forked from External/mage
* create new abstract class for batch event framework * adjust CardUtil.getEventTargets to support new framework * update TappedBatchEvent to new framework * update UntappedBatchEvent to new framework * slight cleanup * update LifeLostBatchEvent to new framework * update ZoneChangeBatchEvent to new framework * complete refactor by moving damage events to new framework * remove old code no longer used * clean up some nonsense code in star wars card * fix watcher checking id before event type * fix wrong id usage * fix missed wrong id usage
48 lines
1.5 KiB
Java
48 lines
1.5 KiB
Java
package mage.abilities.common;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.constants.Zone;
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import mage.filter.FilterPermanent;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.TappedBatchEvent;
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/**
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* @author Susucr
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*/
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public class BecomesTappedOneOrMoreTriggeredAbility extends TriggeredAbilityImpl {
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protected FilterPermanent filter;
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public BecomesTappedOneOrMoreTriggeredAbility(Zone zone, Effect effect, boolean optional, FilterPermanent filter) {
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super(zone, effect, optional);
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this.filter = filter;
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setTriggerPhrase("Whenever one or more " + filter.getMessage() + " become tapped, ");
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}
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protected BecomesTappedOneOrMoreTriggeredAbility(final BecomesTappedOneOrMoreTriggeredAbility ability) {
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super(ability);
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this.filter = ability.filter.copy();
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}
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@Override
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public BecomesTappedOneOrMoreTriggeredAbility copy() {
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return new BecomesTappedOneOrMoreTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.TAPPED_BATCH;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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TappedBatchEvent batchEvent = (TappedBatchEvent) event;
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return batchEvent
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.getTargetIds()
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.stream()
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.map(game::getPermanent)
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.anyMatch(p -> filter.match(p, getControllerId(), this, game));
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}
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}
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