foul-magics/Mage.Sets/src/mage/sets/magicorigins/DaysUndoing.java
2015-07-20 17:08:21 +02:00

113 lines
4.5 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.sets.magicorigins;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.condition.common.MyTurnCondition;
import mage.abilities.decorator.ConditionalOneShotEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.EndTurnEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
/**
*
* @author fireshoes
*/
public class DaysUndoing extends CardImpl {
public DaysUndoing(UUID ownerId) {
super(ownerId, 51, "Day's Undoing", Rarity.MYTHIC, new CardType[]{CardType.SORCERY}, "{2}{U}");
this.expansionSetCode = "ORI";
// Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. If it's your turn, end the turn.
this.getSpellAbility().addEffect(new DaysUndoingEffect());
this.getSpellAbility().addEffect(new ConditionalOneShotEffect(new EndTurnEffect(), MyTurnCondition.getInstance(), "If it's your turn, end the turn"));
}
public DaysUndoing(final DaysUndoing card) {
super(card);
}
@Override
public DaysUndoing copy() {
return new DaysUndoing(this);
}
}
class DaysUndoingEffect extends OneShotEffect {
public DaysUndoingEffect() {
super(Outcome.Neutral);
staticText = "Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards";
}
public DaysUndoingEffect(final DaysUndoingEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player sourcePlayer = game.getPlayer(source.getControllerId());
for (UUID playerId : sourcePlayer.getInRange()) {
Player player = game.getPlayer(playerId);
if (player != null) {
for (Card card : player.getHand().getCards(game)) {
card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, true);
}
for (Card card : player.getGraveyard().getCards(game)) {
card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, true);
}
game.informPlayers(player.getLogName() + " puts his or her hand and graveyard into his or her library");
player.shuffleLibrary(game);
}
}
game.getState().handleSimultaneousEvent(game); // needed here so state based triggered effects
for (UUID playerId : sourcePlayer.getInRange()) {
Player player = game.getPlayer(playerId);
if (player != null) {
player.drawCards(7, game);
}
}
return true;
}
@Override
public DaysUndoingEffect copy() {
return new DaysUndoingEffect(this);
}
}