forked from External/mage
129 lines
5 KiB
Java
129 lines
5 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.magic2015;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.SacrificeSourceEffect;
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import mage.abilities.keyword.FlashAbility;
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import mage.abilities.keyword.FlyingAbility;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.predicate.permanent.AnotherPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.TargetPermanent;
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/**
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*
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* @author LevelX2
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*/
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public class Quickling extends CardImpl {
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public Quickling(UUID ownerId) {
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super(ownerId, 76, "Quickling", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{1}{U}");
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this.expansionSetCode = "M15";
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this.subtype.add("Faerie");
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this.subtype.add("Rogue");
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// Flying
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this.addAbility(FlyingAbility.getInstance());
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// Flash
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this.addAbility(FlashAbility.getInstance());
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// When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new QuicklingEffect()));
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}
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public Quickling(final Quickling card) {
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super(card);
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}
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@Override
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public Quickling copy() {
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return new Quickling(this);
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}
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}
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class QuicklingEffect extends OneShotEffect {
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private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("another creature you control");
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private static final String effectText = "sacrifice it unless you return another creature you control to its owner's hand";
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static {
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filter.add(new AnotherPredicate());
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}
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QuicklingEffect() {
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super(Outcome.ReturnToHand);
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staticText = effectText;
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}
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QuicklingEffect(QuicklingEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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boolean targetChosen = false;
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TargetPermanent target = new TargetPermanent(1, 1, filter, true);
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if (target.canChoose(controller.getId(), game) && controller.chooseUse(outcome, "Return another creature you control to its owner's hand?", source, game)) {
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controller.chooseTarget(Outcome.ReturnToHand, target, source, game);
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Permanent permanent = game.getPermanent(target.getFirstTarget());
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if (permanent != null) {
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targetChosen = true;
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permanent.moveToZone(Zone.HAND, this.getId(), game, false);
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}
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}
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if (!targetChosen) {
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new SacrificeSourceEffect().apply(game, source);
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}
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return true;
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}
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return false;
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}
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@Override
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public QuicklingEffect copy() {
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return new QuicklingEffect(this);
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}
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}
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