forked from External/mage
162 lines
No EOL
7 KiB
Java
162 lines
No EOL
7 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.magic2015;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.LoyaltyAbility;
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import mage.abilities.common.EntersBattlefieldAbility;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.UntapTargetEffect;
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import mage.abilities.effects.common.continuous.BecomesCreatureTargetEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.abilities.keyword.TrampleAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterBasicLandCard;
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import mage.filter.common.FilterLandPermanent;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.filter.predicate.permanent.ControllerPredicate;
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import mage.game.Game;
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import mage.game.permanent.token.Token;
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import mage.players.Player;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetCardInLibrary;
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import mage.target.common.TargetLandPermanent;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author LevelX2
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*/
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public class NissaWorldwaker extends CardImpl {
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private static final FilterLandPermanent filter = new FilterLandPermanent("land you control");
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private static final FilterPermanent filterForest = new FilterPermanent("Forest");
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static {
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filter.add(new ControllerPredicate(TargetController.YOU));
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filterForest.add(new SubtypePredicate("Forest"));
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}
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public NissaWorldwaker(UUID ownerId) {
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super(ownerId, 187, "Nissa, Worldwaker", Rarity.MYTHIC, new CardType[]{CardType.PLANESWALKER}, "{3}{G}{G}");
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this.expansionSetCode = "M15";
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this.subtype.add("Nissa");
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this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.LOYALTY.createInstance(3)), false));
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// +1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
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LoyaltyAbility ability = new LoyaltyAbility(new BecomesCreatureTargetEffect(new NissaWorldwakerToken(), false, true, Duration.Custom), 1);
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ability.addTarget(new TargetLandPermanent(filter));
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this.addAbility(ability);
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// +1: Untap up to four target Forests.
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ability = new LoyaltyAbility(new UntapTargetEffect(), 1);
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ability.addTarget(new TargetPermanent(0,4,filterForest, false));
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this.addAbility(ability);
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// -7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands.
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this.addAbility(new LoyaltyAbility(new NissaWorldwakerSearchEffect(), -7));
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}
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public NissaWorldwaker(final NissaWorldwaker card) {
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super(card);
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}
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@Override
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public NissaWorldwaker copy() {
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return new NissaWorldwaker(this);
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}
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}
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class NissaWorldwakerSearchEffect extends OneShotEffect {
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public NissaWorldwakerSearchEffect() {
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super(Outcome.PutCreatureInPlay);
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this.staticText = "Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands";
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}
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public NissaWorldwakerSearchEffect(final NissaWorldwakerSearchEffect effect) {
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super(effect);
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}
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@Override
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public NissaWorldwakerSearchEffect copy() {
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return new NissaWorldwakerSearchEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player == null) {
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return false;
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}
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TargetCardInLibrary target = new TargetCardInLibrary(0,Integer.MAX_VALUE, new FilterBasicLandCard());
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if (player.searchLibrary(target, game)) {
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if (target.getTargets().size() > 0) {
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for (UUID cardId: target.getTargets()) {
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Card card = player.getLibrary().getCard(cardId, game);
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if (card != null) {
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if (player.putOntoBattlefieldWithInfo(card, game, Zone.LIBRARY, source.getSourceId())) {
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ContinuousEffect effect = new BecomesCreatureTargetEffect(new NissaWorldwakerToken(), false, true, Duration.Custom);
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effect.setTargetPointer(new FixedTarget(card.getId()));
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game.addEffect(effect, source);
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}
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}
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}
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}
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}
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player.shuffleLibrary(game);
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return true;
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}
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}
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class NissaWorldwakerToken extends Token {
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public NissaWorldwakerToken() {
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super("", "4/4 Elemental creature with trample");
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this.cardType.add(CardType.CREATURE);
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this.subtype.add("Elemental");
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this.power = new MageInt(4);
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this.toughness = new MageInt(4);
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this.addAbility(TrampleAbility.getInstance());
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}
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} |