foul-magics/Mage/src/main/java/mage/abilities/effects/common/PhaseOutAllEffect.java
2020-02-05 02:17:00 +04:00

59 lines
1.8 KiB
Java

package mage.abilities.effects.common;
import java.util.List;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
* This class should only be used within the application of another effect
*
* @author TheElk801
*/
public class PhaseOutAllEffect extends OneShotEffect {
private final List<UUID> idList;
public PhaseOutAllEffect(List<UUID> idList) {
super(Outcome.Neutral);
this.idList = idList;
}
public PhaseOutAllEffect(final PhaseOutAllEffect effect) {
super(effect);
this.idList = effect.idList;
}
@Override
public PhaseOutAllEffect copy() {
return new PhaseOutAllEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
// First we phase out everything that isn't attached to anything
// Anything attached to these permanents will phase out indirectly
for (UUID permanentId : idList) {
Permanent permanent = game.getPermanent(permanentId);
if (permanent != null) {
Permanent attachedTo = game.getPermanent(permanent.getAttachedTo());
if (attachedTo == null) {
permanent.phaseOut(game);
}
}
}
// Once this is done, we'll have permanents which are attached to something but haven't phased out
// These will be phased out directly
for (UUID permanentId : idList) {
Permanent permanent = game.getPermanent(permanentId);
if (permanent != null && permanent.isPhasedIn()) {
permanent.phaseOut(game);
}
}
return true;
}
}