foul-magics/Mage/src/main/java/mage/game/permanent/Battlefield.java
2022-04-08 01:42:41 -04:00

393 lines
13 KiB
Java

package mage.game.permanent;
import mage.abilities.Ability;
import mage.abilities.keyword.PhasingAbility;
import mage.constants.CardType;
import mage.constants.RangeOfInfluence;
import mage.filter.FilterPermanent;
import mage.game.Game;
import java.io.Serializable;
import java.util.*;
import java.util.Map.Entry;
import java.util.stream.Collectors;
/**
* @author BetaSteward_at_googlemail.com
*/
public class Battlefield implements Serializable {
private final Map<UUID, Permanent> field = new LinkedHashMap<>();
public Battlefield() {
}
public Battlefield(final Battlefield battlefield) {
for (Entry<UUID, Permanent> entry : battlefield.field.entrySet()) {
field.put(entry.getKey(), entry.getValue().copy());
}
}
public Battlefield copy() {
return new Battlefield(this);
}
public void reset(Game game) {
for (Permanent perm : field.values()) {
perm.reset(game);
}
}
public void clear() {
field.clear();
}
/**
* Returns a count of all {@link Permanent} that match the filter and are
* controlled by controllerId.
* <p>
* Some filter predicates do not work here (e.g. AnotherPredicate() because
* filter.match() is called without controllerId. To use this predicates you
* can use count() instead of countAll()
*
* @param filter
* @param controllerId
* @param game
* @return count
*/
public int countAll(FilterPermanent filter, UUID controllerId, Game game) {
return (int) field.values()
.stream()
.filter(permanent -> permanent.isControlledBy(controllerId)
&& filter.match(permanent, game)
&& permanent.isPhasedIn())
.count();
}
/**
* Returns a count of all {@link Permanent} that are within the range of
* influence of the specified player id and that match the supplied filter.
*
* @param filter
* @param sourcePlayerId
* @param source
* @param game
* @return count
*/
public int count(FilterPermanent filter, UUID sourcePlayerId, Ability source, Game game) {
if (game.getRangeOfInfluence() == RangeOfInfluence.ALL) {
return (int) field.values()
.stream()
.filter(permanent -> filter.match(permanent, sourcePlayerId, source, game)
&& permanent.isPhasedIn())
.count();
} else {
List<UUID> range = game.getState().getPlayersInRange(sourcePlayerId, game);
return (int) field.values()
.stream()
.filter(permanent -> range.contains(permanent.getControllerId())
&& filter.match(permanent, sourcePlayerId, source, game)
&& permanent.isPhasedIn()).count();
}
}
public boolean containsControlled(FilterPermanent filter, Ability source, Game game, int num) {
return containsControlled(filter, source.getSourceId(), source.getControllerId(), source, game, num);
}
/**
* Returns true if the battlefield contains num or more {@link Permanent}
* that matches the filter and is controlled by controllerId. This method
* ignores the range of influence.
*
* @param filter
* @param sourceId
* @param controllerId controller and source can be different (from different players)
* @param source
* @param game
* @param num
* @return boolean
*/
public boolean containsControlled(FilterPermanent filter, UUID sourceId, UUID controllerId, Ability source, Game game, int num) {
return field.values()
.stream()
.filter(permanent -> permanent.isControlledBy(controllerId)
&& filter.match(permanent, controllerId, source, game)
&& permanent.isPhasedIn())
.count() >= num;
}
public boolean contains(FilterPermanent filter, Ability source, Game game, int num) {
return contains(filter, source.getSourceId(), source.getControllerId(), source, game, num);
}
/**
* Returns true if the battlefield contains num or more {@link Permanent}
* that is within the range of influence of the specified player id and that
* matches the supplied filter.
*
* @param filter
* @param sourceId can be null for default SBA checks like legendary rule
* @param sourcePlayerId
* @param source
* @param game
* @param num
* @return boolean
*/
public boolean contains(FilterPermanent filter, UUID sourceId, UUID sourcePlayerId, Ability source, Game game, int num) {
if (game.getRangeOfInfluence() == RangeOfInfluence.ALL) {
return field.values().stream()
.filter(permanent -> filter.match(permanent, sourcePlayerId, source, game)
&& permanent.isPhasedIn()).count() >= num;
} else {
List<UUID> range = game.getState().getPlayersInRange(sourcePlayerId, game);
return field.values().stream()
.filter(permanent -> range.contains(permanent.getControllerId())
&& filter.match(permanent, sourcePlayerId, source, game)
&& permanent.isPhasedIn())
.count() >= num;
}
}
public void addPermanent(Permanent permanent) {
field.put(permanent.getId(), permanent);
}
public Permanent getPermanent(UUID key) {
return field.get(key);
}
public void removePermanent(UUID key) {
field.remove(key);
}
/**
* Find permanent on the battlefield by id. If you works with cards and want to check it on battlefield then
* use game.getState().getZone() instead. Card's id and permanent's id can be different (example: mdf card
* puts half card to battlefield, not the main card).
*
* @param key
* @return
*/
public boolean containsPermanent(UUID key) {
return field.containsKey(key);
}
public void beginningOfTurn(Game game) {
for (Permanent perm : field.values()) {
perm.beginningOfTurn(game);
}
}
public void endOfTurn(UUID controllerId, Game game) {
for (Permanent perm : field.values()) {
perm.endOfTurn(game);
}
}
public Collection<Permanent> getAllPermanents() {
return field.values();
}
public Set<UUID> getAllPermanentIds() {
return field.keySet();
}
public List<Permanent> getAllActivePermanents() {
return field.values()
.stream()
.filter(Permanent::isPhasedIn)
.collect(Collectors.toList());
}
/**
* Returns all {@link Permanent} on the battlefield that are controlled by
* the specified player id. The method ignores the range of influence.
