forked from External/mage
* ConditionalAsThoughEffect - improved support with target effects (see comments from e6e802033b);
* TargetCardInLibrary - added additional checks on wrong usage (must be used inside effects only, not as ability's target);
* PlayFromNotOwnHandZone - fixed wrong playable mark on battlefield's permanents (AI related too);
46 lines
1.4 KiB
Java
46 lines
1.4 KiB
Java
package mage.abilities.effects;
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import mage.abilities.Ability;
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import mage.constants.AsThoughEffectType;
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import mage.game.Game;
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import java.util.UUID;
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/**
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* @author BetaSteward_at_googlemail.com
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*/
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public interface AsThoughEffect extends ContinuousEffect {
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/**
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* Apply to ONE affected ability from the object (sourceId)
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* <p>
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* Warning, if you don't need ability to check then ignore it (by default it calls full object check)
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* Warning, if you use conditional effect then you must override both applies methods to support different types
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*
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* @param sourceId
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* @param affectedAbility ability to check (example: check if spell ability can be cast from non hand)
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* @param source
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* @param game
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* @param playerId player to check
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* @return
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*/
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boolean applies(UUID sourceId, Ability affectedAbility, Ability source, Game game, UUID playerId);
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/**
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* Apply to ANY ability from the object (sourceId)
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*
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* @param sourceId object to check
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* @param source
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* @param affectedControllerId player to check (example: you can activate opponent's card or ability)
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* @param game
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* @return
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*/
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boolean applies(UUID sourceId, Ability source, UUID affectedControllerId, Game game);
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AsThoughEffectType getAsThoughEffectType();
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@Override
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AsThoughEffect copy();
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boolean isConsumable();
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}
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