foul-magics/Mage.Sets/src/mage/cards/a/AccursedWitch.java

93 lines
3.3 KiB
Java

package mage.cards.a;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DiesSourceTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.cost.SpellsCostModificationThatTargetSourceEffect;
import mage.abilities.keyword.TransformAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetOpponent;
import java.util.UUID;
/**
* @author halljared
*/
public final class AccursedWitch extends CardImpl {
public AccursedWitch(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{B}");
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.SHAMAN);
this.power = new MageInt(4);
this.toughness = new MageInt(2);
this.secondSideCardClazz = mage.cards.i.InfectiousCurse.class;
// Spells your opponents cast that target Accursed Witch cost {1} less to cast.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
new SpellsCostModificationThatTargetSourceEffect(-1, new FilterCard("Spells"), TargetController.OPPONENT))
);
// When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.
this.addAbility(new TransformAbility());
Ability ability = new DiesSourceTriggeredAbility(new AccursedWitchReturnTransformedEffect());
ability.addTarget(new TargetOpponent());
this.addAbility(ability);
}
private AccursedWitch(final AccursedWitch card) {
super(card);
}
@Override
public AccursedWitch copy() {
return new AccursedWitch(this);
}
}
class AccursedWitchReturnTransformedEffect extends OneShotEffect {
AccursedWitchReturnTransformedEffect() {
super(Outcome.PutCardInPlay);
this.staticText = "return it to the battlefield transformed under your control attached to target opponent";
}
private AccursedWitchReturnTransformedEffect(final AccursedWitchReturnTransformedEffect effect) {
super(effect);
}
@Override
public AccursedWitchReturnTransformedEffect copy() {
return new AccursedWitchReturnTransformedEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Player attachTo = game.getPlayer(targetPointer.getFirst(game, source));
if (controller == null || !(game.getState().getZone(source.getSourceId()) == Zone.GRAVEYARD) || attachTo == null) {
return false;
}
Card card = game.getCard(source.getSourceId());
if (card == null) {
return false;
}
game.getState().setValue(TransformAbility.VALUE_KEY_ENTER_TRANSFORMED + source.getSourceId(), Boolean.TRUE);
game.getState().setValue("attachTo:" + source.getSourceId(), attachTo.getId());
if (controller.moveCards(card, Zone.BATTLEFIELD, source, game)) {
attachTo.addAttachment(card.getId(), source, game);
}
return true;
}
}