foul-magics/Mage.Sets/src/mage/cards/r/RelicWard.java

54 lines
2.1 KiB
Java

package mage.cards.r;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SacrificeIfCastAtInstantTimeTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.continuous.CastAsThoughItHadFlashSourceEffect;
import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.abilities.keyword.ShroudAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.AttachmentType;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.target.TargetPermanent;
import mage.target.common.TargetArtifactPermanent;
/**
*
* @author LoneFox
*/
public final class RelicWard extends CardImpl {
public RelicWard(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{1}{W}");
this.subtype.add(SubType.AURA);
// You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new CastAsThoughItHadFlashSourceEffect(Duration.EndOfGame)));
this.addAbility(new SacrificeIfCastAtInstantTimeTriggeredAbility());
// Enchant artifact
TargetPermanent auraTarget = new TargetArtifactPermanent();
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.AddAbility));
Ability ability = new EnchantAbility(auraTarget);
this.addAbility(ability);
// Enchanted artifact has shroud.
this.addAbility(new SimpleStaticAbility(new GainAbilityAttachedEffect(ShroudAbility.getInstance(), AttachmentType.AURA)));
}
private RelicWard(final RelicWard card) {
super(card);
}
@Override
public RelicWard copy() {
return new RelicWard(this);
}
}