forked from External/mage
59 lines
1.8 KiB
Java
59 lines
1.8 KiB
Java
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package mage.abilities.effects.common;
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import java.util.List;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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/**
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* This class should only be used within the application of another effect
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*
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* @author TheElk801
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*/
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public class PhaseOutAllEffect extends OneShotEffect {
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private final List<UUID> idList;
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public PhaseOutAllEffect(List<UUID> idList) {
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super(Outcome.Neutral);
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this.idList = idList;
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}
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public PhaseOutAllEffect(final PhaseOutAllEffect effect) {
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super(effect);
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this.idList = effect.idList;
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}
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@Override
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public PhaseOutAllEffect copy() {
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return new PhaseOutAllEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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// First we phase out everything that isn't attached to anything
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// Anything attached to these permanents will phase out indirectly
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for (UUID permanentId : idList) {
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Permanent permanent = game.getPermanent(permanentId);
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if (permanent != null) {
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Permanent attachedTo = game.getPermanent(permanent.getAttachedTo());
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if (attachedTo == null) {
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permanent.phaseOut(game);
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}
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}
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}
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// Once this is done, we'll have permanents which are attached to something but haven't phased out
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// These will be phased out directly
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for (UUID permanentId : idList) {
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Permanent permanent = game.getPermanent(permanentId);
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if (permanent != null && permanent.isPhasedIn()) {
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permanent.phaseOut(game);
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}
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}
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return true;
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}
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}
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