {
|
|
if (unpaid instanceof ManaCostsImpl) {
|
|
specialManaAction(unpaid, game);
|
|
// TODO: delve or convoke cards with PhyrexianManaCost won't work together (this combinaton does not exist yet)
|
|
ManaCostsImpl<ManaCost> costs = (ManaCostsImpl<ManaCost>) unpaid;
|
|
for (ManaCost cost : costs.getUnpaid()) {
|
|
if (cost instanceof PhyrexianManaCost) {
|
|
PhyrexianManaCost ph = (PhyrexianManaCost)cost;
|
|
if (ph.canPay(null, null, playerId, game)) {
|
|
((PhyrexianManaCost)cost).pay(null, game, null, playerId, false);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} else if (response.getManaType() != null) {
|
|
// this mana type can be paid once from pool
|
|
if (response.getResponseManaTypePlayerId().equals(this.getId())) {
|
|
this.getManaPool().unlockManaType(response.getManaType());
|
|
}
|
|
// TODO: Handle if mana pool
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Gets the amount of mana the player want to spent for a x spell
|
|
* @param min
|
|
* @param max
|
|
* @param message
|
|
* @param game
|
|
* @param ability
|
|
* @return
|
|
*/
|
|
@Override
|
|
public int announceXMana(int min, int max, String message, Game game, Ability ability) {
|
|
int xValue = 0;
|
|
updateGameStatePriority("announceXMana", game);
|
|
game.fireGetAmountEvent(playerId, message, min, max);
|
|
waitForIntegerResponse(game);
|
|
if (response != null && response.getInteger() != null) {
|
|
xValue = response.getInteger();
|
|
}
|
|
return xValue;
|
|
}
|
|
|
|
@Override
|
|
public int announceXCost(int min, int max, String message, Game game, Ability ability, VariableCost variableCost) {
|
|
int xValue = 0;
|
|
updateGameStatePriority("announceXCost", game);
|
|
game.fireGetAmountEvent(playerId, message, min, max);
|
|
waitForIntegerResponse(game);
|
|
if (response != null && response.getInteger() != null) {
|
|
xValue = response.getInteger();
|
|
}
|
|
return xValue;
|
|
}
|
|
|
|
protected void playManaAbilities(ManaCost unpaid, Game game) {
|
|
updateGameStatePriority("playManaAbilities", game);
|
|
MageObject object = game.getObject(response.getUUID());
|
|
if (object == null) {
|
|
return;
|
|
}
|
|
Zone zone = game.getState().getZone(object.getId());
|
|
if (zone != null) {
|
|
LinkedHashMap<UUID, ManaAbility> useableAbilities = getUseableManaAbilities(object, zone, game);
|
|
if (useableAbilities != null && useableAbilities.size() > 0) {
|
|
useableAbilities = ManaUtil.tryToAutoPay(unpaid, useableAbilities);
|
|
activateAbility(useableAbilities, object, game);
|
|
}
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void selectAttackers(Game game, UUID attackingPlayerId) {
|
|
updateGameStatePriority("selectAttackers", game);
|
|
FilterCreatureForCombat filter = filterCreatureForCombat.copy();
|
|
filter.add(new ControllerIdPredicate(attackingPlayerId));
|
|
while (!abort) {
|
|
if (passedAllTurns ||
|
|
(!getUserData().getUserSkipPrioritySteps().isStopOnDeclareAttackersDuringSkipAction() && (passedTurn || passedUntilEndOfTurn || passedUntilNextMain) )) {
|
|
return;
|
|
}
|
|
Map<String, Serializable> options = new HashMap<>();
|
|
|
|
List<UUID> possibleAttackers = new ArrayList<>();
|
|
for (Permanent possibleAttacker : game.getBattlefield().getActivePermanents(filter, attackingPlayerId, game)) {
|
|
if (possibleAttacker.canAttack(game)) {
|
|
possibleAttackers.add(possibleAttacker.getId());
|
|
}
|
|
}
|
|
options.put(Constants.Option.POSSIBLE_ATTACKERS, (Serializable)possibleAttackers);
|
|
|
|
game.fireSelectEvent(playerId, "Select attackers", options);
|
|
waitForResponse(game);
|
|
if (response.getBoolean() != null) {
|
|
// check if enough attackers are declared
|
|
if (!game.getCombat().getCreaturesForcedToAttack().isEmpty()) {
|
|
if (!game.getCombat().getAttackers().containsAll(game.getCombat().getCreaturesForcedToAttack().keySet())) {
|
|
int forcedAttackers = 0;
|
|
StringBuilder sb = new StringBuilder();
|
|
for (UUID creatureId :game.getCombat().getCreaturesForcedToAttack().keySet()) {
|
|
boolean validForcedAttacker = false;
|
|
if (game.getCombat().getAttackers().contains(creatureId)) {
|
|
Set<UUID> possibleDefender = game.getCombat().getCreaturesForcedToAttack().get(creatureId);
|
|
if (possibleDefender.isEmpty() || possibleDefender.contains(game.getCombat().getDefenderId(creatureId))) {
|
|
validForcedAttacker = true;
|
|
}
|
|
}
|
|
if (validForcedAttacker) {
|
|
forcedAttackers++;
|
|
} else {
|
|
Permanent creature = game.getPermanent(creatureId);
|
|
if (creature != null) {
|
|
sb.append(creature.getName()).append(" ");
|
|
}
|
|
}
|
|
|
|
}
|
|
if (game.getCombat().getMaxAttackers() > forcedAttackers) {
|
|
game.informPlayer(this, sb.insert(0," more attacker(s) that are forced to attack.\nCreatures forced to attack: ")
|
|
.insert(0, Math.min(game.getCombat().getMaxAttackers() - forcedAttackers, game.getCombat().getCreaturesForcedToAttack().size() - forcedAttackers))
|
|
.insert(0, "You have to attack with ").toString());
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
} else if (response.getInteger() != null) {
|
|
//if (response.getInteger() == -9999) {
|
|
// passedAllTurns = true;
|
|
//}
|
|
//passedTurn = true;
|
|
return;
|
|
} else if (response.getUUID() != null) {
|
|
Permanent attacker = game.getPermanent(response.getUUID());
|
|
if (attacker != null) {
|
|
if (filterCreatureForCombat.match(attacker, null, playerId, game)) {
|
|
selectDefender(game.getCombat().getDefenders(), attacker.getId(), game);
|
|
}
|
|
else if (filterAttack.match(attacker, null, playerId, game) && game.getStack().isEmpty()) {
|
|
removeAttackerIfPossible(game, attacker);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void removeAttackerIfPossible(Game game, Permanent attacker) {
|
|
for (Map.Entry entry : game.getContinuousEffects().getApplicableRequirementEffects(attacker, game).entrySet()) {
|
|
RequirementEffect effect = (RequirementEffect)entry.getKey();
|
|
if (effect.mustAttack(game)) {
|
|
if (game.getCombat().getMaxAttackers() >= game.getCombat().getCreaturesForcedToAttack().size() && game.getCombat().getDefenders().size() == 1) {
|
|
return; // we can't change creatures forced to attack if only one possible defender exists and all forced creatures can attack
|
|
}
|
|
}
|
|
}
|
|
game.getCombat().removeAttacker(attacker.getId(), game);
|
|
}
|
|
|
|
/**
|
|
* Selects a defender for an attacker and adds the attacker to combat
|
|
*
|
|
* @param defenders - list of possible defender
|
|
* @param attackerId - UUID of attacker
|
|
* @param game
|
|
* @return
|
|
*/
|
|
protected boolean selectDefender(Set<UUID> defenders, UUID attackerId, Game game) {
|
|
boolean forcedToAttack = false;
|
|
Set<UUID> possibleDefender = game.getCombat().getCreaturesForcedToAttack().get(attackerId);
|
|
if (possibleDefender != null) {
|
|
forcedToAttack = true;
|
|
}
|
|
if (possibleDefender == null || possibleDefender.isEmpty()) {
|
|
possibleDefender = defenders;
|
|
}
|
|
if (possibleDefender.size() == 1) {
|
|
declareAttacker(attackerId, defenders.iterator().next(), game, true);
|
|
return true;
|
|
}
|
|
else {
|
|
TargetDefender target = new TargetDefender(possibleDefender, attackerId);
|
|
target.setNotTarget(true); // player or planswalker hexproof does not prevent attacking a player
|
|
if (forcedToAttack) {
|
|
StringBuilder sb = new StringBuilder(target.getTargetName());
|
|
Permanent attacker = game.getPermanent(attackerId);
|
|
if (attacker != null) {
|
|
sb.append(" (").append(attacker.getName()).append(")");
|
|
target.setTargetName(sb.toString());
|
|
}
|
|
}
|
|
if (chooseTarget(Outcome.Damage, target, null, game)) {
|
|
declareAttacker(attackerId, response.getUUID(), game, true);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public void selectBlockers(Game game, UUID defendingPlayerId) {
|
|
updateGameStatePriority("selectBlockers", game);
|
|
FilterCreatureForCombatBlock filter = filterCreatureForCombatBlock.copy();
|
|
filter.add(new ControllerIdPredicate(defendingPlayerId));
|
|
if (game.getBattlefield().count(filter, null, playerId, game) == 0 && !getUserData().getUserSkipPrioritySteps().isStopOnDeclareBlockerIfNoneAvailable()) {
|
|
return;
|
|
}
|
|
while (!abort) {
|
|
game.fireSelectEvent(playerId, "Select blockers");
|
|
waitForResponse(game);
|
|
if (response.getBoolean() != null) {
|
|
return;
|
|
} else if (response.getInteger() != null) {
|
|
return;
|
|
} else if (response.getUUID() != null) {
|
|
Permanent blocker = game.getPermanent(response.getUUID());
|
|
if (blocker != null) {
|
|
boolean removeBlocker = false;
|
|
// does not block yet and can block or can block more attackers
|
|
if (filter.match(blocker, null, playerId, game)) {
|
|
selectCombatGroup(defendingPlayerId, blocker.getId(), game);
|
|
} else {
|
|
if (filterBlock.match(blocker, null, playerId, game) && game.getStack().isEmpty()) {
|
|
removeBlocker = true;
|
|
}
|
|
}
|
|
|
|
if (removeBlocker) {
|
|
game.getCombat().removeBlocker(blocker.getId(), game);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public UUID chooseAttackerOrder(List<Permanent> attackers, Game game) {
|
|
updateGameStatePriority("chooseAttackerOrder", game);
|
|
while (!abort) {
|
|
game.fireSelectTargetEvent(playerId, "Pick attacker", attackers, true);
|
|
waitForResponse(game);
|
|
if (response.getUUID() != null) {
|
|
for (Permanent perm: attackers) {
|
|
if (perm.getId().equals(response.getUUID())) {
|
|
return perm.getId();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
|
|
@Override
|
|
public UUID chooseBlockerOrder(List<Permanent> blockers, CombatGroup combatGroup, List<UUID> blockerOrder, Game game) {
|
|
updateGameStatePriority("chooseBlockerOrder", game);
|
|
while (!abort) {
|
|
game.fireSelectTargetEvent(playerId, "Pick blocker", blockers, true);
|
|
waitForResponse(game);
|
|
if (response.getUUID() != null) {
|
|
for (Permanent perm: blockers) {
|
|
if (perm.getId().equals(response.getUUID())) {
|
|
return perm.getId();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
protected void selectCombatGroup(UUID defenderId, UUID blockerId, Game game) {
|
|
updateGameStatePriority("selectCombatGroup", game);
|
|
TargetAttackingCreature target = new TargetAttackingCreature();
|
|
game.fireSelectTargetEvent(playerId, "Select attacker to block", target.possibleTargets(null, playerId, game), false, getOptions(target, null));
|
|
waitForResponse(game);
|
|
if (response.getBoolean() != null) {
|
|
// do nothing
|
|
} else if (response.getUUID() != null) {
|
|
CombatGroup group = game.getCombat().findGroup(response.getUUID());
|
|
if (group != null) {
|
|
// check if already blocked, if not add
|
|
if (!group.getBlockers().contains(blockerId)) {
|
|
declareBlocker(defenderId, blockerId, response.getUUID(), game);
|
|
} else { // else remove from block
|
|
game.getCombat().removeBlockerGromGroup(blockerId, group, game);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void assignDamage(int damage, List<UUID> targets, String singleTargetName, UUID sourceId, Game game) {
|
|
updateGameStatePriority("assignDamage", game);
|
|
int remainingDamage = damage;
|
|
while (remainingDamage > 0 && isInGame()) {
|
|
Target target = new TargetCreatureOrPlayer();
|
|
if (singleTargetName != null) {
|
|
target.setTargetName(singleTargetName);
|
|
}
|
|
choose(Outcome.Damage, target, sourceId, game);
|
|
if (targets.isEmpty() || targets.contains(target.getFirstTarget())) {
|
|
int damageAmount = getAmount(0, remainingDamage, "Select amount", game);
|
|
Permanent permanent = game.getPermanent(target.getFirstTarget());
|
|
if (permanent != null) {
|
|
permanent.damage(damageAmount, sourceId, game, false, true);
|
|
remainingDamage -= damageAmount;
|
|
}
|
|
else {
|
|
Player player = game.getPlayer(target.getFirstTarget());
|
|
if (player != null) {
|
|
player.damage(damageAmount, sourceId, game, false, true);
|
|
remainingDamage -= damageAmount;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public int getAmount(int min, int max, String message, Game game) {
|
|
updateGameStatePriority("getAmount", game);
|
|
game.fireGetAmountEvent(playerId, message, min, max);
|
|
waitForIntegerResponse(game);
|
|
if (response != null && response.getInteger() != null) {
|
|
return response.getInteger();