*
* @param controllerId
* @return a list of {@link Permanent}
* @see Permanent
*/
public List<Permanent> getAllActivePermanents(UUID controllerId) {
return field.values()
.stream()
.filter(perm -> perm.isPhasedIn()
&& perm.isControlledBy(controllerId))
.collect(Collectors.toList());
}
/**
* Returns all {@link Permanent} on the battlefield that match the specified
* {@link CardType}. This method ignores the range of influence.
*
* @param type
* @param game
* @return a list of {@link Permanent}
* @see Permanent
*/
public List<Permanent> getAllActivePermanents(CardType type, Game game) {
return field.values()
.stream()
.filter(perm -> perm.isPhasedIn() && perm.getCardType(game).contains(type))
.collect(Collectors.toList());
}
/**
* Returns all {@link Permanent} on the battlefield that match the supplied
* filter. This method ignores the range of influence and ignores
* ObjectSourcePlayer predicates in the filter (e.g. controller predicates)
*
* @param filter
* @param game
* @return a list of {@link Permanent}
* @see Permanent
*/
public List<Permanent> getAllActivePermanents(FilterPermanent filter, Game game) {
return field.values()
.stream()
.filter(perm -> perm.isPhasedIn() && filter.match(perm, game))
.collect(Collectors.toList());
}
/**
* Returns all {@link Permanent} that match the filter and are controlled by
* controllerId. This method ignores the range of influence and ignores
* ObjectSourcePlayer predicates in the filter
*
* @param filter
* @param controllerId
* @param game
* @return a list of {@link Permanent}
* @see Permanent
*/
public List<Permanent> getAllActivePermanents(FilterPermanent filter, UUID controllerId, Game game) {
return field.values()
.stream()
.filter(perm -> perm.isPhasedIn() && perm.isControlledBy(controllerId) && filter.match(perm, game))
.collect(Collectors.toList());
}
/**
* Returns all {@link Permanent} that are within the range of influence of
* the specified player id and that match the supplied filter.
*
* @param filter
* @param sourcePlayerId
* @param game
* @return a list of {@link Permanent}
* @see Permanent
*/
public List<Permanent> getActivePermanents(FilterPermanent filter, UUID sourcePlayerId, Game game) {
return getActivePermanents(filter, sourcePlayerId, null, game);
}
/**
* Returns all {@link Permanent} that are within the range of influence of
* the specified player id and that match the supplied filter.
*
* @param filter
* @param sourcePlayerId
* @param source
* @param game
* @return a list of {@link Permanent}
* @see Permanent
*/
public List<Permanent> getActivePermanents(FilterPermanent filter, UUID sourcePlayerId, Ability source, Game game) {
if (game.getRangeOfInfluence() == RangeOfInfluence.ALL) {
return field.values()
.stream()
.filter(perm -> perm.isPhasedIn() && filter.match(perm, sourcePlayerId, source, game))
.collect(Collectors.toList());
} else {
List<UUID> range = game.getState().getPlayersInRange(sourcePlayerId, game);
return field.values()
.stream()
.filter(perm -> perm.isPhasedIn() && range.contains(perm.getControllerId())
&& filter.match(perm, sourcePlayerId, source, game)).collect(Collectors.toList());
}
}
/**
* Returns all {@link Permanent} that are within the range of influence of
* the specified player id.
*
* @param sourcePlayerId
* @param game
* @return a list of {@link Permanent}
* @see Permanent
*/
public List<Permanent> getActivePermanents(UUID sourcePlayerId, Game game) {
if (game.getRangeOfInfluence() == RangeOfInfluence.ALL) {
return getAllActivePermanents();
} else {
List<UUID> range = game.getState().getPlayersInRange(sourcePlayerId, game);
return field.values()
.stream()
.filter(perm -> perm.isPhasedIn()
&& range.contains(perm.getControllerId()))
.collect(Collectors.toList());
}
}
public List<Permanent> getPhasedIn(Game game, UUID controllerId) {
return field.values()
.stream()
.filter(perm -> perm.hasAbility(PhasingAbility.getInstance(), game)
&& perm.isPhasedIn()
&& perm.isControlledBy(controllerId))
.collect(Collectors.toList());
}
public List<Permanent> getPhasedOut(Game game, UUID controllerId) {
return field.values()
.stream()
.filter(perm -> !perm.isPhasedIn() && perm.isControlledBy(controllerId))
.collect(Collectors.toList());
}
public void resetPermanentsControl() {
for (Permanent perm : field.values()) {
if (perm.isPhasedIn()) {
perm.resetControl();
}
}
}
/**
* since control could change several times during applyEvents we only want
* to fire control changed events after all control change effects have been
* applied
*
* @param game
* @return
*/
public boolean fireControlChangeEvents(Game game) {
boolean controlChanged = false;
for (Permanent perm : field.values()) {
if (perm.isPhasedIn()) {
controlChanged |= perm.checkControlChanged(game);
}
}
return controlChanged;
}
public int countTokens(UUID controllerId) {
return field
.values()
.stream()
.filter(Objects::nonNull)
.filter(PermanentToken.class::isInstance)
.map(permanent -> permanent.isControlledBy(controllerId))
.mapToInt(x -> x ? 1 : 0)
.sum();
}
@Override
public String toString() {
return "Permanents: " + field.size();
}
}