foul-magics/Mage.Common/src/main/java/mage/constants/Constants.java
Oleg Agafonov 0e6dbb4eed * UI: improved and fixed possible targets highlighting:
* added blockers highlighting on declare blockers step;
   * fixed that blocker targets highlights all attackers instead real;
   * fixed wrong attackers draw in images render mode;
2019-03-28 09:29:15 +04:00

61 lines
2.4 KiB
Java

package mage.constants;
/**
* @author BetaSteward_at_googlemail.com
*/
public final class Constants {
private Constants() {
throw new AssertionError();
}
public static final int FRAME_MAX_HEIGHT = 367;
public static final int FRAME_MAX_WIDTH = 256;
public static final int ART_MAX_HEIGHT = 168;
public static final int ART_MAX_WIDTH = 227;
public static final int SYMBOL_MAX_HEIGHT = 14;
public static final int SYMBOL_MAX_WIDTH = 14;
public static final int SYMBOL_MAX_XOFFSET = 27;
public static final int SYMBOL_MAX_YOFFSET = 15;
public static final int SYMBOL_MAX_SPACE = 14;
public static final int CONTENT_MAX_XOFFSET = 15;
public static final int ART_MAX_YOFFSET = 37;
public static final int NAME_MAX_YOFFSET = 28;
public static final int TYPE_MAX_YOFFSET = 223;
public static final int ICON_MAX_HEIGHT = 16;
public static final int ICON_MAX_WIDTH = 16;
public static final int ICON_MAX_XOFFSET = 238;
public static final int ICON_MAX_YOFFSET = 210;
public static final int TEXT_MAX_YOFFSET = 232;
public static final int TEXT_MAX_WIDTH = 227;
public static final int TEXT_MAX_HEIGHT = 105;
public static final int NAME_FONT_MAX_SIZE = 13;
public static final int TEXT_FONT_MAX_SIZE = 11;
public static final int POWBOX_MAX_TOP = 336;
public static final int POWBOX_MAX_LEFT = 202;
public static final int POWBOX_TEXT_MAX_TOP = 352;
public static final int POWBOX_TEXT_MAX_LEFT = 212;
public static final int DAMAGE_MAX_LEFT = 180;
public static final double SCALE_FACTOR = 0.5;
public static final int MIN_AVATAR_ID = 10;
public static final int MAX_AVATAR_ID = 32;
public static final int DEFAULT_AVATAR_ID = 10;
/**
* Time each player has during the game to play using his\her priority.
*/
public static final int PRIORITY_TIME_SEC = 1200;
public enum Option {
;
public static final String POSSIBLE_ATTACKERS = "possibleAttackers";
public static final String POSSIBLE_BLOCKERS = "possibleBlockers";
public static final String SPECIAL_BUTTON = "specialButton";
// used to control automatic answers of optional effects
public static final String ORIGINAL_ID = "originalId";
public static final String SECOND_MESSAGE = "secondMessage";
public static final String HINT_TEXT = "hintText";
}
}