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void sideboard(Match match, Deck deck) {
|
|
match.fireSideboardEvent(playerId, deck);
|
|
}
|
|
|
|
@Override
|
|
public void construct(Tournament tournament, Deck deck) {
|
|
tournament.fireConstructEvent(playerId);
|
|
}
|
|
|
|
@Override
|
|
public void pickCard(List<Card> cards, Deck deck, Draft draft) {
|
|
draft.firePickCardEvent(playerId);
|
|
}
|
|
|
|
protected void specialAction(Game game) {
|
|
LinkedHashMap<UUID, SpecialAction> specialActions = game.getState().getSpecialActions().getControlledBy(playerId, false);
|
|
if (!specialActions.isEmpty()) {
|
|
updateGameStatePriority("specialAction", game);
|
|
game.fireGetChoiceEvent(playerId, name, null, new ArrayList<>(specialActions.values()));
|
|
waitForResponse(game);
|
|
if (response.getUUID() != null) {
|
|
if (specialActions.containsKey(response.getUUID())) {
|
|
activateAbility(specialActions.get(response.getUUID()), game);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
protected void specialManaAction(ManaCost unpaid, Game game) {
|
|
LinkedHashMap<UUID, SpecialAction> specialActions = game.getState().getSpecialActions().getControlledBy(playerId, true);
|
|
if (!specialActions.isEmpty()) {
|
|
updateGameStatePriority("specialAction", game);
|
|
game.fireGetChoiceEvent(playerId, name, null, new ArrayList<>(specialActions.values()));
|
|
waitForResponse(game);
|
|
if (response.getUUID() != null) {
|
|
if (specialActions.containsKey(response.getUUID())) {
|
|
SpecialAction specialAction = specialActions.get(response.getUUID());
|
|
if (specialAction != null) {
|
|
specialAction.setUnpaidMana(unpaid);
|
|
activateAbility(specialActions.get(response.getUUID()), game);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
protected void activateAbility(LinkedHashMap<UUID, ? extends ActivatedAbility> abilities, MageObject object, Game game) {
|
|
updateGameStatePriority("activateAbility", game);
|
|
if (abilities.size() == 1 && suppressAbilityPicker(abilities.values().iterator().next())) {
|
|
ActivatedAbility ability = abilities.values().iterator().next();
|
|
if (ability.getTargets().size() != 0 || !(ability.getCosts().size() == 1 && ability.getCosts().get(0) instanceof SacrificeSourceCost)) {
|
|
activateAbility(ability, game);
|
|
return;
|
|
}
|
|
}
|
|
game.fireGetChoiceEvent(playerId, name, object, new ArrayList<>(abilities.values()));
|
|
waitForResponse(game);
|
|
if (response.getUUID() != null) {
|
|
if (abilities.containsKey(response.getUUID())) {
|
|
activateAbility(abilities.get(response.getUUID()), game);
|
|
}
|
|
}
|
|
}
|
|
|
|
private boolean suppressAbilityPicker(ActivatedAbility ability) {
|
|
if (this.getUserData().isShowAbilityPickerForced()) {
|
|
if (ability instanceof PlayLandAbility) {
|
|
return true;
|
|
}
|
|
if (!ability.getSourceId().equals(getCastSourceIdWithAlternateMana()) && ability.getManaCostsToPay().convertedManaCost() > 0) {
|
|
return true;
|
|
}
|
|
if (ability instanceof ManaAbility) {
|
|
return true;
|
|
}
|
|
// if ability has no mana costs you have to pick it from ability picker
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public SpellAbility chooseSpellAbilityForCast(SpellAbility ability, Game game, boolean noMana) {
|
|
switch(ability.getSpellAbilityType()) {
|
|
case SPLIT:
|
|
case SPLIT_FUSED:
|
|
MageObject object = game.getObject(ability.getSourceId());
|
|
if (object != null) {
|
|
LinkedHashMap<UUID, ActivatedAbility> useableAbilities = getSpellAbilities(object, game.getState().getZone(object.getId()), game);
|
|
if (useableAbilities != null && useableAbilities.size() == 1) {
|
|
return (SpellAbility) useableAbilities.values().iterator().next();
|
|
} else if (useableAbilities != null && useableAbilities.size() > 0) {
|
|
game.fireGetChoiceEvent(playerId, name, object, new ArrayList<>(useableAbilities.values()));
|
|
waitForResponse(game);
|
|
if (response.getUUID() != null) {
|
|
if (useableAbilities.containsKey(response.getUUID())) {
|
|
return (SpellAbility) useableAbilities.get(response.getUUID());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
default:
|
|
return ability;
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public Mode chooseMode(Modes modes, Ability source, Game game) {
|
|
updateGameStatePriority("chooseMode", game);
|
|
if (modes.size() > 1) {
|
|
MageObject obj = game.getObject(source.getSourceId());
|
|
Map<UUID, String> modeMap = new LinkedHashMap<>();
|
|
for (Mode mode: modes.values()) {
|
|
if (!modes.getSelectedModes().contains(mode.getId()) // show only modes not already selected
|
|
&& mode.getTargets().canChoose(source.getSourceId(), source.getControllerId(), game)) { // and where targets are available
|
|
String modeText = mode.getEffects().getText(mode);
|
|
if (obj != null) {
|
|
modeText = modeText.replace("{source}", obj.getName());
|
|
}
|
|
modeMap.put(mode.getId(), modeText);
|
|
}
|
|
}
|
|
if (modeMap.size() > 0) {
|
|
game.fireGetModeEvent(playerId, "Choose Mode", modeMap);
|
|
waitForResponse(game);
|
|
if (response.getUUID() != null) {
|
|
for (Mode mode: modes.values()) {
|
|
if (mode.getId().equals(response.getUUID())) {
|
|
return mode;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
return modes.getMode();
|
|
}
|
|
|
|
@Override
|
|
public boolean choosePile(Outcome outcome, String message, List<? extends Card> pile1, List<? extends Card> pile2, Game game) {
|
|
updateGameStatePriority("choosePile", game);
|
|
game.fireChoosePileEvent(playerId, message, pile1, pile2);
|
|
waitForBooleanResponse(game);
|
|
if (!abort) {
|
|
return response.getBoolean();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public void setResponseString(String responseString) {
|
|
synchronized(response) {
|
|
response.setString(responseString);
|
|
response.notify();
|
|
log.debug("Got response string from player: " + getId());
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void setResponseManaType(UUID manaTypePlayerId, ManaType manaType) {
|
|
synchronized(response) {
|
|
response.setManaType(manaType);
|
|
response.setResponseManaTypePlayerId(manaTypePlayerId);
|
|
response.notify();
|
|
log.debug("Got response mana type from player: " + getId());
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void setResponseUUID(UUID responseUUID) {
|
|
synchronized(response) {
|
|
response.setUUID(responseUUID);
|
|
response.notify();
|
|
log.debug("Got response UUID from player: " + getId());
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void setResponseBoolean(Boolean responseBoolean) {
|
|
synchronized(response) {
|
|
response.setBoolean(responseBoolean);
|
|
response.notify();
|
|
log.debug("Got response boolean from player: " + getId());
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void setResponseInteger(Integer responseInteger) {
|
|
synchronized(response) {
|
|
response.setInteger(responseInteger);
|
|
response.notify();
|
|
log.debug("Got response integer from player: " + getId());
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void abort() {
|
|
abort = true;
|
|
synchronized(response) {
|
|
response.notify();
|
|
log.debug("Got cancel action from player: " + getId());
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void skip() {
|
|
synchronized(response) {
|
|
response.setInteger(0);
|
|
response.notify();
|
|
log.debug("Got skip action from player: " + getId());
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public HumanPlayer copy() {
|
|
return new HumanPlayer(this);
|
|
}
|
|
|
|
protected void updateGameStatePriority(String methodName, Game game) {
|
|
if (game.getState().getPriorityPlayerId() != null) { // don't do it if priority was set to null before (e.g. discard in cleanaup)
|
|
log.debug("Setting game priority to " + getId() + " [" + methodName + "]");
|
|
game.getState().setPriorityPlayerId(getId());
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void sendPlayerAction(PlayerAction playerAction, Game game) {
|
|
if (PlayerAction.RESET_AUTO_SELECT_REPLACEMENT_EFFECTS.equals(playerAction)) {
|
|
autoSelectReplacementEffects.clear();
|
|
} else {
|
|
super.sendPlayerAction(playerAction, game);
|
|
}
|
|
}
|
|
}
|