forked from External/mage
156 lines
5.3 KiB
Java
156 lines
5.3 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.target;
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import mage.abilities.Ability;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.constants.Outcome;
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import mage.game.Game;
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import java.util.*;
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import java.util.stream.Collectors;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public abstract class TargetAmount extends TargetImpl {
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boolean amountWasSet = false;
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DynamicValue amount;
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int remainingAmount;
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public TargetAmount(int amount) {
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this(new StaticValue(amount));
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}
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public TargetAmount(DynamicValue amount) {
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this.amount = amount;
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//this.remainingAmount = amount;
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amountWasSet = false;
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}
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public TargetAmount(final TargetAmount target) {
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super(target);
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this.amount = target.amount;
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this.remainingAmount = target.remainingAmount;
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this.amountWasSet = target.amountWasSet;
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}
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@Override
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public abstract TargetAmount copy();
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public int getAmountRemaining() {
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return remainingAmount;
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}
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@Override
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public boolean isChosen() {
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return doneChosing();
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}
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@Override
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public boolean doneChosing() {
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return amountWasSet && remainingAmount == 0;
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}
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@Override
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public void clearChosen() {
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super.clearChosen();
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amountWasSet = false;
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// remainingAmount = amount;
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}
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public void setAmountDefinition(DynamicValue amount) {
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this.amount = amount;
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}
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public void setAmount(Ability source, Game game) {
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remainingAmount = amount.calculate(game, source, null);
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amountWasSet = true;
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}
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@Override
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public void addTarget(UUID id, int amount, Ability source, Game game, boolean skipEvent) {
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if (!amountWasSet) {
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setAmount(source, game);
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}
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if (amount <= remainingAmount) {
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super.addTarget(id, amount, source, game, skipEvent);
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remainingAmount -= amount;
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}
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}
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@Override
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public boolean chooseTarget(Outcome outcome, UUID playerId, Ability source, Game game) {
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if (!amountWasSet) {
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setAmount(source, game);
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}
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chosen = remainingAmount == 0;
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while (remainingAmount > 0) {
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if (!getTargetController(game, playerId).chooseTargetAmount(outcome, this, source, game)) {
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return chosen;
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}
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chosen = remainingAmount == 0;
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}
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return chosen = true;
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}
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@Override
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public List<? extends TargetAmount> getTargetOptions(Ability source, Game game) {
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List<TargetAmount> options = new ArrayList<>();
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Set<UUID> possibleTargets = possibleTargets(source.getSourceId(), source.getControllerId(), game);
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addTargets(this, possibleTargets, options, source, game);
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return options;
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}
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protected void addTargets(TargetAmount target, Set<UUID> targets, List<TargetAmount> options, Ability source, Game game) {
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if (!amountWasSet) {
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setAmount(source, game);
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}
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for (UUID targetId: targets) {
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for (int n = 1; n <= target.remainingAmount; n++) {
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TargetAmount t = target.copy();
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t.addTarget(targetId, n, source, game, true);
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if (t.remainingAmount > 0) {
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if (targets.size() > 1) {
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Set<UUID> newTargets = targets.stream().filter(newTarget -> !newTarget.equals(targetId)).collect(Collectors.toSet());
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addTargets(t, newTargets, options, source, game);
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}
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}
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else {
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options.add(t);
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}
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}
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}
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}
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}
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