forked from External/mage
197 lines
5.3 KiB
Java
197 lines
5.3 KiB
Java
package mage.target;
|
|
|
|
import mage.abilities.Ability;
|
|
import mage.cards.Cards;
|
|
import mage.constants.Outcome;
|
|
import mage.constants.Zone;
|
|
import mage.filter.Filter;
|
|
import mage.game.Game;
|
|
import mage.players.Player;
|
|
|
|
import java.io.Serializable;
|
|
import java.util.Collection;
|
|
import java.util.List;
|
|
import java.util.Set;
|
|
import java.util.UUID;
|
|
|
|
/**
|
|
* @author BetaSteward_at_googlemail.com
|
|
*/
|
|
public interface Target extends Serializable {
|
|
|
|
boolean isChosen();
|
|
|
|
boolean doneChoosing();
|
|
|
|
void clearChosen();
|
|
|
|
boolean isNotTarget();
|
|
|
|
/**
|
|
* controls if it will be checked, if the target can be targeted from source
|
|
*
|
|
* @param notTarget true = do not check for protection, false = check for
|
|
* protection
|
|
*/
|
|
void setNotTarget(boolean notTarget);
|
|
|
|
// methods for targets
|
|
boolean canChoose(UUID sourceControllerId, Ability source, Game game);
|
|
|
|
/**
|
|
* Returns a set of all possible targets that match the criteria of the implemented Target class.
|
|
*
|
|
* @param sourceControllerId UUID of the ability's controller
|
|
* @param source Ability which requires the targets
|
|
* @param game Current game
|
|
* @return Set of the UUIDs of possible targets
|
|
*/
|
|
Set<UUID> possibleTargets(UUID sourceControllerId, Ability source, Game game);
|
|
|
|
boolean chooseTarget(Outcome outcome, UUID playerId, Ability source, Game game);
|
|
|
|
void addTarget(UUID id, Ability source, Game game);
|
|
|
|
void addTarget(UUID id, int amount, Ability source, Game game);
|
|
|
|
void addTarget(UUID id, Ability source, Game game, boolean skipEvent);
|
|
|
|
void addTarget(UUID id, int amount, Ability source, Game game, boolean skipEvent);
|
|
|
|
boolean canTarget(UUID id, Game game);
|
|
|
|
/**
|
|
* @param id
|
|
* @param source WARNING, it can be null for AI or other calls from events (TODO: introduce normal source in AI ComputerPlayer)
|
|
* @param game
|
|
* @return
|
|
*/
|
|
boolean canTarget(UUID id, Ability source, Game game);
|
|
|
|
boolean stillLegalTarget(UUID id, Ability source, Game game);
|
|
|
|
boolean canTarget(UUID playerId, UUID id, Ability source, Game game);
|
|
|
|
boolean isLegal(Ability source, Game game);
|
|
|
|
List<? extends Target> getTargetOptions(Ability source, Game game);
|
|
|
|
boolean canChoose(UUID sourceControllerId, Game game);
|
|
|
|
Set<UUID> possibleTargets(UUID sourceControllerId, Game game);
|
|
|
|
boolean choose(Outcome outcome, UUID playerId, UUID sourceId, Ability source, Game game);
|
|
|
|
void add(UUID id, Game game);
|
|
|
|
void remove(UUID targetId);
|
|
|
|
void updateTarget(UUID targetId, Game game);
|
|
|
|
String getDescription();
|
|
|
|
String getMessage();
|
|
|
|
String getTargetName();
|
|
|
|
void setTargetName(String name);
|
|
|
|
String getTargetedName(Game game);
|
|
|
|
Zone getZone();
|
|
|
|
int getTargetAmount(UUID targetId);
|
|
|
|
int getNumberOfTargets();
|
|
|
|
int getMinNumberOfTargets();
|
|
|
|
int getMaxNumberOfTargets();
|
|
|
|
void setMinNumberOfTargets(int minNumberofTargets);
|
|
|
|
void setMaxNumberOfTargets(int maxNumberofTargets);
|
|
|
|
List<UUID> getTargets();
|
|
|
|
Filter getFilter();
|
|
|
|
boolean isRequired();
|
|
|
|
boolean isRequired(UUID sourceId, Game game);
|
|
|
|
boolean isRequired(Ability ability);
|
|
|
|
void setRequired(boolean required);
|
|
|
|
boolean isRequiredExplicitlySet();
|
|
|
|
boolean isRandom();
|
|
|
|
void setRandom(boolean atRandom);
|
|
|
|
UUID getFirstTarget();
|
|
|
|
Target copy();
|
|
|
|
// some targets are chosen from players that are not the controller of the ability (e.g. Pandemonium)
|
|
void setTargetController(UUID playerId);
|
|
|
|
UUID getTargetController();
|
|
|
|
void setAbilityController(UUID playerId);
|
|
|
|
UUID getAbilityController();
|
|
|
|
Player getTargetController(Game game, UUID playerId);
|
|
|
|
int getTargetTag();
|
|
|
|
Target setTargetTag(int tag);
|
|
|
|
Target getOriginalTarget();
|
|
|
|
// used for cards like Spellskite
|
|
void setTargetAmount(UUID targetId, int amount, Game game);
|
|
|
|
Target withChooseHint(String chooseHint);
|
|
|
|
String getChooseHint();
|
|
|
|
void setEventReporting(boolean shouldReport);
|
|
|
|
int getSize();
|
|
|
|
boolean contains(UUID targetId);
|
|
|
|
/**
|
|
* This function tries to auto-choose the next target.
|
|
* <p>
|
|
* It will NOT add it to the list of targets, it will ony choose the next target
|
|
* <p>
|
|
* Use this version when the targets is selected from targets.getTargets.
|
|
* <p>
|
|
* It will auto-choosen if all of the following criteria are met:
|
|
* - The minimum and maximum number of targets is the same (i.e. effect does not have "up to" in its name)
|
|
* - The number of valid targets is equal to the number of targets still left to be specified
|
|
*
|
|
*
|
|
* @param abilityControllerId
|
|
* @param source
|
|
* @param game
|
|
* @return The UUID of the chosen option, or null if one could not be chosen
|
|
*/
|
|
UUID tryToAutoChoose(UUID abilityControllerId, Ability source, Game game);
|
|
|
|
/**
|
|
* Use this version when the target is chosen from a specified collection.
|
|
* E.g. {@link Player#chooseTarget(Outcome outcome, Cards cards, TargetCard target, Ability source, Game game)}
|
|
*
|
|
* @param abilityControllerId
|
|
* @param source
|
|
* @param game
|
|
* @param possibleTargets
|
|
* @return
|
|
*/
|
|
UUID tryToAutoChoose(UUID abilityControllerId, Ability source, Game game, Collection<UUID> possibleTargets);
|
|
}
|