foul-magics/Mage/src/mage/game/permanent/PermanentCard.java
BetaSteward b1958d9761 ...
2010-05-02 14:50:58 +00:00

119 lines
4.2 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.game.permanent;
import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Zone;
import mage.MageInt;
import mage.cards.Card;
import mage.game.Game;
import mage.game.events.ZoneChangeEvent;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class PermanentCard extends PermanentImpl {
protected Card card;
public PermanentCard(Card card, UUID controllerId) {
super(card.getOwnerId(), controllerId, card.getName());
this.card = card;
this.objectId = card.getId();
reset();
if (card.getCardType().contains(CardType.PLANESWALKER)) {
this.loyalty = new MageInt(card.getLoyalty().getValue());
}
}
@Override
public void reset() {
// when the permanent is reset copy all original values from the card
// must copy card each reset so that the original values don't get modified
// TODO: might need to find way to handle abilities that need to preserve state
Card copy = card.copy();
this.name = copy.getName();
this.abilities = copy.getAbilities();
this.abilities.setControllerId(this.controllerId);
this.cardType = copy.getCardType();
this.color = copy.getColor();
this.manaCost = copy.getManaCost();
this.power = copy.getPower();
this.toughness = copy.getToughness();
this.subtype = copy.getSubtype();
this.supertype = copy.getSupertype();
this.art = copy.getArt();
super.reset();
}
public Card getCard() {
return card;
}
@Override
public boolean moveToZone(Zone zone, Game game, boolean sacrificed) {
if (!game.replaceEvent(new ZoneChangeEvent(this.getId(), this.getControllerId(), Zone.BATTLEFIELD, zone))) {
if (game.getPlayer(controllerId).removeFromBattlefield(this, game)) {
switch (zone) {
case GRAVEYARD:
game.getPlayer(ownerId).putInGraveyard(card, game, !sacrificed);
break;
case HAND:
game.getPlayer(ownerId).getHand().add(card);
break;
case EXILED:
game.getExile().getPermanentExile().add(card);
break;
}
game.fireEvent(new ZoneChangeEvent(this.getId(), this.getControllerId(), Zone.BATTLEFIELD, zone));
return true;
}
}
return false;
}
@Override
public boolean moveToExile(UUID exileId, String name, Game game) {
if (!game.replaceEvent(new ZoneChangeEvent(this.getId(), this.getControllerId(), Zone.BATTLEFIELD, Zone.EXILED))) {
if (game.getPlayer(controllerId).removeFromBattlefield(this, game)) {
if (exileId == null) {
game.getExile().getPermanentExile().add(card);
}
else {
game.getExile().createZone(exileId, name).add(card);
}
game.fireEvent(new ZoneChangeEvent(this.getId(), this.getControllerId(), Zone.BATTLEFIELD, Zone.EXILED));
return true;
}
}
return false;
}
}