Magic Another Game Engine, tainted
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LevelX2 a93dc4e3da * Added a check that continuous PT setting effects are only applied, if the object has still the ability (fixes #3167).
I added the effect now only to the layer the bug is caused by. Probably it's correct to check this for every layer. But I don't know how much resources the check addional needs. So if we got other tests that fail for this reason caused by other layers, we could add the check and test if all other tests still work correctly.
2017-04-22 00:23:37 +02:00
Mage * Added a check that continuous PT setting effects are only applied, if the object has still the ability (fixes #3167). 2017-04-22 00:23:37 +02:00
Mage.Client Added Iconic Masters to known-sets/mtg-sets-data.txt 2017-04-20 10:37:16 -05:00
Mage.Common Revert "Added hashCode and equal to main server objects" 2017-04-21 20:43:32 +03:00
Mage.Plugins Release 1.4.23V0 2017-04-17 10:53:59 +02:00
Mage.Server Added Sam Black's No Search Cube. 2017-04-20 09:59:51 -05:00
Mage.Server.Console Release 1.4.23V0 2017-04-17 10:53:59 +02:00
Mage.Server.Plugins Added Sam Black's No Search Cube. 2017-04-20 09:59:51 -05:00
Mage.Sets * Added a check that continuous PT setting effects are only applied, if the object has still the ability (fixes #3167). 2017-04-22 00:23:37 +02:00
Mage.Stats Release 1.4.23V0 2017-04-17 10:53:59 +02:00
Mage.Tests - Added test for Selvala, Heart of the Wilds 2017-04-21 16:54:46 -05:00
Mage.Updater Release 1.4.23V0 2017-04-17 10:53:59 +02:00
Mage.Verify Release 1.4.23V0 2017-04-17 10:53:59 +02:00
repository/com/googlecode/jspf/jspf-core Added local repository to pom 2012-07-25 20:22:18 +03:00
Utils Added Iconic Masters to known-sets/mtg-sets-data.txt 2017-04-20 10:37:16 -05:00
.gitignore Untracked some generated files. 2017-03-04 23:27:28 -08:00
.travis.yml setup TravisCI build, add badge to readme 2016-07-30 09:57:16 -07:00
clean_dbs.sh make clean_dbs.sh executable 2015-11-08 22:32:42 -08:00
pom.xml Release 1.4.23V0 2017-04-17 10:53:59 +02:00
readme.md setup TravisCI build, add badge to readme 2016-07-30 09:57:16 -07:00

XMage — Magic, Another Game Engine

Join the chat at https://gitter.im/magefree/mage Build Status

XMage allows you to play Magic against one or more online players or computer opponents. It includes full rules enforcement for over 14000 unique cards (over 27000 counting all cards from different editions). Starting with Morningtide, all regular sets have nearly all the cards implemented (detailed overview).

There are public servers where you can play XMage against other players. You can also host your own server to play against the AI and/or your friends.

You can visit the XMage forum here.

Features

  • Deck editor (load and save decks)
  • Simple computer AI opponent
  • Two player duel or a multiplayer free-for-all game with up to 10 players
  • Supports special formats like Commander (up to 10 players), Cube, Tiny Leaders, Super Standard, Historic Standard
  • There are two tournament types supported (elimination or swiss type handling), which can be played with up to 16 players:
    • Booster (also Cube) draft tournaments (4-16)
    • Sealed (also from Cube) tournaments (2-16)

Installation

Download and install the latest XMage release. You will need to have Version 7 or later of the Java Runtime Environment.

Look here for more detailed instructions.
Here you can find a log of the latest changes.

Developer

If you are interested in developing XMage, here are some useful resources: